mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-29 06:05:54 +00:00
Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
This commit is contained in:
parent
22316976fa
commit
7fd712c1ff
@ -78,7 +78,7 @@ class Anvil extends Transparent implements Fallable{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$player->setCurrentWindow(new AnvilInventory($this->pos));
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$player->setCurrentWindow(new AnvilInventory($this->position));
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}
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return true;
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@ -114,8 +114,8 @@ class Bamboo extends Transparent{
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return 12 + (self::getOffsetSeed($x, 0, $z) % 5);
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}
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public function getPosOffset() : ?Vector3{
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$seed = self::getOffsetSeed($this->pos->getFloorX(), 0, $this->pos->getFloorZ());
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public function getPositionOffset() : ?Vector3{
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$seed = self::getOffsetSeed($this->position->getFloorX(), 0, $this->position->getFloorZ());
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$retX = (($seed % 12) + 1) / 16;
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$retZ = ((($seed >> 8) % 12) + 1) / 16;
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return new Vector3($retX, 0, $retZ);
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@ -133,9 +133,9 @@ class Bamboo extends Transparent{
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}
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private function seekToTop() : Bamboo{
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$world = $this->pos->getWorld();
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$world = $this->position->getWorld();
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$top = $this;
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while(($next = $world->getBlock($top->pos->up())) instanceof Bamboo && $next->isSameType($this)){
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while(($next = $world->getBlock($top->position->up())) instanceof Bamboo && $next->isSameType($this)){
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$top = $next;
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}
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return $top;
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@ -144,7 +144,7 @@ class Bamboo extends Transparent{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($item instanceof Fertilizer){
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$top = $this->seekToTop();
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if($top->grow(self::getMaxHeight($top->pos->getFloorX(), $top->pos->getFloorZ()), mt_rand(1, 2))){
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if($top->grow(self::getMaxHeight($top->position->getFloorX(), $top->position->getFloorZ()), mt_rand(1, 2))){
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$item->pop();
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return true;
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}
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@ -158,20 +158,20 @@ class Bamboo extends Transparent{
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}
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public function onNearbyBlockChange() : void{
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$below = $this->pos->getWorld()->getBlock($this->pos->down());
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$below = $this->position->getWorld()->getBlock($this->position->down());
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if(!$this->canBeSupportedBy($below) and !$below->isSameType($this)){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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private function grow(int $maxHeight, int $growAmount) : bool{
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$world = $this->pos->getWorld();
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if(!$world->getBlock($this->pos->up())->canBeReplaced()){
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$world = $this->position->getWorld();
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if(!$world->getBlock($this->position->up())->canBeReplaced()){
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return false;
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}
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$height = 1;
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while($world->getBlock($this->pos->subtract(0, $height, 0))->isSameType($this)){
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while($world->getBlock($this->position->subtract(0, $height, 0))->isSameType($this)){
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if(++$height >= $maxHeight){
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return false;
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}
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@ -206,9 +206,9 @@ class Bamboo extends Transparent{
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}
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}
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$tx = new BlockTransaction($this->pos->getWorld());
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$tx = new BlockTransaction($this->position->getWorld());
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foreach($newBlocks as $idx => $newBlock){
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$tx->addBlock($this->pos->subtract(0, $idx - $growAmount, 0), $newBlock);
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$tx->addBlock($this->position->subtract(0, $idx - $growAmount, 0), $newBlock);
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}
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return $tx->apply();
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}
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@ -218,15 +218,15 @@ class Bamboo extends Transparent{
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}
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public function onRandomTick() : void{
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$world = $this->pos->getWorld();
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$world = $this->position->getWorld();
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if($this->ready){
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$this->ready = false;
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if($world->getFullLight($this->pos) < 9 || !$this->grow(self::getMaxHeight($this->pos->getFloorX(), $this->pos->getFloorZ()), 1)){
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$world->setBlock($this->pos, $this);
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if($world->getFullLight($this->position) < 9 || !$this->grow(self::getMaxHeight($this->position->getFloorX(), $this->position->getFloorZ()), 1)){
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$world->setBlock($this->position, $this);
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}
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}elseif($world->getBlock($this->pos->up())->canBeReplaced()){
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}elseif($world->getBlock($this->position->up())->canBeReplaced()){
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$this->ready = true;
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$world->setBlock($this->pos, $this);
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$world->setBlock($this->position, $this);
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}
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}
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}
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@ -64,7 +64,7 @@ final class BambooSapling extends Flowable{
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->canBeSupportedBy($blockReplace->pos->getWorld()->getBlock($blockReplace->pos->down()))){
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if(!$this->canBeSupportedBy($blockReplace->position->getWorld()->getBlock($blockReplace->position->down()))){
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return false;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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@ -81,21 +81,21 @@ final class BambooSapling extends Flowable{
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedBy($this->pos->getWorld()->getBlock($this->pos->down()))){
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$this->pos->getWorld()->useBreakOn($this->pos);
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if(!$this->canBeSupportedBy($this->position->getWorld()->getBlock($this->position->down()))){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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private function grow() : bool{
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$world = $this->pos->getWorld();
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if(!$world->getBlock($this->pos->up())->canBeReplaced()){
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$world = $this->position->getWorld();
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if(!$world->getBlock($this->position->up())->canBeReplaced()){
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return false;
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}
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$tx = new BlockTransaction($world);
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$bamboo = VanillaBlocks::BAMBOO();
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$tx->addBlock($this->pos, $bamboo)
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->addBlock($this->pos->up(), (clone $bamboo)->setLeafSize(Bamboo::SMALL_LEAVES));
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$tx->addBlock($this->position, $bamboo)
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->addBlock($this->position->up(), (clone $bamboo)->setLeafSize(Bamboo::SMALL_LEAVES));
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return $tx->apply();
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}
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@ -104,15 +104,15 @@ final class BambooSapling extends Flowable{
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}
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public function onRandomTick() : void{
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$world = $this->pos->getWorld();
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$world = $this->position->getWorld();
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if($this->ready){
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$this->ready = false;
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if($world->getFullLight($this->pos) < 9 || !$this->grow()){
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$world->setBlock($this->pos, $this);
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if($world->getFullLight($this->position) < 9 || !$this->grow()){
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$world->setBlock($this->position, $this);
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}
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}elseif($world->getBlock($this->pos->up())->canBeReplaced()){
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}elseif($world->getBlock($this->position->up())->canBeReplaced()){
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$this->ready = true;
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$world->setBlock($this->pos, $this);
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$world->setBlock($this->position, $this);
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}
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}
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@ -63,12 +63,12 @@ class Barrel extends Opaque{
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player !== null){
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if(abs($player->getPosition()->getX() - $this->pos->getX()) < 2 && abs($player->getPosition()->getZ() - $this->pos->getZ()) < 2){
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if(abs($player->getPosition()->getX() - $this->position->getX()) < 2 && abs($player->getPosition()->getZ() - $this->position->getZ()) < 2){
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$y = $player->getEyePos()->getY();
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if($y - $this->pos->getY() > 2){
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if($y - $this->position->getY() > 2){
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$this->facing = Facing::UP;
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}elseif($this->pos->getY() - $y > 0){
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}elseif($this->position->getY() - $y > 0){
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$this->facing = Facing::DOWN;
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}else{
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$this->facing = Facing::opposite($player->getHorizontalFacing());
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@ -83,7 +83,7 @@ class Barrel extends Opaque{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$barrel = $this->pos->getWorld()->getTile($this->pos);
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$barrel = $this->position->getWorld()->getTile($this->position);
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if($barrel instanceof TileBarrel){
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if(!$barrel->canOpenWith($item->getCustomName())){
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return true;
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@ -54,7 +54,7 @@ abstract class BaseBanner extends Transparent{
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->pos->getWorld()->getTile($this->pos);
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$tile = $this->position->getWorld()->getTile($this->position);
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if($tile instanceof TileBanner){
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$this->color = $tile->getBaseColor();
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$this->setPatterns($tile->getPatterns());
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@ -63,7 +63,7 @@ abstract class BaseBanner extends Transparent{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->pos->getWorld()->getTile($this->pos);
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$tile = $this->position->getWorld()->getTile($this->position);
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assert($tile instanceof TileBanner);
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$tile->setBaseColor($this->color);
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$tile->setPatterns($this->patterns);
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@ -120,7 +120,7 @@ abstract class BaseBanner extends Transparent{
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public function onNearbyBlockChange() : void{
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if($this->getSide($this->getSupportingFace())->getId() === BlockLegacyIds::AIR){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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@ -54,10 +54,10 @@ abstract class BaseCoral extends Transparent{
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public function onNearbyBlockChange() : void{
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if(!$this->dead){
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$world = $this->pos->getWorld();
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$world = $this->position->getWorld();
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$hasWater = false;
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foreach($this->pos->sides() as $vector3){
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foreach($this->position->sides() as $vector3){
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if($world->getBlock($vector3) instanceof Water){
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$hasWater = true;
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break;
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@ -66,7 +66,7 @@ abstract class BaseCoral extends Transparent{
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//TODO: check water inside the block itself (not supported on the API yet)
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if(!$hasWater){
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$world->setBlock($this->pos, $this->setDead(true));
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$world->setBlock($this->position, $this->setDead(true));
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}
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}
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}
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@ -189,7 +189,7 @@ abstract class BaseRail extends Flowable{
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if(isset($otherPossible[$otherSide])){
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$otherConnections[] = $otherSide;
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$other->setConnections($otherConnections);
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$this->pos->getWorld()->setBlock($other->pos, $other);
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$this->position->getWorld()->setBlock($other->position, $other);
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$changed = true;
