117 Commits

Author SHA1 Message Date
Dylan K. Taylor
b7690fed04 BiomeSelector: replace phpdoc with typehints 2020-11-01 17:09:10 +00:00
Dylan K. Taylor
4231bfdc7e Relocate biome ID constants to pocketmine\data\bedrock package 2020-11-01 16:53:06 +00:00
Dylan K. Taylor
b176f4c12f Switch to BiomeRegistry
I accidentally committed this in c869a7f099237ca189dc574fe3df6e7630eeec51 and didn't notice. I intended to use it and never noticed.
2020-11-01 16:47:13 +00:00
Dylan K. Taylor
f991961d9a Generator no longer requires a ChunkManager to construct
this allows injection of arbitrary ChunkManagers into a single Generator instance.
The objective here was to remove the requirement to cache a SimpleChunkManager instance in worker-local storage, because that requires that the chunks it stores be manually removed to avoid memory leaks. However, there are some other obstacles, primarily the worldHeight which is not retained anywhere else.
2020-11-01 16:34:56 +00:00
Dylan K. Taylor
1d551af54a Merge remote-tracking branch 'origin/stable'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/level/Level.php
#	src/pocketmine/level/format/Chunk.php
#	tests/phpstan/configs/l7-baseline.neon
2020-11-01 15:58:16 +00:00
Dylan K. Taylor
4549522289 Rename Chunk::getSubChunkChecked() -> getSubChunk() 2020-10-31 23:12:03 +00:00
Dylan K. Taylor
b270029161 Rename Chunk::getWritableSubChunk() -> Chunk::getSubChunkChecked()
this is not specific to 'writable', it's just an opt-in to checked bounds so that an EmptySubChunk will never be received.
2020-10-31 22:46:33 +00:00
Dylan K. Taylor
ddda2d1e64 Remove $create parameter from ChunkManager::getChunk()
this restores SimpleChunkManager's behaviour to PM3, removing the need for GeneratorChunkManager (although I'm dubious whether SubChunkExplorer makes any sense in there any more now that we have morton in the mix).
2020-10-31 21:54:51 +00:00
Dylan K. Taylor
797e0996f4 PopulationTask: Do not include light when serializing chunks (either way)
non-populated chunks shouldn't be light-populated anyway, but in some cases they are (bug or plugin interference).
chunks which were already populated might get modified by adjacent chunk populations, which should invalidate their lighting because generation doesn't track which blocks were changed, so the whole chunk should be recalculated.
2020-10-27 18:42:30 +00:00
Dylan K. Taylor
05ab75b5ce PopulationTask: do not calculate lighting for chunks
we do this ondemand now, which means this is just wasting CPU for the vast majority of generated chunks.
2020-10-27 17:03:57 +00:00
Dylan K. Taylor
4c0c2ebd24 CS cleanup 2020-10-26 15:56:30 +00:00
Dylan K. Taylor
9a282e2646 Noise: Improve fastNoise3D performance by ~25-30% 2020-10-17 20:03:19 +01:00
Dylan K. Taylor
095449e86a Normal (generator): micro optimisations (and readability improvements) 2020-10-17 19:24:01 +01:00
Dylan K. Taylor
03de2bcc67 Chunk: simplify heightmap calculation 2020-09-08 23:03:52 +01:00
Dylan K. Taylor
c7070788f9 Rename and repurpose Block->diffusesSkyLight to blocksDirectSkyLight
this new form allows skipping some useless checks during sky light calculation and also allows getting rid of the last hard dependency on core Block classes.
We're getting real close to native light now.
2020-09-08 22:40:05 +01:00
Dylan K. Taylor
01f8116cdd Fix some of the implicit immutability issues of EmptySubChunk
it's useful to have an immutable stub around for the sake of feeding back dummy read values, but for write values it has to barf instead of being quiet.
There's still some issues with LightArray which I don't currently have a solution for, but I'm thinking about separating light storage from chunks anyway.
2020-09-07 14:43:26 +01:00
Dylan K. Taylor
3d4470ed8d added nether quartz ore to nether generation 2020-08-06 13:23:03 +01:00
Dylan K. Taylor
7bcfece11e Flat: use block names instead of legacy block IDs for hardcoded preset 2020-08-06 12:58:49 +01:00
Dylan K. Taylor
de9856151a Flat: remove useless field 2020-08-06 12:58:08 +01:00
Dylan K. Taylor
aa682a865e Allow injecting arbitrary preimage block for ore generation
this will be useful for nether ore generation.
2020-08-06 12:46:07 +01:00
Dylan K. Taylor
5a56f68991 Normal: make gaussian non-static
this allows each generator to (potentially) have a different gaussian curve for biome blending, as well as fixing a few phpstan level 7 errors.
2020-06-28 19:08:18 +01:00
Dylan K. Taylor
db8e094d11 Extract a Gaussian unit from Normal generator 2020-06-28 18:45:52 +01:00
Dylan K. Taylor
78c270a96e PopulationTask: check the correct instance 2020-06-28 18:45:51 +01:00
Dylan K. Taylor
82b3e3398b make more use of igbinary_serialize() and igbinary_unserialize() 2020-06-17 23:03:03 +01:00
Dylan K. Taylor
c9af5ce7a9 Convert GeneratorManager to singleton 2020-05-23 10:13:03 +01:00
Dylan K. Taylor
11ef9fb0c0 Item-from-string parsing no longer depends on ItemIds
after this is done I'm banning the constant() function.
