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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-15 18:29:46 +00:00
Generator no longer requires a ChunkManager to construct
this allows injection of arbitrary ChunkManagers into a single Generator instance. The objective here was to remove the requirement to cache a SimpleChunkManager instance in worker-local storage, because that requires that the chunks it stores be manually removed to avoid memory leaks. However, there are some other obstacles, primarily the worldHeight which is not retained anywhere else.
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@ -57,8 +57,8 @@ class Flat extends Generator{
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*
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* @throws InvalidGeneratorOptionsException
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*/
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public function __construct(ChunkManager $world, int $seed, array $options = []){
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parent::__construct($world, $seed, $options);
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public function __construct(int $seed, array $options = []){
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parent::__construct($seed, $options);
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if(isset($this->options["preset"]) and $this->options["preset"] != ""){
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$this->preset = $this->options["preset"];
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@ -169,17 +169,17 @@ class Flat extends Generator{
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}
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}
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public function generateChunk(int $chunkX, int $chunkZ) : void{
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public function generateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
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$chunk = clone $this->chunk;
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$chunk->setX($chunkX);
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$chunk->setZ($chunkZ);
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$this->world->setChunk($chunkX, $chunkZ, $chunk);
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$world->setChunk($chunkX, $chunkZ, $chunk);
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}
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public function populateChunk(int $chunkX, int $chunkZ) : void{
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public function populateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
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foreach($this->populators as $populator){
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$populator->populate($this->world, $chunkX, $chunkZ, $this->random);
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$populator->populate($world, $chunkX, $chunkZ, $this->random);
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}
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}
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@ -48,8 +48,6 @@ abstract class Generator{
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return $convertedSeed;
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}
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/** @var ChunkManager */
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protected $world;
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/** @var int */
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protected $seed;
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/**
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@ -62,19 +60,16 @@ abstract class Generator{
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protected $random;
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/**
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* @throws InvalidGeneratorOptionsException
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*
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* @param mixed[] $options
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* @phpstan-param array<string, mixed> $options
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*/
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public function __construct(ChunkManager $world, int $seed, array $options = []){
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$this->world = $world;
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public function __construct(int $seed, array $options = []){
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$this->seed = $seed;
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$this->options = $options;
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$this->random = new Random($seed);
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}
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abstract public function generateChunk(int $chunkX, int $chunkZ) : void;
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abstract public function generateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void;
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abstract public function populateChunk(int $chunkX, int $chunkZ) : void;
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abstract public function populateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void;
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}
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@ -68,7 +68,7 @@ class GeneratorRegisterTask extends AsyncTask{
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* @var Generator $generator
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* @see Generator::__construct()
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*/
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$generator = new $this->generatorClass($manager, $this->seed, igbinary_unserialize($this->settings));
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$generator = new $this->generatorClass($this->seed, igbinary_unserialize($this->settings));
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$this->worker->saveToThreadStore("generation.world{$this->worldId}.generator", $generator);
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}
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}
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@ -100,7 +100,7 @@ class PopulationTask extends AsyncTask{
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$manager->setChunk($chunk->getX(), $chunk->getZ(), $chunk);
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if(!$chunk->isGenerated()){
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$generator->generateChunk($chunk->getX(), $chunk->getZ());
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$generator->generateChunk($manager, $chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->setGenerated();
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}
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@ -108,13 +108,13 @@ class PopulationTask extends AsyncTask{
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foreach($chunks as $i => $c){
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$manager->setChunk($c->getX(), $c->getZ(), $c);
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if(!$c->isGenerated()){
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$generator->generateChunk($c->getX(), $c->getZ());
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$generator->generateChunk($manager, $c->getX(), $c->getZ());
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$chunks[$i] = $manager->getChunk($c->getX(), $c->getZ());
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$chunks[$i]->setGenerated();
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}
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}
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$generator->populateChunk($chunk->getX(), $chunk->getZ());
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$generator->populateChunk($manager, $chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->setPopulated();
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@ -58,8 +58,8 @@ class Nether extends Generator{
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*
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* @throws InvalidGeneratorOptionsException
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*/
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public function __construct(ChunkManager $world, int $seed, array $options = []){
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parent::__construct($world, $seed, $options);
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public function __construct(int $seed, array $options = []){
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parent::__construct($seed, $options);
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$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 64);
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$this->random->setSeed($this->seed);
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@ -71,12 +71,12 @@ class Nether extends Generator{
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$this->populators[] = $ores;
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}
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public function generateChunk(int $chunkX, int $chunkZ) : void{
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public function generateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
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$noise = $this->noiseBase->getFastNoise3D(16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
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$chunk = $this->world->getChunk($chunkX, $chunkZ);
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$chunk = $world->getChunk($chunkX, $chunkZ);
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$bedrock = VanillaBlocks::BEDROCK()->getFullId();
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$netherrack = VanillaBlocks::NETHERRACK()->getFullId();
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@ -106,18 +106,18 @@ class Nether extends Generator{
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}
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foreach($this->generationPopulators as $populator){
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$populator->populate($this->world, $chunkX, $chunkZ, $this->random);
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$populator->populate($world, $chunkX, $chunkZ, $this->random);
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}
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}
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public function populateChunk(int $chunkX, int $chunkZ) : void{
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public function populateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
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foreach($this->populators as $populator){
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$populator->populate($this->world, $chunkX, $chunkZ, $this->random);
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$populator->populate($world, $chunkX, $chunkZ, $this->random);
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}
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$chunk = $this->world->getChunk($chunkX, $chunkZ);
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$chunk = $world->getChunk($chunkX, $chunkZ);
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$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
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$biome->populateChunk($this->world, $chunkX, $chunkZ, $this->random);
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$biome->populateChunk($world, $chunkX, $chunkZ, $this->random);
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}
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}
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@ -61,8 +61,8 @@ class Normal extends Generator{
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*
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* @throws InvalidGeneratorOptionsException
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*/
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public function __construct(ChunkManager $world, int $seed, array $options = []){
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parent::__construct($world, $seed, $options);
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public function __construct(int $seed, array $options = []){
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parent::__construct($seed, $options);
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$this->gaussian = new Gaussian(2);
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@ -145,12 +145,12 @@ class Normal extends Generator{
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return $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
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}
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public function generateChunk(int $chunkX, int $chunkZ) : void{
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public function generateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
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$noise = $this->noiseBase->getFastNoise3D(16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
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$chunk = $this->world->getChunk($chunkX, $chunkZ);
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$chunk = $world->getChunk($chunkX, $chunkZ);
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$biomeCache = [];
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@ -216,18 +216,18 @@ class Normal extends Generator{
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}
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foreach($this->generationPopulators as $populator){
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$populator->populate($this->world, $chunkX, $chunkZ, $this->random);
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$populator->populate($world, $chunkX, $chunkZ, $this->random);
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}
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}
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public function populateChunk(int $chunkX, int $chunkZ) : void{
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public function populateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
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foreach($this->populators as $populator){
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$populator->populate($this->world, $chunkX, $chunkZ, $this->random);
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$populator->populate($world, $chunkX, $chunkZ, $this->random);
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}
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$chunk = $this->world->getChunk($chunkX, $chunkZ);
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$chunk = $world->getChunk($chunkX, $chunkZ);
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$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
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$biome->populateChunk($this->world, $chunkX, $chunkZ, $this->random);
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$biome->populateChunk($world, $chunkX, $chunkZ, $this->random);
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}
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}
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