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$thisConnections[] = $thisSide;
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@ -202,7 +202,7 @@ abstract class BaseRail extends Flowable{
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if($changed){
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$this->setConnections($thisConnections);
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$this->pos->getWorld()->setBlock($this->pos, $this);
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$this->position->getWorld()->setBlock($this->position, $this);
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}
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}
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@ -221,11 +221,11 @@ abstract class BaseRail extends Flowable{
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->isTransparent()){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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}else{
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foreach($this->getCurrentShapeConnections() as $connection){
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if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0 and $this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND)->isTransparent()){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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break;
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}
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}
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@ -49,7 +49,7 @@ abstract class BaseSign extends Transparent{
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->pos->getWorld()->getTile($this->pos);
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$tile = $this->position->getWorld()->getTile($this->position);
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if($tile instanceof TileSign){
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$this->text = $tile->getText();
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$this->editorEntityRuntimeId = $tile->getEditorEntityRuntimeId();
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@ -58,7 +58,7 @@ abstract class BaseSign extends Transparent{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->pos->getWorld()->getTile($this->pos);
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$tile = $this->position->getWorld()->getTile($this->position);
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assert($tile instanceof TileSign);
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$tile->setText($this->text);
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$tile->setEditorEntityRuntimeId($this->editorEntityRuntimeId);
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@ -83,7 +83,7 @@ abstract class BaseSign extends Transparent{
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public function onNearbyBlockChange() : void{
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if($this->getSide($this->getSupportingFace())->getId() === BlockLegacyIds::AIR){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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@ -130,7 +130,7 @@ abstract class BaseSign extends Transparent{
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$ev->call();
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if(!$ev->isCancelled()){
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$this->setText($ev->getNewText());
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$this->pos->getWorld()->setBlock($this->pos, $this);
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$this->position->getWorld()->setBlock($this->position, $this);
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return true;
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}
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@ -70,7 +70,7 @@ class Bed extends Transparent{
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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//read extra state information from the tile - this is an ugly hack
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$tile = $this->pos->getWorld()->getTile($this->pos);
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$tile = $this->position->getWorld()->getTile($this->position);
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if($tile instanceof TileBed){
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$this->color = $tile->getColor();
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}
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@ -79,7 +79,7 @@ class Bed extends Transparent{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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//extra block properties storage hack
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$tile = $this->pos->getWorld()->getTile($this->pos);
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$tile = $this->position->getWorld()->getTile($this->position);
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if($tile instanceof TileBed){
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$tile->setColor($this->color);
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}
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@ -133,12 +133,12 @@ class Bed extends Transparent{
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$player->sendMessage(TextFormat::GRAY . "This bed is incomplete");
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return true;
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}elseif($playerPos->distanceSquared($this->pos) > 4 and $playerPos->distanceSquared($other->pos) > 4){
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}elseif($playerPos->distanceSquared($this->position) > 4 and $playerPos->distanceSquared($other->position) > 4){
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$player->sendMessage(KnownTranslationFactory::tile_bed_tooFar()->prefix(TextFormat::GRAY));
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return true;
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}
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$time = $this->pos->getWorld()->getTimeOfDay();
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$time = $this->position->getWorld()->getTimeOfDay();
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$isNight = ($time >= World::TIME_NIGHT and $time < World::TIME_SUNRISE);
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@ -156,7 +156,7 @@ class Bed extends Transparent{
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return true;
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}
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$player->sleepOn($b->pos);
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$player->sleepOn($b->position);
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}
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return true;
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@ -166,7 +166,7 @@ class Bed extends Transparent{
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public function onNearbyBlockChange() : void{
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if(($other = $this->getOtherHalf()) !== null and $other->occupied !== $this->occupied){
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$this->occupied = $other->occupied;
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$this->pos->getWorld()->setBlock($this->pos, $this);
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$this->position->getWorld()->setBlock($this->position, $this);
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}
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}
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@ -179,7 +179,7 @@ class Bed extends Transparent{
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if($next->canBeReplaced() and !$next->getSide(Facing::DOWN)->isTransparent()){
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$nextState = clone $this;
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$nextState->head = true;
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$tx->addBlock($blockReplace->pos, $this)->addBlock($next->pos, $nextState);
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$tx->addBlock($blockReplace->position, $this)->addBlock($next->position, $nextState);
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return true;
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}
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}
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@ -95,7 +95,7 @@ final class Bell extends Transparent{
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP){
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if(!$this->canBeSupportedBy($tx->fetchBlock($this->pos->down()))){
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if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->down()))){
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return false;
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}
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if($player !== null){
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@ -103,18 +103,18 @@ final class Bell extends Transparent{
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}
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$this->setAttachmentType(BellAttachmentType::FLOOR());
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}elseif($face === Facing::DOWN){
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if(!$this->canBeSupportedBy($tx->fetchBlock($this->pos->up()))){
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if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->up()))){
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return false;
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}
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$this->setAttachmentType(BellAttachmentType::CEILING());
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}else{
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$this->setFacing($face);
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if($this->canBeSupportedBy($tx->fetchBlock($this->pos->getSide(Facing::opposite($face))))){
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if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide(Facing::opposite($face))))){
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$this->setAttachmentType(BellAttachmentType::ONE_WALL());
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}else{
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return false;
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}
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if($this->canBeSupportedBy($tx->fetchBlock($this->pos->getSide($face)))){
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if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide($face)))){
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$this->setAttachmentType(BellAttachmentType::TWO_WALLS());
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}
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}
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@ -128,7 +128,7 @@ final class Bell extends Transparent{
|
||||
($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) && !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)))) ||
|
||||
($this->attachmentType->equals(BellAttachmentType::TWO_WALLS()) && (!$this->canBeSupportedBy($this->getSide($this->facing)) || !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)))))
|
||||
){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -153,10 +153,10 @@ final class Bell extends Transparent{
|
||||
}
|
||||
|
||||
public function ring(int $faceHit) : void{
|
||||
$this->pos->getWorld()->addSound($this->pos, new BellRingSound());
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$this->position->getWorld()->addSound($this->position, new BellRingSound());
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileBell){
|
||||
$this->pos->getWorld()->broadcastPacketToViewers($this->pos, $tile->createFakeUpdatePacket($faceHit));
|
||||
$this->position->getWorld()->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ class Block{
|
||||
protected BlockIdentifier $idInfo;
|
||||
protected string $fallbackName;
|
||||
protected BlockBreakInfo $breakInfo;
|
||||
protected Position $pos;
|
||||
protected Position $position;
|
||||
|
||||
/** @var AxisAlignedBB[]|null */
|
||||
protected ?array $collisionBoxes = null;
|
||||
@ -69,11 +69,11 @@ class Block{
|
||||
$this->idInfo = $idInfo;
|
||||
$this->fallbackName = $name;
|
||||
$this->breakInfo = $breakInfo;
|
||||
$this->pos = new Position(0, 0, 0, null);
|
||||
$this->position = new Position(0, 0, 0, null);
|
||||
}
|
||||
|
||||
public function __clone(){
|
||||
$this->pos = clone $this->pos;
|
||||
$this->position = clone $this->position;
|
||||
}
|
||||
|
||||
public function getIdInfo() : BlockIdentifier{
|
||||
@ -142,10 +142,10 @@ class Block{
|
||||
}
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
$this->pos->getWorld()->getOrLoadChunkAtPosition($this->pos)->setFullBlock($this->pos->x & 0xf, $this->pos->y, $this->pos->z & 0xf, $this->getFullId());
|
||||
$this->position->getWorld()->getOrLoadChunkAtPosition($this->position)->setFullBlock($this->position->x & 0xf, $this->position->y, $this->position->z & 0xf, $this->getFullId());
|
||||
|
||||
$tileType = $this->idInfo->getTileClass();
|
||||
$oldTile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$oldTile = $this->position->getWorld()->getTile($this->position);
|
||||
if($oldTile !== null){
|
||||
if($tileType === null or !($oldTile instanceof $tileType)){
|
||||
$oldTile->close();
|
||||
@ -159,8 +159,8 @@ class Block{
|
||||
* @var Tile $tile
|
||||
* @see Tile::__construct()
|
||||
*/
|
||||
$tile = new $tileType($this->pos->getWorld(), $this->pos->asVector3());
|
||||
$this->pos->getWorld()->addTile($tile);
|
||||
$tile = new $tileType($this->position->getWorld(), $this->position->asVector3());
|
||||
$this->position->getWorld()->addTile($tile);
|
||||
}
|
||||
}
|
||||
|
||||
@ -200,7 +200,7 @@ class Block{
|
||||
* Places the Block, using block space and block target, and side. Returns if the block has been placed.
|
||||
*/
|
||||
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
$tx->addBlock($blockReplace->pos, $this);
|
||||
$tx->addBlock($blockReplace->position, $this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -219,10 +219,10 @@ class Block{
|
||||
* Do the actions needed so the block is broken with the Item
|
||||
*/
|
||||
public function onBreak(Item $item, ?Player $player = null) : bool{
|
||||
if(($t = $this->pos->getWorld()->getTile($this->pos)) !== null){
|
||||
if(($t = $this->position->getWorld()->getTile($this->position)) !== null){
|
||||
$t->onBlockDestroyed();
|
||||
}
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -334,15 +334,15 @@ class Block{
|
||||
return null;
|
||||
}
|
||||
|
||||
final public function getPos() : Position{
|
||||
return $this->pos;
|
||||
final public function getPosition() : Position{
|
||||
return $this->position;
|
||||
}
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
final public function position(World $world, int $x, int $y, int $z) : void{
|
||||
$this->pos = new Position($x, $y, $z, $world);
|
||||
$this->position = new Position($x, $y, $z, $world);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -420,7 +420,7 @@ class Block{
|
||||
public function getPickedItem(bool $addUserData = false) : Item{
|
||||
$item = $this->asItem();
|
||||
if($addUserData){
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof Tile){
|
||||
$nbt = $tile->getCleanedNBT();
|
||||
if($nbt instanceof CompoundTag){
|
||||
@ -488,8 +488,8 @@ class Block{
|
||||
* @return Block
|
||||
*/
|
||||
public function getSide(int $side, int $step = 1){
|
||||
if($this->pos->isValid()){
|
||||
return $this->pos->getWorld()->getBlock($this->pos->getSide($side, $step));
|
||||
if($this->position->isValid()){
|
||||
return $this->position->getWorld()->getBlock($this->position->getSide($side, $step));
|
||||
}
|
||||
|
||||
throw new \InvalidStateException("Block does not have a valid world");
|
||||
@ -502,8 +502,8 @@ class Block{
|
||||
* @phpstan-return \Generator<int, Block, void, void>
|
||||
*/
|
||||
public function getHorizontalSides() : \Generator{
|
||||
$world = $this->pos->getWorld();
|
||||
foreach($this->pos->sidesAroundAxis(Axis::Y) as $vector3){
|
||||
$world = $this->position->getWorld();
|
||||
foreach($this->position->sidesAroundAxis(Axis::Y) as $vector3){
|
||||
yield $world->getBlock($vector3);
|
||||
}
|
||||
}
|
||||
@ -515,8 +515,8 @@ class Block{
|
||||
* @phpstan-return \Generator<int, Block, void, void>
|
||||
*/
|
||||
public function getAllSides() : \Generator{
|
||||
$world = $this->pos->getWorld();
|
||||
foreach($this->pos->sides() as $vector3){
|
||||
$world = $this->position->getWorld();
|
||||
foreach($this->position->sides() as $vector3){
|
||||
yield $world->getBlock($vector3);
|
||||
}
|
||||
}
|
||||
@ -568,8 +568,8 @@ class Block{
|
||||
final public function getCollisionBoxes() : array{
|
||||
if($this->collisionBoxes === null){
|
||||
$this->collisionBoxes = $this->recalculateCollisionBoxes();
|
||||
$extraOffset = $this->getPosOffset();
|
||||
$offset = $extraOffset !== null ? $this->pos->addVector($extraOffset) : $this->pos;
|
||||
$extraOffset = $this->getPositionOffset();
|
||||
$offset = $extraOffset !== null ? $this->position->addVector($extraOffset) : $this->position;
|
||||
foreach($this->collisionBoxes as $bb){
|
||||
$bb->offset($offset->x, $offset->y, $offset->z);
|
||||
}
|
||||
@ -582,7 +582,7 @@ class Block{
|
||||
* Returns an additional fractional vector to shift the block's effective position by based on the current position.
|
||||
* Used to randomize position of things like bamboo canes and tall grass.