2020-05-13 00:18:49 +01:00
Dylan K. Taylor
5a94af40e2 Convert ItemFactory to singleton 2020-04-24 00:18:31 +01:00
Dylan K. Taylor
13d784cd0c Convert BlockFactory to singleton 2020-04-23 23:45:13 +01:00
Dylan K. Taylor
accc0da0cb Chunk no longer depends on BlockFactory
really this light population crap shouldn't be in the chunk to begin with, but that's a bit more complicated.
2020-04-23 21:31:28 +01:00
Dylan K. Taylor
cd71a6204f Revert "PopulationTask: do not populate light in chunks out of the gate"
This reverts commit 42148f0d15949faecfbbef8f09ef4355d3dd3899.
2020-02-11 19:43:25 +00:00
Dylan K. Taylor
42148f0d15 PopulationTask: do not populate light in chunks out of the gate
this is a relic from when we needed to store light on disk. Now we can just calculate lighting as-needed instead.
2020-02-11 19:14:01 +00:00
Dylan K. Taylor
9b6fa8c25b Merge branch 'stable' 2020-02-11 19:12:39 +00:00
Dylan K. Taylor
fb1126797a Merge branch 'stable' 2020-02-07 18:13:55 +00:00
Dylan K. Taylor
ff63f6d055 fill in more iterable types (master) 2020-02-01 20:19:57 +00:00
Dylan K. Taylor
f65bf76fd8 Merge commit '799183e13e61e89cc6820ad3132a4147454017c6'
# Conflicts:
#	resources/vanilla
#	src/Server.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/level/format/io/LevelProviderManager.php
#	src/pocketmine/tile/Tile.php
#	src/world/generator/GeneratorManager.php
2020-01-31 21:26:40 +00:00
Dylan K. Taylor
cb16f5c142 Merge commit '260ac47588c76a2e6814cfba46773a990fb8c5da'
# Conflicts:
#	resources/vanilla
#	src/Server.php
#	src/lang/Language.php
#	src/network/mcpe/protocol/AddItemActorPacket.php
#	src/network/mcpe/protocol/AddPlayerPacket.php
#	src/network/mcpe/protocol/SetActorDataPacket.php
#	src/network/mcpe/serializer/NetworkBinaryStream.php
#	src/permission/Permission.php
#	src/pocketmine/block/Leaves.php
#	src/pocketmine/entity/DataPropertyManager.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/item/Banner.php
#	src/pocketmine/item/Item.php
#	src/pocketmine/level/format/io/LevelProvider.php
#	src/pocketmine/level/format/io/LevelProviderManager.php
#	src/pocketmine/network/mcpe/protocol/AddActorPacket.php
#	src/pocketmine/network/mcpe/protocol/LoginPacket.php
#	src/pocketmine/tile/Banner.php
#	src/scheduler/BulkCurlTask.php
#	src/updater/AutoUpdater.php
#	src/utils/Config.php
#	src/utils/Utils.php
#	src/world/generator/Flat.php
#	src/world/generator/Generator.php
2020-01-31 21:07:34 +00:00
Dylan K. Taylor
465d8cda79 Merge commit 'a5764b3ae98a70fe8f20f9b403a4ab84b51b11d8'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/level/format/io/LevelProvider.php
#	src/world/generator/Generator.php
#	src/world/generator/GeneratorRegisterTask.php
2020-01-31 19:32:38 +00:00
Dylan K. Taylor
055b13a6cf strip extra blank lines (php-cs-fixer) 2020-01-22 15:14:10 +00:00
Dylan K. Taylor
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
Dylan K. Taylor
9c06c1a06f Merge branch 'stable' 2020-01-11 22:36:57 +00:00
Dylan K. Taylor
cda1143a79 Merge branch 'stable' 2020-01-09 17:17:42 +00:00
Dylan K. Taylor
a9c09e4517 Merge branch 'next-minor' 2019-12-12 13:52:14 +00:00
Dylan K. Taylor
02ff8d671b Mostly phase out EmptySubChunk
copy-on-write and zero-layer SubChunk objects are much easier to manage and have less cognitive overhead.

obviously, the goal is to get rid of EmptySubChunk completely, but right now it does still serve a purpose (filling in dummy values for reading out-of-bounds on chunks), and that's a problem that takes a little more work to fix.
2019-10-22 23:00:49 +01:00
Dylan K. Taylor
200bcb485e Merge branch 'stable' 2019-08-14 18:20:55 +01:00
Dylan T
c533f6a0bd
Implemented partial chunk saving on LevelDB (#3078) 2019-08-07 17:39:36 +01:00
Dylan K. Taylor
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00
Shoghi Cervantes
5ea31b57ce First step to namespaces 2014-03-05 23:43:16 +01:00
Shoghi Cervantes
23b8fc32ff removed DocBlock header for logo 2014-03-05 11:15:47 +01:00
Shoghi Cervantes
a529e7566a Removed not needed network steps, corrected slot methods 2014-03-05 00:54:12 +01:00
Shoghi Cervantes
9cc9de8dae New Random block update tick 2014-03-02 17:56:24 +01:00