2025-01-08 02:31:50 +00:00

309 lines
9.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\projectile;
use pocketmine\block\Block;
use pocketmine\data\SavedDataLoadingException;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\entity\Location;
use pocketmine\entity\object\EndCrystal;
use pocketmine\event\entity\EntityCombustByEntityEvent;
use pocketmine\event\entity\EntityDamageByChildEntityEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\ProjectileHitBlockEvent;
use pocketmine\event\entity\ProjectileHitEntityEvent;
use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\math\RayTraceResult;
use pocketmine\math\Vector3;
use pocketmine\math\VoxelRayTrace;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\timings\Timings;
use function atan2;
use function ceil;
use function count;
use function sqrt;
use const M_PI;
use const PHP_INT_MAX;
abstract class Projectile extends Entity{
private const TAG_STUCK_ON_BLOCK_POS = "StuckToBlockPos";
private const TAG_DAMAGE = "damage"; //TAG_Double
private const TAG_TILE_X = "tileX"; //TAG_Int
private const TAG_TILE_Y = "tileY"; //TAG_Int
private const TAG_TILE_Z = "tileZ"; //TAG_Int
protected float $damage = 0.0;
protected ?Vector3 $blockHit = null;
public function __construct(Location $location, ?Entity $shootingEntity, ?CompoundTag $nbt = null){
parent::__construct($location, $nbt);
if($shootingEntity !== null){
$this->setOwningEntity($shootingEntity);
}
}
public function attack(EntityDamageEvent $source) : void{
if($source->getCause() === EntityDamageEvent::CAUSE_VOID){
parent::attack($source);
}
}
protected function initEntity(CompoundTag $nbt) : void{
parent::initEntity($nbt);
$this->setMaxHealth(1);
$this->setHealth(1);
$this->damage = $nbt->getDouble(self::TAG_DAMAGE, $this->damage);
if(($stuckOnBlockPosTag = $nbt->getListTag(self::TAG_STUCK_ON_BLOCK_POS)) !== null){
if($stuckOnBlockPosTag->getTagType() !== NBT::TAG_Int || count($stuckOnBlockPosTag) !== 3){
throw new SavedDataLoadingException(self::TAG_STUCK_ON_BLOCK_POS . " tag should be a list of 3 TAG_Int");
}
/** @var IntTag[] $values */
$values = $stuckOnBlockPosTag->getValue();
$this->blockHit = new Vector3($values[0]->getValue(), $values[1]->getValue(), $values[2]->getValue());
}elseif(($tileXTag = $nbt->getTag(self::TAG_TILE_X)) instanceof IntTag && ($tileYTag = $nbt->getTag(self::TAG_TILE_Y)) instanceof IntTag && ($tileZTag = $nbt->getTag(self::TAG_TILE_Z)) instanceof IntTag){
$this->blockHit = new Vector3($tileXTag->getValue(), $tileYTag->getValue(), $tileZTag->getValue());
}
}
public function canCollideWith(Entity $entity) : bool{
return ($entity instanceof Living || $entity instanceof EndCrystal) && !$this->onGround;
}
public function canBeCollidedWith() : bool{
return false;
}
/**
* Returns the base damage applied on collision. This is multiplied by the projectile's speed to give a result
* damage.
*/
public function getBaseDamage() : float{
return $this->damage;
}
/**
* Sets the base amount of damage applied by the projectile.
*/
public function setBaseDamage(float $damage) : void{
$this->damage = $damage;
}
/**
* Returns the amount of damage this projectile will deal to the entity it hits.