|
||||
*/
|
||||
public function getPosOffset() : ?Vector3{
|
||||
public function getPositionOffset() : ?Vector3{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,7 @@ class BrewingStand extends Transparent{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player instanceof Player){
|
||||
$stand = $this->pos->getWorld()->getTile($this->pos);
|
||||
$stand = $this->position->getWorld()->getTile($this->position);
|
||||
if($stand instanceof TileBrewingStand and $stand->canOpenWith($item->getCustomName())){
|
||||
$player->setCurrentWindow($stand->getInventory());
|
||||
}
|
||||
|
@ -71,9 +71,9 @@ abstract class Button extends Flowable{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if(!$this->pressed){
|
||||
$this->pressed = true;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, $this->getActivationTime());
|
||||
$this->pos->getWorld()->addSound($this->pos->add(0.5, 0.5, 0.5), new RedstonePowerOnSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, $this->getActivationTime());
|
||||
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new RedstonePowerOnSound());
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -82,8 +82,8 @@ abstract class Button extends Flowable{
|
||||
public function onScheduledUpdate() : void{
|
||||
if($this->pressed){
|
||||
$this->pressed = false;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->addSound($this->pos->add(0.5, 0.5, 0.5), new RedstonePowerOffSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new RedstonePowerOffSound());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -83,12 +83,12 @@ class Cactus extends Transparent{
|
||||
public function onNearbyBlockChange() : void{
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->getId() !== BlockLegacyIds::SAND and !$down->isSameType($this)){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}else{
|
||||
foreach(Facing::HORIZONTAL as $side){
|
||||
$b = $this->getSide($side);
|
||||
if($b->isSolid()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -103,26 +103,26 @@ class Cactus extends Transparent{
|
||||
if(!$this->getSide(Facing::DOWN)->isSameType($this)){
|
||||
if($this->age === 15){
|
||||
for($y = 1; $y < 3; ++$y){
|
||||
if(!$this->pos->getWorld()->isInWorld($this->pos->x, $this->pos->y + $y, $this->pos->z)){
|
||||
if(!$this->position->getWorld()->isInWorld($this->position->x, $this->position->y + $y, $this->position->z)){
|
||||
break;
|
||||
}
|
||||
$b = $this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y + $y, $this->pos->z);
|
||||
$b = $this->position->getWorld()->getBlockAt($this->position->x, $this->position->y + $y, $this->position->z);
|
||||
if($b->getId() === BlockLegacyIds::AIR){
|
||||
$ev = new BlockGrowEvent($b, VanillaBlocks::CACTUS());
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
break;
|
||||
}
|
||||
$this->pos->getWorld()->setBlock($b->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($b->position, $ev->getNewState());
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
}
|
||||
$this->age = 0;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}else{
|
||||
++$this->age;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ class Cake extends Transparent implements FoodSource{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->getId() === BlockLegacyIds::AIR){ //Replace with common break method
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
}
|
||||
}
|
||||
|
||||
@ -133,6 +133,6 @@ class Cake extends Transparent implements FoodSource{
|
||||
}
|
||||
|
||||
public function onConsume(Living $consumer) : void{
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this->getResidue());
|
||||
$this->position->getWorld()->setBlock($this->position, $this->getResidue());
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ class Carpet extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->getId() === BlockLegacyIds::AIR){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ class Chest extends Transparent{
|
||||
}
|
||||
|
||||
public function onPostPlace() : void{
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileChest){
|
||||
foreach([
|
||||
Facing::rotateY($this->facing, true),
|
||||
@ -53,7 +53,7 @@ class Chest extends Transparent{
|
||||
] as $side){
|
||||
$c = $this->getSide($side);
|
||||
if($c instanceof Chest and $c->isSameType($this) and $c->facing === $this->facing){
|
||||
$pair = $this->pos->getWorld()->getTile($c->pos);
|
||||
$pair = $this->position->getWorld()->getTile($c->position);
|
||||
if($pair instanceof TileChest and !$pair->isPaired()){
|
||||
$pair->pairWith($tile);
|
||||
$tile->pairWith($pair);
|
||||
@ -67,7 +67,7 @@ class Chest extends Transparent{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player instanceof Player){
|
||||
|
||||
$chest = $this->pos->getWorld()->getTile($this->pos);
|
||||
$chest = $this->position->getWorld()->getTile($this->position);
|
||||
if($chest instanceof TileChest){
|
||||
if(
|
||||
!$this->getSide(Facing::UP)->isTransparent() or
|
||||
|
@ -96,7 +96,7 @@ class CocoaBlock extends Transparent{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($this->age < 2 and $item instanceof Fertilizer){
|
||||
$this->age++;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
|
||||
$item->pop();
|
||||
|
||||
@ -108,7 +108,7 @@ class CocoaBlock extends Transparent{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->canAttachTo($this->getSide(Facing::opposite($this->facing)))){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -119,7 +119,7 @@ class CocoaBlock extends Transparent{
|
||||
public function onRandomTick() : void{
|
||||
if($this->age < 2 and mt_rand(1, 5) === 1){
|
||||
$this->age++;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ class ConcretePowder extends Opaque implements Fallable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(($block = $this->checkAdjacentWater()) !== null){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $block);
|
||||
$this->position->getWorld()->setBlock($this->position, $block);
|
||||
}else{
|
||||
$this->startFalling();
|
||||
}
|
||||
|
@ -54,9 +54,9 @@ final class Coral extends BaseCoral{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
//TODO: this hack ensures correct state of coral plants, because they don't retain their dead flag in metadata
|
||||
$world = $this->pos->getWorld();
|
||||
$world = $this->position->getWorld();
|
||||
$this->dead = true;
|
||||
foreach($this->pos->sides() as $vector3){
|
||||
foreach($this->position->sides() as $vector3){
|
||||
if($world->getBlock($vector3) instanceof Water){
|
||||
$this->dead = false;
|
||||
break;
|
||||
@ -65,16 +65,16 @@ final class Coral extends BaseCoral{
|
||||
}
|
||||
|
||||
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if(!$tx->fetchBlock($blockReplace->getPos()->down())->isSolid()){
|
||||
if(!$tx->fetchBlock($blockReplace->getPosition()->down())->isSolid()){
|
||||
return false;
|
||||
}
|
||||
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$world = $this->pos->getWorld();
|
||||
if(!$world->getBlock($this->pos->down())->isSolid()){
|
||||
$world->useBreakOn($this->pos);
|
||||
$world = $this->position->getWorld();
|
||||
if(!$world->getBlock($this->position->down())->isSolid()){
|
||||
$world->useBreakOn($this->position);
|
||||
}else{
|
||||
parent::onNearbyBlockChange();
|
||||
}
|
||||
|
@ -78,23 +78,23 @@ final class CoralBlock extends Opaque{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->dead){
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(40, 200));
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(40, 200));
|
||||
}
|
||||
}
|
||||
|
||||
public function onScheduledUpdate() : void{
|
||||
if(!$this->dead){
|
||||
$world = $this->pos->getWorld();
|
||||
$world = $this->position->getWorld();
|
||||
|
||||
$hasWater = false;
|
||||
foreach($this->pos->sides() as $vector3){
|
||||
foreach($this->position->sides() as $vector3){
|
||||
if($world->getBlock($vector3) instanceof Water){
|
||||
$hasWater = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!$hasWater){
|
||||
$world->setBlock($this->pos, $this->setDead(true));
|
||||
$world->setBlock($this->position, $this->setDead(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -79,7 +79,7 @@ abstract class Crops extends Flowable{
|
||||
$ev = new BlockGrowEvent($this, $block);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
}
|
||||
|
||||
$item->pop();
|
||||
@ -92,7 +92,7 @@ abstract class Crops extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->getId() !== BlockLegacyIds::FARMLAND){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -107,7 +107,7 @@ abstract class Crops extends Flowable{
|
||||
$ev = new BlockGrowEvent($this, $block);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ class DaylightSensor extends Transparent{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
$this->inverted = !$this->inverted;
|
||||
$this->signalStrength = $this->recalculateSignalStrength();
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -98,18 +98,18 @@ class DaylightSensor extends Transparent{
|
||||
$signalStrength = $this->recalculateSignalStrength();
|
||||
if($this->signalStrength !== $signalStrength){
|
||||
$this->signalStrength = $signalStrength;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, 20);
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 20);
|
||||
}
|
||||
|
||||
private function recalculateSignalStrength() : int{
|
||||
$lightLevel = $this->pos->getWorld()->getRealBlockSkyLightAt($this->pos->x, $this->pos->y, $this->pos->z);
|
||||
$lightLevel = $this->position->getWorld()->getRealBlockSkyLightAt($this->position->x, $this->position->y, $this->position->z);
|
||||
if($this->inverted){
|
||||
return 15 - $lightLevel;
|
||||
}
|
||||
|
||||
$sunAngle = $this->pos->getWorld()->getSunAnglePercentage();
|
||||
$sunAngle = $this->position->getWorld()->getSunAnglePercentage();
|
||||
return max(0, (int) round($lightLevel * cos(($sunAngle + ((($sunAngle < 0.5 ? 0 : 1) - $sunAngle) / 5)) * 2 * M_PI)));
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ class DeadBush extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ class Dirt extends Opaque{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($face === Facing::UP and $item instanceof Hoe){
|
||||
$item->applyDamage(1);
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this->coarse ? VanillaBlocks::DIRT() : VanillaBlocks::FARMLAND());
|
||||
$this->position->getWorld()->setBlock($this->position, $this->coarse ? VanillaBlocks::DIRT() : VanillaBlocks::FARMLAND());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ class Door extends Transparent{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->getId() === BlockLegacyIds::AIR){ //Replace with common break method
|
||||
$this->pos->getWorld()->useBreakOn($this->pos); //this will delete both halves if they exist
|
||||
$this->position->getWorld()->useBreakOn($this->position); //this will delete both halves if they exist
|
||||
}
|
||||
}
|
||||
|
||||
@ -147,7 +147,7 @@ class Door extends Transparent{
|
||||
$topHalf = clone $this;
|
||||
$topHalf->top = true;
|
||||
|
||||
$tx->addBlock($blockReplace->pos, $this)->addBlock($blockUp->pos, $topHalf);
|
||||
$tx->addBlock($blockReplace->position, $this)->addBlock($blockUp->position, $topHalf);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -160,11 +160,11 @@ class Door extends Transparent{
|
||||
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
|
||||
if($other instanceof Door and $other->isSameType($this)){
|
||||
$other->open = $this->open;
|
||||
$this->pos->getWorld()->setBlock($other->pos, $other);
|
||||
$this->position->getWorld()->setBlock($other->position, $other);
