Commit Graph

39 Commits

Author SHA1 Message Date
b3f15435cc Projectile: clean up dodgy code 2025-01-08 02:31:50 +00:00
847ae26cad PHPStan: don't remember possibly-impure function return values
I don't think we get much benefit from this, and the assumption that functions with a return value are pure is sketchy.
In any case, it's better to avoid these repeated calls anyway.
2025-01-08 02:04:06 +00:00
e77f2c5198 Implemented End Crystal (#4715)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
2024-11-16 17:57:57 +00:00
fbcf4649eb Avoid unnecessary Entity::getWorld() calls in loops 2023-11-17 13:58:41 +00:00
7cdab75b05 Merge branch 'minor-next' into major-next 2023-03-20 22:12:54 +00:00
2751e1ec02 replacing new Vector3(0, 0, 0) with Vector3::zero() (#5640) 2023-03-20 12:54:28 +00:00
607bdfa42f Timings: added new timers for entity move collision checks and projectile move ray tracing
projectiles get their own distinct sub-timer, since the logic is completely different from regular entities.
2023-03-19 15:49:35 +00:00
6e2685cbbb Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
bf44edd179 Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
a205d64732 Merge branch 'next-minor' into next-major 2022-11-12 17:02:56 +00:00
a7ac6070dc Correct damage calculation for non-arrow projectiles (#5394) 2022-11-07 20:05:53 +00:00
c67e42a723 Add a hook to enable blocks to react to projectiles colliding with them
this enables implementing blocks such as the target block.
2022-07-07 01:44:13 +01:00
1ff69136a3 Merge branch 'next-major' into modern-world-support 2022-06-07 20:01:40 +01:00
aa9f8781ff Merge branch 'next-minor' into next-major 2022-06-07 19:56:26 +01:00
5c85aa6e58 Eliminate remaining usages of legacy block ID+meta on disk
flower pots loaded from vanilla worlds should now correctly display the plant inside
2022-06-05 21:49:51 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
7b8eeb42f6 Use typed properties in src/entity package
[bc break]
2022-06-01 21:19:02 +01:00
fc53f3721a Avoid direct mutations of Entity->location 2022-01-20 21:49:14 +00:00
8f525ab399 Replace disallowed operators in src/entity/ 2022-01-20 19:14:28 +00:00
b34e6f53eb Changed visibility of Projectile->move to Protected. (#4585) 2021-11-19 23:21:10 +00:00
f827a555d5 Merge branch 'stable' 2021-11-01 18:13:24 +00:00
0ad663ff50 Merge remote-tracking branch 'origin/stable' 2021-10-05 01:17:59 +01:00
73cc841d0b Entity: rename checkBlockCollisions() to checkBlockIntersections() 2021-09-05 14:00:27 +01:00
7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
bcc3e87730 Timings: rename core timers to remove 'timer' from the names
this makes them shorter and more consistent.
2020-12-23 17:52:25 +00:00
e925423749 Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world 2020-12-10 18:13:18 +00:00
626680c6c1 Use new Location objects instead of mutating Entity->location directly
I'm actually not a big fan of needing to recreate the whole thing just to modify the coordinates. This seems kind of stupid.
2020-09-25 18:43:49 +01:00
279abb871d Remove all usages of CompoundTag->hasTag()
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
ff00595a48 Remove some more Vector3 mutations 2020-06-27 20:58:02 +01:00
4b528aa637 NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
1205432c34 Extract mandatory parameters into constructor parameters
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
148228e360 update pocketmine/math, adapt to add() changes 2020-05-19 12:26:18 +01:00
13d784cd0c Convert BlockFactory to singleton 2020-04-23 23:45:13 +01:00
055b13a6cf strip extra blank lines (php-cs-fixer) 2020-01-22 15:14:10 +00:00
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
6a4ae4cb94 remove position parameters from BlockFactory::get() and BlockFactory::fromFullBlock() 2019-08-24 17:19:27 +01:00
2d4a32fc77 first look at separating Entity and Location 2019-08-19 17:20:34 +01:00
53ab860db5 first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00