*/
public function getResultDamage() : int{
return (int) ceil($this->damage);
}
public function saveNBT() : CompoundTag{
$nbt = parent::saveNBT();
$nbt->setDouble(self::TAG_DAMAGE, $this->damage);
if($this->blockHit !== null){
$nbt->setTag(self::TAG_STUCK_ON_BLOCK_POS, new ListTag([
new IntTag($this->blockHit->getFloorX()),
new IntTag($this->blockHit->getFloorY()),
new IntTag($this->blockHit->getFloorZ())
]));
}
return $nbt;
}
protected function applyDragBeforeGravity() : bool{
return true;
}
public function onNearbyBlockChange() : void{
if($this->blockHit !== null && $this->getWorld()->isInLoadedTerrain($this->blockHit)){
$blockHit = $this->getWorld()->getBlock($this->blockHit);
if(!$blockHit->collidesWithBB($this->getBoundingBox()->expandedCopy(0.001, 0.001, 0.001))){
$this->blockHit = null;
}
}
parent::onNearbyBlockChange();
}
public function hasMovementUpdate() : bool{
return $this->blockHit === null && parent::hasMovementUpdate();
}
protected function move(float $dx, float $dy, float $dz) : void{
$this->blocksAround = null;
Timings::$projectileMove->startTiming();
Timings::$projectileMoveRayTrace->startTiming();
$start = $this->location->asVector3();
$end = $start->add($dx, $dy, $dz);
$hitResult = null;
$world = $this->getWorld();
foreach(VoxelRayTrace::betweenPoints($start, $end) as $vector3){
$block = $world->getBlockAt($vector3->x, $vector3->y, $vector3->z);
$blockHitResult = $this->calculateInterceptWithBlock($block, $start, $end);
if($blockHitResult !== null){
$end = $blockHitResult->hitVector;
$hitResult = [$block, $blockHitResult];
break;
}
}
$entityDistance = PHP_INT_MAX;
$newDiff = $end->subtractVector($start);
foreach($world->getCollidingEntities($this->boundingBox->addCoord($newDiff->x, $newDiff->y, $newDiff->z)->expand(1, 1, 1), $this) as $entity){
if($entity->getId() === $this->getOwningEntityId() && $this->ticksLived < 5){
continue;
}
$entityBB = $entity->boundingBox->expandedCopy(0.3, 0.3, 0.3);
$entityHitResult = $entityBB->calculateIntercept($start, $end);
if($entityHitResult === null){
continue;
}
$distance = $this->location->distanceSquared($entityHitResult->hitVector);
if($distance < $entityDistance){
$entityDistance = $distance;
$hitResult = [$entity, $entityHitResult];
$end = $entityHitResult->hitVector;
}
}
Timings::$projectileMoveRayTrace->stopTiming();
$this->location = Location::fromObject(
$end,
$this->location->world,
$this->location->yaw,
$this->location->pitch
);
$this->recalculateBoundingBox();
if($hitResult !== null){
[$objectHit, $rayTraceResult] = $hitResult;
if($objectHit instanceof Entity){
$ev = new ProjectileHitEntityEvent($this, $rayTraceResult, $objectHit);
$specificHitFunc = fn() => $this->onHitEntity($objectHit, $rayTraceResult);
}else{
$ev = new ProjectileHitBlockEvent($this, $rayTraceResult, $objectHit);
$specificHitFunc = fn() => $this->onHitBlock($objectHit, $rayTraceResult);
}
$ev->call();
$this->onHit($ev);
$specificHitFunc();
$this->isCollided = $this->onGround = true;
$this->motion = Vector3::zero();
}else{
$this->isCollided = $this->onGround = false;
$this->blockHit = null;
//recompute angles...
$f = sqrt(($this->motion->x ** 2) + ($this->motion->z ** 2));
$this->setRotation(
atan2($this->motion->x, $this->motion->z) * 180 / M_PI,
atan2($this->motion->y, $f) * 180 / M_PI
);
}
$world->onEntityMoved($this);
$this->checkBlockIntersections();
Timings::$projectileMove->stopTiming();
}
/**
* Called by move() when raytracing blocks to discover whether the block should be considered as a point of impact.
* This can be overridden by other projectiles to allow altering the blocks which are collided with (for example
* some projectiles collide with any non-air block).
*
* @return RayTraceResult|null the result of the ray trace if successful, or null if no interception is found.
*/
protected function calculateInterceptWithBlock(Block $block, Vector3 $start, Vector3 $end) : ?RayTraceResult{
return $block->calculateIntercept($start, $end);
}
/**
* Called when the projectile hits something. Override this to perform non-target-specific effects when the
* projectile hits something.
*/
protected function onHit(ProjectileHitEvent $event) : void{
}
/**
* Called when the projectile collides with an Entity.
*/
protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
$damage = $this->getResultDamage();
if($damage >= 0){
$owner = $this->getOwningEntity();
if($owner === null){
$ev = new EntityDamageByEntityEvent($this, $entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
}else{
$ev = new EntityDamageByChildEntityEvent($owner, $this, $entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
}
$entityHit->attack($ev);
if($this->isOnFire()){
$ev = new EntityCombustByEntityEvent($this, $entityHit, 5);
$ev->call();
if(!$ev->isCancelled()){
$entityHit->setOnFire($ev->getDuration());
}
}
}
$this->flagForDespawn();
}
/**
* Called when the projectile collides with a Block.
*/
protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
$this->blockHit = $blockHit->getPosition()->asVector3();
$blockHit->onProjectileHit($this, $hitResult);
}
}