|
||||
}
|
||||
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->addSound($this->pos, new DoorSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->addSound($this->position, new DoorSound());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ class DoublePlant extends Flowable{
|
||||
if(($id === BlockLegacyIds::GRASS or $id === BlockLegacyIds::DIRT) and $blockReplace->getSide(Facing::UP)->canBeReplaced()){
|
||||
$top = clone $this;
|
||||
$top->top = true;
|
||||
$tx->addBlock($blockReplace->pos, $this)->addBlock($blockReplace->pos->getSide(Facing::UP), $top);
|
||||
$tx->addBlock($blockReplace->position, $this)->addBlock($blockReplace->position->getSide(Facing::UP), $top);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ class DoublePlant extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->isValidHalfPlant() or (!$this->top and $this->getSide(Facing::DOWN)->isTransparent())){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -62,22 +62,22 @@ class DragonEgg extends Transparent implements Fallable{
|
||||
|
||||
public function teleport() : void{
|
||||
for($tries = 0; $tries < 16; ++$tries){
|
||||
$block = $this->pos->getWorld()->getBlockAt(
|
||||
$this->pos->x + mt_rand(-16, 16),
|
||||
max(World::Y_MIN, min(World::Y_MAX - 1, $this->pos->y + mt_rand(-8, 8))),
|
||||
$this->pos->z + mt_rand(-16, 16)
|
||||
$block = $this->position->getWorld()->getBlockAt(
|
||||
$this->position->x + mt_rand(-16, 16),
|
||||
max(World::Y_MIN, min(World::Y_MAX - 1, $this->position->y + mt_rand(-8, 8))),
|
||||
$this->position->z + mt_rand(-16, 16)
|
||||
);
|
||||
if($block instanceof Air){
|
||||
$ev = new BlockTeleportEvent($this, $block->pos);
|
||||
$ev = new BlockTeleportEvent($this, $block->position);
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
break;
|
||||
}
|
||||
|
||||
$blockPos = $ev->getTo();
|
||||
$this->pos->getWorld()->addParticle($this->pos, new DragonEggTeleportParticle($this->pos->x - $blockPos->x, $this->pos->y - $blockPos->y, $this->pos->z - $blockPos->z));
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
|
||||
$this->pos->getWorld()->setBlock($blockPos, $this);
|
||||
$this->position->getWorld()->addParticle($this->position, new DragonEggTeleportParticle($this->position->x - $blockPos->x, $this->position->y - $blockPos->y, $this->position->z - $blockPos->z));
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($blockPos, $this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ class EnchantingTable extends Transparent{
|
||||
if($player instanceof Player){
|
||||
//TODO lock
|
||||
|
||||
$player->setCurrentWindow(new EnchantInventory($this->pos));
|
||||
$player->setCurrentWindow(new EnchantInventory($this->position));
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -51,10 +51,10 @@ class EnderChest extends Transparent{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player instanceof Player){
|
||||
$enderChest = $this->pos->getWorld()->getTile($this->pos);
|
||||
$enderChest = $this->position->getWorld()->getTile($this->position);
|
||||
if($enderChest instanceof TileEnderChest and $this->getSide(Facing::UP)->isTransparent()){
|
||||
$enderChest->setViewerCount($enderChest->getViewerCount() + 1);
|
||||
$player->setCurrentWindow(new EnderChestInventory($this->pos, $player->getEnderInventory()));
|
||||
$player->setCurrentWindow(new EnderChestInventory($this->position, $player->getEnderInventory()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ class Farmland extends Transparent{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::UP)->isSolid()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::DIRT());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::DIRT());
|
||||
}
|
||||
}
|
||||
|
||||
@ -76,24 +76,24 @@ class Farmland extends Transparent{
|
||||
if(!$this->canHydrate()){
|
||||
if($this->wetness > 0){
|
||||
$this->wetness--;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this, false);
|
||||
$this->position->getWorld()->setBlock($this->position, $this, false);
|
||||
}else{
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::DIRT());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::DIRT());
|
||||
}
|
||||
}elseif($this->wetness < 7){
|
||||
$this->wetness = 7;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this, false);
|
||||
$this->position->getWorld()->setBlock($this->position, $this, false);
|
||||
}
|
||||
}
|
||||
|
||||
protected function canHydrate() : bool{
|
||||
//TODO: check rain
|
||||
$start = $this->pos->add(-4, 0, -4);
|
||||
$end = $this->pos->add(4, 1, 4);
|
||||
$start = $this->position->add(-4, 0, -4);
|
||||
$end = $this->position->add(4, 1, 4);
|
||||
for($y = $start->y; $y <= $end->y; ++$y){
|
||||
for($z = $start->z; $z <= $end->z; ++$z){
|
||||
for($x = $start->x; $x <= $end->x; ++$x){
|
||||
if($this->pos->getWorld()->getBlockAt($x, $y, $z) instanceof Water){
|
||||
if($this->position->getWorld()->getBlockAt($x, $y, $z) instanceof Water){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ class FenceGate extends Transparent{
|
||||
$inWall = $this->checkInWall();
|
||||
if($inWall !== $this->inWall){
|
||||
$this->inWall = $inWall;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -112,8 +112,8 @@ class FenceGate extends Transparent{
|
||||
}
|
||||
}
|
||||
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->addSound($this->pos, new DoorSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->addSound($this->position, new DoorSound());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -95,9 +95,9 @@ class Fire extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->getSide(Facing::DOWN)->isSolid() and !$this->hasAdjacentFlammableBlocks()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
}else{
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(30, 40));
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
|
||||
}
|
||||
}
|
||||
|
||||
@ -131,10 +131,10 @@ class Fire extends Flowable{
|
||||
}
|
||||
|
||||
if($result !== null){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $result);
|
||||
$this->position->getWorld()->setBlock($this->position, $result);
|
||||
}
|
||||
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(30, 40));
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
|
||||
|
||||
if($canSpread){
|
||||
//TODO: raise upper bound for chance in humid biomes
|
||||
@ -175,9 +175,9 @@ class Fire extends Flowable{
|
||||
if(mt_rand(0, $this->age + 9) < 5){ //TODO: check rain
|
||||
$fire = clone $this;
|
||||
$fire->age = min(15, $fire->age + (mt_rand(0, 4) >> 2));
|
||||
$this->pos->getWorld()->setBlock($block->pos, $fire);
|
||||
$this->position->getWorld()->setBlock($block->position, $fire);
|
||||
}else{
|
||||
$this->pos->getWorld()->setBlock($block->pos, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($block->position, VanillaBlocks::AIR());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,12 +93,12 @@ final class FloorCoralFan extends BaseCoral{
|
||||
}
|
||||
|
||||
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if(!$tx->fetchBlock($blockReplace->getPos()->down())->isSolid()){
|
||||
if(!$tx->fetchBlock($blockReplace->getPosition()->down())->isSolid()){
|
||||
return false;
|
||||
}
|
||||
if($player !== null){
|
||||
$playerBlockPos = $player->getPosition()->floor();
|
||||
$directionVector = $blockReplace->getPos()->subtractVector($playerBlockPos)->normalize();
|
||||
$directionVector = $blockReplace->getPosition()->subtractVector($playerBlockPos)->normalize();
|
||||
$angle = rad2deg(atan2($directionVector->getZ(), $directionVector->getX()));
|
||||
|
||||
if($angle <= 45 || 315 <= $angle || (135 <= $angle && $angle <= 225)){
|
||||
@ -111,9 +111,9 @@ final class FloorCoralFan extends BaseCoral{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$world = $this->pos->getWorld();
|
||||
if(!$world->getBlock($this->pos->down())->isSolid()){
|
||||
$world->useBreakOn($this->pos);
|
||||
$world = $this->position->getWorld();
|
||||
if(!$world->getBlock($this->position->down())->isSolid()){
|
||||
$world->useBreakOn($this->position);
|
||||
}else{
|
||||
parent::onNearbyBlockChange();
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ class Flower extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@ class FlowerPot extends Flowable{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileFlowerPot){
|
||||
$this->setPlant($tile->getPlant());
|
||||
}else{
|
||||
@ -58,7 +58,7 @@ class FlowerPot extends Flowable{
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
assert($tile instanceof TileFlowerPot);
|
||||
$tile->setPlant($this->plant);
|
||||
}
|
||||
@ -109,7 +109,7 @@ class FlowerPot extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,7 +121,7 @@ class FlowerPot extends Flowable{
|
||||
|
||||
$this->setPlant($plant);
|
||||
$item->pop();
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -55,15 +55,15 @@ class FrostedIce extends Ice{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->checkAdjacentBlocks(2)){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}else{
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(20, 40));
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(20, 40));
|
||||
}
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
if((!$this->checkAdjacentBlocks(4) or mt_rand(0, 2) === 0) and
|
||||
$this->pos->getWorld()->getHighestAdjacentFullLightAt($this->pos->x, $this->pos->y, $this->pos->z) >= 12 - $this->age){
|
||||
$this->position->getWorld()->getHighestAdjacentFullLightAt($this->position->x, $this->position->y, $this->position->z) >= 12 - $this->age){
|
||||
if($this->tryMelt()){
|
||||
foreach($this->getAllSides() as $block){
|
||||
if($block instanceof FrostedIce){
|
||||
@ -72,7 +72,7 @@ class FrostedIce extends Ice{
|
||||
}
|
||||
}
|
||||
}else{
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(20, 40));
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(20, 40));
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,7 +88,7 @@ class FrostedIce extends Ice{
|
||||
continue;
|
||||
}
|
||||
if(
|
||||
$this->pos->getWorld()->getBlockAt($this->pos->x + $x, $this->pos->y, $this->pos->z + $z) instanceof FrostedIce and
|
||||
$this->position->getWorld()->getBlockAt($this->position->x + $x, $this->position->y, $this->position->z + $z) instanceof FrostedIce and
|
||||
++$found >= $requirement
|
||||
){
|
||||
return true;
|
||||
@ -105,13 +105,13 @@ class FrostedIce extends Ice{
|
||||
*/
|
||||
private function tryMelt() : bool{
|
||||
if($this->age >= 3){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->age++;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(20, 40));
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(20, 40));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ class Furnace extends Opaque{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player instanceof Player){
|
||||
$furnace = $this->pos->getWorld()->getTile($this->pos);
|
||||
$furnace = $this->position->getWorld()->getTile($this->position);
|
||||
if($furnace instanceof TileFurnace and $furnace->canOpenWith($item->getCustomName())){
|
||||
$player->setCurrentWindow($furnace->getInventory());
|
||||
}
|
||||
@ -82,9 +82,9 @@ class Furnace extends Opaque{
|
||||
}
|
||||
|
||||
public function onScheduledUpdate() : void{
|
||||
$furnace = $this->pos->getWorld()->getTile($this->pos);
|
||||
$furnace = $this->position->getWorld()->getTile($this->position);
|
||||
if($furnace instanceof TileFurnace and $furnace->onUpdate()){
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, 1); //TODO: check this
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,27 +52,27 @@ class Grass extends Opaque{
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
$lightAbove = $this->pos->getWorld()->getFullLightAt($this->pos->x, $this->pos->y + 1, $this->pos->z);
|
||||
if($lightAbove < 4 and $this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z)->getLightFilter() >= 2){
|
||||
$lightAbove = $this->position->getWorld()->getFullLightAt($this->position->x, $this->position->y + 1, $this->position->z);
|
||||
if($lightAbove < 4 and $this->position->getWorld()->getBlockAt($this->position->x, $this->position->y + 1, $this->position->z)->getLightFilter() >= 2){
|
||||
//grass dies
|
||||
$ev = new BlockSpreadEvent($this, $this, VanillaBlocks::DIRT());
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState(), false);
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState(), false);
|
||||
}
|
||||
}elseif($lightAbove >= 9){
|
||||
//try grass spread
|
||||
for($i = 0; $i < 4; ++$i){
|
||||
$x = mt_rand($this->pos->x - 1, $this->pos->x + 1);
|
||||
$y = mt_rand($this->pos->y - 3, $this->pos->y + 1);
|
||||
$z = mt_rand($this->pos->z - 1, $this->pos->z + 1);
|
||||
$x = mt_rand($this->position->x - 1, $this->position->x + 1);
|
||||
$y = mt_rand($this->position->y - 3, $this->position->y + 1);
|
||||
$z = mt_rand($this->position->z - 1, $this->position->z + 1);
|
||||
|
||||
$b = $this->pos->getWorld()->getBlockAt($x, $y, $z);
|
||||
$b = $this->position->getWorld()->getBlockAt($x, $y, $z);
|
||||
if(
|
||||
!($b instanceof Dirt) or
|
||||
$b->isCoarse() or
|
||||
$this->pos->getWorld()->getFullLightAt($x, $y + 1, $z) < 4 or
|
||||
$this->pos->getWorld()->getBlockAt($x, $y + 1, $z)->getLightFilter() >= 2
|
||||
$this->position->getWorld()->getFullLightAt($x, $y + 1, $z) < 4 or
|
||||
$this->position->getWorld()->getBlockAt($x, $y + 1, $z)->getLightFilter() >= 2
|
||||
){
|
||||
continue;
|
||||
}
|
||||
@ -80,7 +80,7 @@ class Grass extends Opaque{
|
||||
$ev = new BlockSpreadEvent($b, $this, VanillaBlocks::GRASS());
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($b->pos, $ev->getNewState(), false);
|
||||
$this->position->getWorld()->setBlock($b->position, $ev->getNewState(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -92,17 +92,17 @@ class Grass extends Opaque{
|
||||
}
|
||||
if($item instanceof Fertilizer){
|
||||
$item->pop();
|
||||
TallGrassObject::growGrass($this->pos->getWorld(), $this->pos, new Random(mt_rand()), 8, 2);
|
||||
TallGrassObject::growGrass($this->position->getWorld(), $this->position, new Random(mt_rand()), 8, 2);
|
||||
|
||||
return true;
|
||||
}elseif($item instanceof Hoe){
|
||||
$item->applyDamage(1);
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::FARMLAND());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::FARMLAND());
|
||||
|
||||
return true;
|
||||
}elseif($item instanceof Shovel and $this->getSide(Facing::UP)->getId() === BlockLegacyIds::AIR){
|
||||
$item->applyDamage(1);
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::GRASS_PATH());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::GRASS_PATH());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ class GrassPath extends Transparent{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::UP)->isSolid()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::DIRT());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::DIRT());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -86,7 +86,7 @@ class Hopper extends Transparent{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player !== null){
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileHopper){ //TODO: find a way to have inventories open on click without this boilerplate in every block
|
||||
$player->setCurrentWindow($tile->getInventory());
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ class Ice extends Transparent{
|
||||
|
||||
public function onBreak(Item $item, ?Player $player = null) : bool{
|
||||
if(($player === null or $player->isSurvival()) and !$item->hasEnchantment(VanillaEnchantments::SILK_TOUCH())){
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::WATER());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::WATER());
|
||||
return true;
|
||||
}
|
||||
return parent::onBreak($item, $player);
|
||||
@ -50,8 +50,8 @@ class Ice extends Transparent{
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
if($this->pos->getWorld()->getHighestAdjacentBlockLight($this->pos->x, $this->pos->y, $this->pos->z) >= 12){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
if($this->position->getWorld()->getHighestAdjacentBlockLight($this->position->x, $this->position->y, $this->position->z) >= 12){
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,7 @@ class ItemFrame extends Flowable{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileItemFrame){
|
||||
$this->framedItem = $tile->getItem();
|
||||
if($this->framedItem->isNull()){
|
||||
@ -68,7 +68,7 @@ class ItemFrame extends Flowable{
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileItemFrame){
|
||||
$tile->setItem($this->framedItem);
|
||||
$tile->setItemRotation($this->itemRotation);
|
||||
@ -137,7 +137,7 @@ class ItemFrame extends Flowable{
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -147,16 +147,16 @@ class ItemFrame extends Flowable{
|
||||
return false;
|
||||
}
|
||||
if(lcg_value() <= $this->itemDropChance){
|
||||
$this->pos->getWorld()->dropItem($this->pos->add(0.5, 0.5, 0.5), clone $this->framedItem);
|
||||
$this->position->getWorld()->dropItem($this->position->add(0.5, 0.5, 0.5), clone $this->framedItem);
|
||||
}
|
||||
$this->setFramedItem(null);
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -49,7 +49,7 @@ class Jukebox extends Opaque{
|
||||
}
|
||||
}
|
||||
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -60,7 +60,7 @@ class Jukebox extends Opaque{
|
||||
|
||||
public function ejectRecord() : void{
|
||||
if($this->record !== null){
|
||||
$this->getPos()->getWorld()->dropItem($this->getPos()->add(0.5, 1, 0.5), $this->record);
|
||||
$this->getPosition()->getWorld()->dropItem($this->getPosition()->add(0.5, 1, 0.5), $this->record);
|
||||
$this->record = null;
|
||||
$this->stopSound();
|
||||
}
|
||||
@ -75,12 +75,12 @@ class Jukebox extends Opaque{
|
||||
|
||||
public function startSound() : void{
|
||||
if($this->record !== null){
|
||||
$this->getPos()->getWorld()->addSound($this->getPos(), new RecordSound($this->record->getRecordType()));
|
||||
$this->getPosition()->getWorld()->addSound($this->getPosition(), new RecordSound($this->record->getRecordType()));
|
||||
}
|
||||
}
|
||||
|
||||
public function stopSound() : void{
|
||||
$this->getPos()->getWorld()->addSound($this->getPos(), new RecordStopSound());
|
||||
$this->getPosition()->getWorld()->addSound($this->getPosition(), new RecordStopSound());
|
||||
}
|
||||
|
||||
public function onBreak(Item $item, ?Player $player = null) : bool{
|
||||
@ -98,7 +98,7 @@ class Jukebox extends Opaque{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$jukebox = $this->pos->getWorld()->getTile($this->pos);
|
||||
$jukebox = $this->position->getWorld()->getTile($this->position);
|
||||
if($jukebox instanceof JukeboxTile){
|
||||
$this->record = $jukebox->getRecord();
|
||||
}
|
||||
@ -106,7 +106,7 @@ class Jukebox extends Opaque{
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
$jukebox = $this->pos->getWorld()->getTile($this->pos);
|
||||
$jukebox = $this->position->getWorld()->getTile($this->position);
|
||||
if($jukebox instanceof JukeboxTile){
|
||||
$jukebox->setRecord($this->record);
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ class Ladder extends Transparent{
|
||||
}
|
||||
|
||||
public function onEntityInside(Entity $entity) : bool{
|
||||
if($entity instanceof Living && $entity->getPosition()->floor()->distanceSquared($this->pos) < 1){ //entity coordinates must be inside block
|
||||
if($entity instanceof Living && $entity->getPosition()->floor()->distanceSquared($this->position) < 1){ //entity coordinates must be inside block
|
||||
$entity->resetFallDistance();
|
||||
$entity->onGround = true;
|
||||
}
|
||||
@ -75,7 +75,7 @@ class Ladder extends Transparent{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){ //Replace with common break method
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,17 +77,17 @@ class Lantern extends Transparent{
|
||||
}
|
||||
|
||||
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if(!$this->canAttachTo($this->pos->getWorld()->getBlock($blockReplace->getPos()->up())) and !$this->canAttachTo($this->pos->getWorld()->getBlock($blockReplace->getPos()->down()))){
|
||||
if(!$this->canAttachTo($this->position->getWorld()->getBlock($blockReplace->getPosition()->up())) and !$this->canAttachTo($this->position->getWorld()->getBlock($blockReplace->getPosition()->down()))){
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->hanging = ($face === Facing::DOWN or !$this->canAttachTo($this->pos->getWorld()->getBlock($blockReplace->getPos()->down())));
|
||||
$this->hanging = ($face === Facing::DOWN or !$this->canAttachTo($this->position->getWorld()->getBlock($blockReplace->getPosition()->down())));
|
||||
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->canAttachTo($this->pos->getWorld()->getBlock($this->hanging ? $this->pos->up() : $this->pos->down()))){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
if(!$this->canAttachTo($this->position->getWorld()->getBlock($this->hanging ? $this->position->up() : $this->position->down()))){
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ class Leaves extends Transparent{
|
||||
}
|
||||
$visited[$index] = true;
|
||||
|
||||
$block = $this->pos->getWorld()->getBlock($pos);
|
||||
$block = $this->position->getWorld()->getBlock($pos);
|
||||
if($block instanceof Wood){ //type doesn't matter
|
||||
return true;
|
||||
}
|
||||
@ -110,7 +110,7 @@ class Leaves extends Transparent{
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->noDecay and !$this->checkDecay){
|
||||
$this->checkDecay = true;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this, false);
|
||||
$this->position->getWorld()->setBlock($this->position, $this, false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -122,11 +122,11 @@ class Leaves extends Transparent{
|
||||
if(!$this->noDecay and $this->checkDecay){
|
||||
$ev = new LeavesDecayEvent($this);
|
||||
$ev->call();
|
||||
if($ev->isCancelled() or $this->findLog($this->pos)){
|
||||
if($ev->isCancelled() or $this->findLog($this->position)){
|
||||
$this->checkDecay = false;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this, false);
|
||||
$this->position->getWorld()->setBlock($this->position, $this, false);
|
||||
}else{
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -101,15 +101,15 @@ class Lever extends Flowable{
|
||||
}
|
||||
|
||||
if(!$this->getSide($face)->isSolid()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
$this->powered = !$this->powered;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->addSound(
|
||||
$this->pos->add(0.5, 0.5, 0.5),
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->addSound(
|
||||
$this->position->add(0.5, 0.5, 0.5),
|
||||
$this->powered ? new RedstonePowerOnSound() : new RedstonePowerOffSound()
|
||||
);
|
||||
return true;
|
||||
|
@ -184,13 +184,13 @@ abstract class Liquid extends Transparent{
|
||||
|
||||
$decay = $this->getEffectiveFlowDecay($this);
|
||||
|
||||
$world = $this->pos->getWorld();
|
||||
$world = $this->position->getWorld();
|
||||
|
||||
for($j = 0; $j < 4; ++$j){
|
||||
|
||||
$x = $this->pos->x;
|
||||
$y = $this->pos->y;
|
||||
$z = $this->pos->z;
|
||||
$x = $this->position->x;
|
||||
$y = $this->position->y;
|
||||
$z = $this->position->z;
|
||||
|
||||
if($j === 0){
|
||||
--$x;
|
||||
@ -214,17 +214,17 @@ abstract class Liquid extends Transparent{
|
||||
|
||||
if($blockDecay >= 0){
|
||||
$realDecay = $blockDecay - ($decay - 8);
|
||||
$vX += ($x - $this->pos->x) * $realDecay;
|
||||
$vY += ($y - $this->pos->y) * $realDecay;
|
||||
$vZ += ($z - $this->pos->z) * $realDecay;
|
||||
$vX += ($x - $this->position->x) * $realDecay;
|
||||
$vY += ($y - $this->position->y) * $realDecay;
|
||||
$vZ += ($z - $this->position->z) * $realDecay;
|
||||
}
|
||||
|
||||
continue;
|
||||
}else{
|
||||
$realDecay = $blockDecay - $decay;
|
||||
$vX += ($x - $this->pos->x) * $realDecay;
|
||||
$vY += ($y - $this->pos->y) * $realDecay;
|
||||
$vZ += ($z - $this->pos->z) * $realDecay;
|
||||
$vX += ($x - $this->position->x) * $realDecay;
|
||||
$vY += ($y - $this->position->y) * $realDecay;
|
||||
$vZ += ($z - $this->position->z) * $realDecay;
|
||||
}
|
||||
}
|
||||
|
||||
@ -232,14 +232,14 @@ abstract class Liquid extends Transparent{
|
||||
|
||||
if($this->falling){
|
||||
if(
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z - 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z + 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x - 1, $this->pos->y, $this->pos->z)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x + 1, $this->pos->y, $this->pos->z)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z - 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z + 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x - 1, $this->pos->y + 1, $this->pos->z)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->pos->x + 1, $this->pos->y + 1, $this->pos->z))
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x, $this->position->y, $this->position->z - 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x, $this->position->y, $this->position->z + 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x - 1, $this->position->y, $this->position->z)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x + 1, $this->position->y, $this->position->z)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x, $this->position->y + 1, $this->position->z - 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x, $this->position->y + 1, $this->position->z + 1)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x - 1, $this->position->y + 1, $this->position->z)) or
|
||||
!$this->canFlowInto($world->getBlockAt($this->position->x + 1, $this->position->y + 1, $this->position->z))
|
||||
){
|
||||
$vector = $vector->normalize()->add(0, -6, 0);
|
||||
}
|
||||
@ -266,7 +266,7 @@ abstract class Liquid extends Transparent{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->checkForHarden()){
|
||||
$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, $this->tickRate());
|
||||
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, $this->tickRate());
|
||||
}
|
||||
}
|
||||
|
||||
@ -276,10 +276,10 @@ abstract class Liquid extends Transparent{
|
||||
if(!$this->isSource()){
|
||||
$smallestFlowDecay = -100;
|
||||
$this->adjacentSources = 0;
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z - 1), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z + 1), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->pos->getWorld()->getBlockAt($this->pos->x - 1, $this->pos->y, $this->pos->z), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->pos->getWorld()->getBlockAt($this->pos->x + 1, $this->pos->y, $this->pos->z), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->position->getWorld()->getBlockAt($this->position->x, $this->position->y, $this->position->z - 1), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->position->getWorld()->getBlockAt($this->position->x, $this->position->y, $this->position->z + 1), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->position->getWorld()->getBlockAt($this->position->x - 1, $this->position->y, $this->position->z), $smallestFlowDecay);
|
||||
$smallestFlowDecay = $this->getSmallestFlowDecay($this->position->getWorld()->getBlockAt($this->position->x + 1, $this->position->y, $this->position->z), $smallestFlowDecay);
|
||||
|
||||
$newDecay = $smallestFlowDecay + $multiplier;
|
||||
$falling = false;
|
||||
@ -288,12 +288,12 @@ abstract class Liquid extends Transparent{
|
||||
$newDecay = -1;
|
||||
}
|
||||
|
||||
if($this->getEffectiveFlowDecay($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y + 1, $this->pos->z)) >= 0){
|
||||
if($this->getEffectiveFlowDecay($this->position->getWorld()->getBlockAt($this->position->x, $this->position->y + 1, $this->position->z)) >= 0){
|
||||
$falling = true;
|
||||
}
|
||||
|
||||
if($this->adjacentSources >= 2 and $this instanceof Water){
|
||||
$bottomBlock = $this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y - 1, $this->pos->z);
|
||||
$bottomBlock = $this->position->getWorld()->getBlockAt($this->position->x, $this->position->y - 1, $this->position->z);
|
||||
if($bottomBlock->isSolid() or ($bottomBlock instanceof Water and $bottomBlock->isSource())){
|
||||
$newDecay = 0;
|
||||
$falling = false;
|
||||
@ -302,17 +302,17 @@ abstract class Liquid extends Transparent{
|
||||
|
||||
if($falling !== $this->falling or (!$falling and $newDecay !== $this->decay)){
|
||||
if(!$falling and $newDecay < 0){
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
return;
|
||||
}
|
||||
|
||||
$this->falling = $falling;
|
||||
$this->decay = $falling ? 0 : $newDecay;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this); //local block update will cause an update to be scheduled
|
||||
$this->position->getWorld()->setBlock($this->position, $this); //local block update will cause an update to be scheduled
|
||||
}
|
||||
}
|
||||
|
||||
$bottomBlock = $this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y - 1, $this->pos->z);
|
||||
$bottomBlock = $this->position->getWorld()->getBlockAt($this->position->x, $this->position->y - 1, $this->position->z);
|
||||
|
||||
$this->flowIntoBlock($bottomBlock, 0, true);
|
||||
|
||||
@ -327,19 +327,19 @@ abstract class Liquid extends Transparent{
|
||||
$flags = $this->getOptimalFlowDirections();
|
||||
|
||||
if($flags[0]){
|
||||
$this->flowIntoBlock($this->pos->getWorld()->getBlockAt($this->pos->x - 1, $this->pos->y, $this->pos->z), $adjacentDecay, false);
|
||||
$this->flowIntoBlock($this->position->getWorld()->getBlockAt($this->position->x - 1, $this->position->y, $this->position->z), $adjacentDecay, false);
|
||||
}
|
||||
|
||||
if($flags[1]){
|
||||
$this->flowIntoBlock($this->pos->getWorld()->getBlockAt($this->pos->x + 1, $this->pos->y, $this->pos->z), $adjacentDecay, false);
|
||||
$this->flowIntoBlock($this->position->getWorld()->getBlockAt($this->position->x + 1, $this->position->y, $this->position->z), $adjacentDecay, false);
|
||||
}
|
||||
|
||||
if($flags[2]){
|
||||
$this->flowIntoBlock($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z - 1), $adjacentDecay, false);
|
||||
$this->flowIntoBlock($this->position->getWorld()->getBlockAt($this->position->x, $this->position->y, $this->position->z - 1), $adjacentDecay, false);
|
||||
}
|
||||
|
||||
if($flags[3]){
|
||||
$this->flowIntoBlock($this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y, $this->pos->z + 1), $adjacentDecay, false);
|
||||
$this->flowIntoBlock($this->position->getWorld()->getBlockAt($this->position->x, $this->position->y, $this->position->z + 1), $adjacentDecay, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -357,10 +357,10 @@ abstract class Liquid extends Transparent{
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
if($block->getId() > 0){
|
||||
$this->pos->getWorld()->useBreakOn($block->pos);
|
||||
$this->position->getWorld()->useBreakOn($block->position);
|
||||
}
|
||||
|
||||
$this->pos->getWorld()->setBlock($block->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($block->position, $ev->getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -388,10 +388,10 @@ abstract class Liquid extends Transparent{
|
||||
}
|
||||
|
||||
if(!isset($this->flowCostVisited[$hash = World::blockHash($x, $y, $z)])){
|
||||
$blockSide = $this->pos->getWorld()->getBlockAt($x, $y, $z);
|
||||
$blockSide = $this->position->getWorld()->getBlockAt($x, $y, $z);
|
||||
if(!$this->canFlowInto($blockSide)){
|
||||
$this->flowCostVisited[$hash] = self::BLOCKED;
|
||||
}elseif($this->pos->getWorld()->getBlockAt($x, $y - 1, $z)->canBeFlowedInto()){
|
||||
}elseif($this->position->getWorld()->getBlockAt($x, $y - 1, $z)->canBeFlowedInto()){
|
||||
$this->flowCostVisited[$hash] = self::CAN_FLOW_DOWN;
|
||||
}else{
|
||||
$this->flowCostVisited[$hash] = self::CAN_FLOW;
|
||||
@ -427,9 +427,9 @@ abstract class Liquid extends Transparent{
|
||||
$flowCost = array_fill(0, 4, 1000);
|
||||
$maxCost = intdiv(4, $this->getFlowDecayPerBlock());
|
||||
for($j = 0; $j < 4; ++$j){
|
||||
$x = $this->pos->x;
|
||||
$y = $this->pos->y;
|
||||
$z = $this->pos->z;
|
||||
$x = $this->position->x;
|
||||
$y = $this->position->y;
|
||||
$z = $this->position->z;
|
||||
|
||||
if($j === 0){
|
||||
--$x;
|
||||
@ -440,12 +440,12 @@ abstract class Liquid extends Transparent{
|
||||
}elseif($j === 3){
|
||||
++$z;
|
||||
}
|
||||
$block = $this->pos->getWorld()->getBlockAt($x, $y, $z);
|
||||
$block = $this->position->getWorld()->getBlockAt($x, $y, $z);
|
||||
|
||||
if(!$this->canFlowInto($block)){
|
||||
$this->flowCostVisited[World::blockHash($x, $y, $z)] = self::BLOCKED;
|
||||
continue;
|
||||
}elseif($this->pos->getWorld()->getBlockAt($x, $y - 1, $z)->canBeFlowedInto()){
|
||||
}elseif($this->position->getWorld()->getBlockAt($x, $y - 1, $z)->canBeFlowedInto()){
|
||||
$this->flowCostVisited[World::blockHash($x, $y, $z)] = self::CAN_FLOW_DOWN;
|
||||
$flowCost[$j] = $maxCost = 0;
|
||||
}elseif($maxCost > 0){
|
||||
@ -493,13 +493,13 @@ abstract class Liquid extends Transparent{
|
||||
$ev = new BlockFormEvent($this, $result);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->pos->getWorld()->addSound($this->pos->add(0.5, 0.5, 0.5), new FizzSound(2.6 + (lcg_value() - lcg_value()) * 0.8));
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new FizzSound(2.6 + (lcg_value() - lcg_value()) * 0.8));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function canFlowInto(Block $block) : bool{
|
||||
return $this->pos->getWorld()->isInWorld($block->pos->x, $block->pos->y, $block->pos->z) and $block->canBeFlowedInto() and !($block instanceof Liquid and $block->isSource()); //TODO: I think this should only be liquids of the same type
|
||||
return $this->position->getWorld()->isInWorld($block->position->x, $block->position->y, $block->position->z) and $block->canBeFlowedInto() and !($block instanceof Liquid and $block->isSource()); //TODO: I think this should only be liquids of the same type
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ final class Loom extends Opaque{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player !== null){
|
||||
$player->setCurrentWindow(new LoomInventory($this->pos));
|
||||
$player->setCurrentWindow(new LoomInventory($this->position));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -46,16 +46,16 @@ class Mycelium extends Opaque{
|
||||
|
||||
public function onRandomTick() : void{
|
||||
//TODO: light levels
|
||||
$x = mt_rand($this->pos->x - 1, $this->pos->x + 1);
|
||||
$y = mt_rand($this->pos->y - 2, $this->pos->y + 2);
|
||||
$z = mt_rand($this->pos->z - 1, $this->pos->z + 1);
|
||||
$block = $this->pos->getWorld()->getBlockAt($x, $y, $z);
|
||||
$x = mt_rand($this->position->x - 1, $this->position->x + 1);
|
||||
$y = mt_rand($this->position->y - 2, $this->position->y + 2);
|
||||
$z = mt_rand($this->position->z - 1, $this->position->z + 1);
|
||||
$block = $this->position->getWorld()->getBlockAt($x, $y, $z);
|
||||
if($block->getId() === BlockLegacyIds::DIRT){
|
||||
if($block->getSide(Facing::UP) instanceof Transparent){
|
||||
$ev = new BlockSpreadEvent($block, $this, VanillaBlocks::MYCELIUM());
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($block->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($block->position, $ev->getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ class NetherWartPlant extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->getId() !== BlockLegacyIds::SOUL_SAND){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,7 +85,7 @@ class NetherWartPlant extends Flowable{
|
||||
$ev = new BlockGrowEvent($this, $block);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ class Note extends Opaque{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileNote){
|
||||
$this->pitch = $tile->getPitch();
|
||||
}else{
|
||||
@ -44,7 +44,7 @@ class Note extends Opaque{
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
assert($tile instanceof TileNote);
|
||||
$tile->setPitch($this->pitch);
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ class RedMushroom extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -72,7 +72,7 @@ class RedstoneComparator extends Flowable{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof Comparator){
|
||||
$this->signalStrength = $tile->getSignalStrength();
|
||||
}
|
||||
@ -80,7 +80,7 @@ class RedstoneComparator extends Flowable{
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
assert($tile instanceof Comparator);
|
||||
$tile->setSignalStrength($this->signalStrength);
|
||||
}
|
||||
@ -115,13 +115,13 @@ class RedstoneComparator extends Flowable{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
$this->isSubtractMode = !$this->isSubtractMode;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,7 +67,7 @@ class RedstoneOre extends Opaque{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if(!$this->lit){
|
||||
$this->lit = true;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this); //no return here - this shouldn't prevent block placement
|
||||
$this->position->getWorld()->setBlock($this->position, $this); //no return here - this shouldn't prevent block placement
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -75,7 +75,7 @@ class RedstoneOre extends Opaque{
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->lit){
|
||||
$this->lit = true;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -86,7 +86,7 @@ class RedstoneOre extends Opaque{
|
||||
public function onRandomTick() : void{
|
||||
if($this->lit){
|
||||
$this->lit = false;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -98,13 +98,13 @@ class RedstoneRepeater extends Flowable{
|
||||
if(++$this->delay > 4){
|
||||
$this->delay = 1;
|
||||
}
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,7 +76,7 @@ class Sapling extends Flowable{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($item instanceof Fertilizer){
|
||||
Tree::growTree($this->pos->getWorld(), $this->pos->x, $this->pos->y, $this->pos->z, new Random(mt_rand()), $this->treeType);
|
||||
Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType);
|
||||
|
||||
$item->pop();
|
||||
|
||||
@ -88,7 +88,7 @@ class Sapling extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,12 +97,12 @@ class Sapling extends Flowable{
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
if($this->pos->getWorld()->getFullLightAt($this->pos->x, $this->pos->y, $this->pos->z) >= 8 and mt_rand(1, 7) === 1){
|
||||
if($this->position->getWorld()->getFullLightAt($this->position->x, $this->position->y, $this->position->z) >= 8 and mt_rand(1, 7) === 1){
|
||||
if($this->ready){
|
||||
Tree::growTree($this->pos->getWorld(), $this->pos->x, $this->pos->y, $this->pos->z, new Random(mt_rand()), $this->treeType);
|
||||
Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType);
|
||||
}else{
|
||||
$this->ready = true;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ class ShulkerBox extends Opaque{
|
||||
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
$shulker = $this->pos->getWorld()->getTile($this->pos);
|
||||
$shulker = $this->position->getWorld()->getTile($this->position);
|
||||
if($shulker instanceof TileShulkerBox){
|
||||
$shulker->setFacing($this->facing);
|
||||
}
|
||||
@ -43,7 +43,7 @@ class ShulkerBox extends Opaque{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$shulker = $this->pos->getWorld()->getTile($this->pos);
|
||||
$shulker = $this->position->getWorld()->getTile($this->position);
|
||||
if($shulker instanceof TileShulkerBox){
|
||||
$this->facing = $shulker->getFacing();
|
||||
}
|
||||
@ -71,7 +71,7 @@ class ShulkerBox extends Opaque{
|
||||
|
||||
public function getDropsForCompatibleTool(Item $item) : array{
|
||||
$drop = $this->asItem();
|
||||
if(($tile = $this->pos->getWorld()->getTile($this->pos)) instanceof TileShulkerBox){
|
||||
if(($tile = $this->position->getWorld()->getTile($this->position)) instanceof TileShulkerBox){
|
||||
$this->addDataFromTile($tile, $drop);
|
||||
}
|
||||
return [$drop];
|
||||
@ -79,7 +79,7 @@ class ShulkerBox extends Opaque{
|
||||
|
||||
public function getPickedItem(bool $addUserData = false) : Item{
|
||||
$result = parent::getPickedItem($addUserData);
|
||||
if($addUserData && ($tile = $this->pos->getWorld()->getTile($this->pos)) instanceof TileShulkerBox){
|
||||
if($addUserData && ($tile = $this->position->getWorld()->getTile($this->position)) instanceof TileShulkerBox){
|
||||
$this->addDataFromTile($tile, $result);
|
||||
}
|
||||
return $result;
|
||||
@ -88,7 +88,7 @@ class ShulkerBox extends Opaque{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
if($player instanceof Player){
|
||||
|
||||
$shulker = $this->pos->getWorld()->getTile($this->pos);
|
||||
$shulker = $this->position->getWorld()->getTile($this->position);
|
||||
if($shulker instanceof TileShulkerBox){
|
||||
if(
|
||||
$this->getSide($this->facing)->getId() !== BlockLegacyIds::AIR or
|
||||
|
@ -64,7 +64,7 @@ class Skull extends Flowable{
|
||||
|
||||
public function readStateFromWorld() : void{
|
||||
parent::readStateFromWorld();
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
if($tile instanceof TileSkull){
|
||||
$this->skullType = $tile->getSkullType();
|
||||
$this->rotation = $tile->getRotation();
|
||||
@ -74,7 +74,7 @@ class Skull extends Flowable{
|
||||
public function writeStateToWorld() : void{
|
||||
parent::writeStateToWorld();
|
||||
//extra block properties storage hack
|
||||
$tile = $this->pos->getWorld()->getTile($this->pos);
|
||||
$tile = $this->position->getWorld()->getTile($this->position);
|
||||
assert($tile instanceof TileSkull);
|
||||
$tile->setRotation($this->rotation);
|
||||
$tile->setSkullType($this->skullType);
|
||||
|
@ -99,8 +99,8 @@ class SnowLayer extends Flowable implements Fallable{
|
||||
}
|
||||
|
||||
public function onRandomTick() : void{
|
||||
if($this->pos->getWorld()->getBlockLightAt($this->pos->x, $this->pos->y, $this->pos->z) >= 12){
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR(), false);
|
||||
if($this->position->getWorld()->getBlockLightAt($this->position->x, $this->position->y, $this->position->z) >= 12){
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR(), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ abstract class Stem extends Crops{
|
||||
$ev = new BlockGrowEvent($this, $block);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
}
|
||||
}else{
|
||||
$grow = $this->getPlant();
|
||||
@ -57,7 +57,7 @@ abstract class Stem extends Crops{
|
||||
$ev = new BlockGrowEvent($side, $grow);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($side->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($side->position, $ev->getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,23 +50,23 @@ class Sugarcane extends Flowable{
|
||||
|
||||
private function grow() : void{
|
||||
for($y = 1; $y < 3; ++$y){
|
||||
if(!$this->pos->getWorld()->isInWorld($this->pos->x, $this->pos->y + $y, $this->pos->z)){
|
||||
if(!$this->position->getWorld()->isInWorld($this->position->x, $this->position->y + $y, $this->position->z)){
|
||||
break;
|
||||
}
|
||||
$b = $this->pos->getWorld()->getBlockAt($this->pos->x, $this->pos->y + $y, $this->pos->z);
|
||||
$b = $this->position->getWorld()->getBlockAt($this->position->x, $this->position->y + $y, $this->position->z);
|
||||
if($b->getId() === BlockLegacyIds::AIR){
|
||||
$ev = new BlockGrowEvent($b, VanillaBlocks::SUGARCANE());
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
break;
|
||||
}
|
||||
$this->pos->getWorld()->setBlock($b->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($b->position, $ev->getNewState());
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
}
|
||||
$this->age = 0;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
|
||||
public function getAge() : int{ return $this->age; }
|
||||
@ -97,7 +97,7 @@ class Sugarcane extends Flowable{
|
||||
public function onNearbyBlockChange() : void{
|
||||
$down = $this->getSide(Facing::DOWN);
|
||||
if($down->isTransparent() and !$down->isSameType($this)){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,7 +111,7 @@ class Sugarcane extends Flowable{
|
||||
$this->grow();
|
||||
}else{
|
||||
++$this->age;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,13 +98,13 @@ class SweetBerryBush extends Flowable{
|
||||
$ev->call();
|
||||
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
}
|
||||
|
||||
$item->pop();
|
||||
}elseif(($dropAmount = $this->getBerryDropAmount()) > 0){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this->setAge(self::STAGE_BUSH_NO_BERRIES));
|
||||
$this->pos->getWorld()->dropItem($this->pos, $this->asItem()->setCount($dropAmount));
|
||||
$this->position->getWorld()->setBlock($this->position, $this->setAge(self::STAGE_BUSH_NO_BERRIES));
|
||||
$this->position->getWorld()->dropItem($this->position, $this->asItem()->setCount($dropAmount));
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -126,7 +126,7 @@ class SweetBerryBush extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN))){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ class SweetBerryBush extends Flowable{
|
||||
$ev = new BlockGrowEvent($this, $block);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$this->pos->getWorld()->setBlock($this->pos, $ev->getNewState());
|
||||
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,11 +110,11 @@ class TNT extends Opaque{
|
||||
}
|
||||
|
||||
public function ignite(int $fuse = 80) : void{
|
||||
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
|
||||
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
|
||||
|
||||
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
|
||||
|
||||
$tnt = new PrimedTNT(Location::fromObject($this->pos->add(0.5, 0, 0.5), $this->pos->getWorld()));
|
||||
$tnt = new PrimedTNT(Location::fromObject($this->position->add(0.5, 0, 0.5), $this->position->getWorld()));
|
||||
$tnt->setFuse($fuse);
|
||||
$tnt->setWorksUnderwater($this->worksUnderwater);
|
||||
$tnt->setMotion(new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
|
||||
|
@ -48,7 +48,7 @@ class TallGrass extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->getSide(Facing::DOWN)->isTransparent()){ //Replace with common break method
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,7 +67,7 @@ class Torch extends Flowable{
|
||||
$face = Facing::opposite($this->facing);
|
||||
|
||||
if($this->getSide($face)->isTransparent() and !($face === Facing::DOWN and ($below->getId() === BlockLegacyIds::FENCE or $below->getId() === BlockLegacyIds::COBBLESTONE_WALL))){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,8 +91,8 @@ class Trapdoor extends Transparent{
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
$this->open = !$this->open;
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->pos->getWorld()->addSound($this->pos, new DoorSound());
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
$this->position->getWorld()->addSound($this->position, new DoorSound());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -142,9 +142,9 @@ class Vine extends Flowable{
|
||||
|
||||
if($changed){
|
||||
if(count($this->faces) === 0){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}else{
|
||||
$this->pos->getWorld()->setBlock($this->pos, $this);
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,9 +121,9 @@ final class WallCoralFan extends BaseCoral{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$world = $this->pos->getWorld();
|
||||
if(!$world->getBlock($this->pos->getSide(Facing::opposite($this->facing)))->isSolid()){
|
||||
$world->useBreakOn($this->pos);
|
||||
$world = $this->position->getWorld();
|
||||
if(!$world->getBlock($this->position->getSide(Facing::opposite($this->facing)))->isSolid()){
|
||||
$world->useBreakOn($this->position);
|
||||
}else{
|
||||
parent::onNearbyBlockChange();
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ class WaterLily extends Flowable{
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if(!($this->getSide(Facing::DOWN) instanceof Water)){
|
||||
$this->pos->getWorld()->useBreakOn($this->pos);
|
||||
$this->position->getWorld()->useBreakOn($this->position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ class Barrel extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
parent::__construct($world, $pos);
|
||||
$this->inventory = new BarrelInventory($this->pos);
|
||||
$this->inventory = new BarrelInventory($this->position);
|
||||
}
|
||||
|
||||
public function readSaveData(CompoundTag $nbt) : void{
|
||||
|
@ -81,6 +81,6 @@ final class Bell extends Spawnable{
|
||||
$nbt->setByte(self::TAG_RINGING, 1);
|
||||
$nbt->setInt(self::TAG_DIRECTION, BlockDataSerializer::writeLegacyHorizontalFacing($bellHitFace));
|
||||
$nbt->setInt(self::TAG_TICKS, 0);
|
||||
return BlockActorDataPacket::create($this->pos->getFloorX(), $this->pos->getFloorY(), $this->pos->getFloorZ(), new CacheableNbt($nbt));
|
||||
return BlockActorDataPacket::create($this->position->getFloorX(), $this->position->getFloorY(), $this->position->getFloorZ(), new CacheableNbt($nbt));
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ class BrewingStand extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
parent::__construct($world, $pos);
|
||||
$this->inventory = new BrewingStandInventory($this->pos);
|
||||
$this->inventory = new BrewingStandInventory($this->position);
|
||||
$this->inventory->getListeners()->add(CallbackInventoryListener::onAnyChange(static function(Inventory $unused) use ($world, $pos) : void{
|
||||
$world->scheduleDelayedBlockUpdate($pos, 1);
|
||||
}));
|
||||
|
@ -55,7 +55,7 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
parent::__construct($world, $pos);
|
||||
$this->inventory = new ChestInventory($this->pos);
|
||||
$this->inventory = new ChestInventory($this->position);
|
||||
}
|
||||
|
||||
public function readSaveData(CompoundTag $nbt) : void{
|
||||
@ -63,8 +63,8 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
$pairX = $pairXTag->getValue();
|
||||
$pairZ = $pairZTag->getValue();
|
||||
if(
|
||||
($this->pos->x === $pairX and abs($this->pos->z - $pairZ) === 1) or
|
||||
($this->pos->z === $pairZ and abs($this->pos->x - $pairX) === 1)
|
||||
($this->position->x === $pairX and abs($this->position->z - $pairZ) === 1) or
|
||||
($this->position->z === $pairZ and abs($this->position->x - $pairX) === 1)
|
||||
){
|
||||
$this->pairX = $pairX;
|
||||
$this->pairZ = $pairZ;
|
||||
@ -99,7 +99,7 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
$this->inventory->removeAllViewers();
|
||||
|
||||
if($this->doubleInventory !== null){
|
||||
if($this->isPaired() and $this->pos->getWorld()->isChunkLoaded($this->pairX >> 4, $this->pairZ >> 4)){
|
||||
if($this->isPaired() and $this->position->getWorld()->isChunkLoaded($this->pairX >> 4, $this->pairZ >> 4)){
|
||||
$this->doubleInventory->removeAllViewers();
|
||||
if(($pair = $this->getPair()) !== null){
|
||||
$pair->doubleInventory = null;
|
||||
@ -135,7 +135,7 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
}
|
||||
|
||||
protected function checkPairing() : void{
|
||||
if($this->isPaired() and !$this->pos->getWorld()->isInLoadedTerrain(new Vector3($this->pairX, $this->pos->y, $this->pairZ))){
|
||||
if($this->isPaired() and !$this->position->getWorld()->isInLoadedTerrain(new Vector3($this->pairX, $this->position->y, $this->pairZ))){
|
||||
//paired to a tile in an unloaded chunk
|
||||
$this->doubleInventory = null;
|
||||
|
||||
@ -148,7 +148,7 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
if($pair->doubleInventory !== null){
|
||||
$this->doubleInventory = $pair->doubleInventory;
|
||||
}else{
|
||||
if(($pair->getPos()->x + ($pair->getPos()->z << 15)) > ($this->pos->x + ($this->pos->z << 15))){ //Order them correctly
|
||||
if(($pair->getPosition()->x + ($pair->getPosition()->z << 15)) > ($this->position->x + ($this->position->z << 15))){ //Order them correctly
|
||||
$this->doubleInventory = $pair->doubleInventory = new DoubleChestInventory($pair->inventory, $this->inventory);
|
||||
}else{
|
||||
$this->doubleInventory = $pair->doubleInventory = new DoubleChestInventory($this->inventory, $pair->inventory);
|
||||
@ -171,7 +171,7 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function getPair() : ?Chest{
|
||||
if($this->isPaired()){
|
||||
$tile = $this->pos->getWorld()->getTileAt($this->pairX, $this->pos->y, $this->pairZ);
|
||||
$tile = $this->position->getWorld()->getTileAt($this->pairX, $this->position->y, $this->pairZ);
|
||||
if($tile instanceof Chest){
|
||||
return $tile;
|
||||
}
|
||||
@ -195,11 +195,11 @@ class Chest extends Spawnable implements Container, Nameable{
|
||||
}
|
||||
|
||||
private function createPair(Chest $tile) : void{
|
||||
$this->pairX = $tile->getPos()->x;
|
||||
$this->pairZ = $tile->getPos()->z;
|
||||
$this->pairX = $tile->getPosition()->x;
|
||||
$this->pairZ = $tile->getPosition()->z;
|
||||
|
||||
$tile->pairX = $this->getPos()->x;
|
||||
$tile->pairZ = $this->getPos()->z;
|
||||
$tile->pairX = $this->getPosition()->x;
|
||||
$tile->pairZ = $this->getPosition()->z;
|
||||
}
|
||||
|
||||
public function unpair() : bool{
|
||||
|
@ -84,14 +84,14 @@ trait ContainerTrait{
|
||||
/**
|
||||
* @see Position::asPosition()
|
||||
*/
|
||||
abstract protected function getPos() : Position;
|
||||
abstract protected function getPosition() : Position;
|
||||
|
||||
/**
|
||||
* @see Tile::onBlockDestroyedHook()
|
||||
*/
|
||||
protected function onBlockDestroyedHook() : void{
|
||||
$inv = $this->getRealInventory();
|
||||
$pos = $this->getPos();
|
||||
$pos = $this->getPosition();
|
||||
|
||||
foreach($inv->getContents() as $k => $item){
|
||||
$pos->getWorld()->dropItem($pos->add(0.5, 0.5, 0.5), $item);
|
||||
|
@ -59,7 +59,7 @@ abstract class Furnace extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
parent::__construct($world, $pos);
|
||||
$this->inventory = new FurnaceInventory($this->pos, $this->getFurnaceType());
|
||||
$this->inventory = new FurnaceInventory($this->position, $this->getFurnaceType());
|
||||
$this->inventory->getListeners()->add(CallbackInventoryListener::onAnyChange(
|
||||
static function(Inventory $unused) use ($world, $pos) : void{
|
||||
$world->scheduleDelayedBlockUpdate($pos, 1);
|
||||
@ -137,7 +137,7 @@ abstract class Furnace extends Spawnable implements Container, Nameable{
|
||||
$block = $this->getBlock();
|
||||
if($block instanceof BlockFurnace and !$block->isLit()){
|
||||
$block->setLit(true);
|
||||
$this->pos->getWorld()->setBlock($block->getPos(), $block);
|
||||
$this->position->getWorld()->setBlock($block->getPosition(), $block);
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,7 +145,7 @@ abstract class Furnace extends Spawnable implements Container, Nameable{
|
||||
$block = $this->getBlock();
|
||||
if($block instanceof BlockFurnace and $block->isLit()){
|
||||
$block->setLit(false);
|
||||
$this->pos->getWorld()->setBlock($block->getPos(), $block);
|
||||
$this->position->getWorld()->setBlock($block->getPosition(), $block);
|
||||
}
|
||||
}
|
||||
|
||||
@ -170,7 +170,7 @@ abstract class Furnace extends Spawnable implements Container, Nameable{
|
||||
$product = $this->inventory->getResult();
|
||||
|
||||
$furnaceType = $this->getFurnaceType();
|
||||
$smelt = $this->pos->getWorld()->getServer()->getCraftingManager()->getFurnaceRecipeManager($furnaceType)->match($raw);
|
||||
$smelt = $this->position->getWorld()->getServer()->getCraftingManager()->getFurnaceRecipeManager($furnaceType)->match($raw);
|
||||
$canSmelt = ($smelt instanceof FurnaceRecipe and $raw->getCount() > 0 and (($smelt->getResult()->equals($product) and $product->getCount() < $product->getMaxStackSize()) or $product->isNull()));
|
||||
|
||||
if($this->remainingFuelTime <= 0 and $canSmelt and $fuel->getFuelTime() > 0 and $fuel->getCount() > 0){
|
||||
|
@ -43,7 +43,7 @@ class Hopper extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
parent::__construct($world, $pos);
|
||||
$this->inventory = new HopperInventory($this->pos);
|
||||
$this->inventory = new HopperInventory($this->position);
|
||||
}
|
||||
|
||||
public function readSaveData(CompoundTag $nbt) : void{
|
||||
|
@ -46,7 +46,7 @@ class ShulkerBox extends Spawnable implements Container, Nameable{
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
parent::__construct($world, $pos);
|
||||
$this->inventory = new ShulkerBoxInventory($this->pos);
|
||||
$this->inventory = new ShulkerBoxInventory($this->position);
|
||||
}
|
||||
|
||||
public function readSaveData(CompoundTag $nbt) : void{
|
||||
|
@ -67,9 +67,9 @@ abstract class Spawnable extends Tile{
|
||||
final public function getSpawnCompound() : CompoundTag{
|
||||
$nbt = CompoundTag::create()
|
||||
->setString(self::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($this))) //TODO: disassociate network ID from save ID
|
||||
->setInt(self::TAG_X, $this->pos->x)
|
||||
->setInt(self::TAG_Y, $this->pos->y)
|
||||
->setInt(self::TAG_Z, $this->pos->z);
|
||||
->setInt(self::TAG_X, $this->position->x)
|
||||
->setInt(self::TAG_Y, $this->position->y)
|
||||
->setInt(self::TAG_Z, $this->position->z);
|
||||
$this->addAdditionalSpawnData($nbt);
|
||||
return $nbt;
|
||||
}
|
||||
|
@ -46,14 +46,14 @@ abstract class Tile{
|
||||
public const TAG_Z = "z";
|
||||
|
||||
/** @var Position */
|
||||
protected $pos;
|
||||
protected $position;
|
||||
/** @var bool */
|
||||
public $closed = false;
|
||||
/** @var TimingsHandler */
|
||||
protected $timings;
|
||||
|
||||
public function __construct(World $world, Vector3 $pos){
|
||||
$this->pos = Position::fromObject($pos, $world);
|
||||
$this->position = Position::fromObject($pos, $world);
|
||||
$this->timings = Timings::getTileEntityTimings($this);
|
||||
}
|
||||
|
||||
@ -72,9 +72,9 @@ abstract class Tile{
|
||||
public function saveNBT() : CompoundTag{
|
||||
$nbt = CompoundTag::create()
|
||||
->setString(self::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($this)))
|
||||
->setInt(self::TAG_X, $this->pos->getFloorX())
|
||||
->setInt(self::TAG_Y, $this->pos->getFloorY())
|
||||
->setInt(self::TAG_Z, $this->pos->getFloorZ());
|
||||
->setInt(self::TAG_X, $this->position->getFloorX())
|
||||
->setInt(self::TAG_Y, $this->position->getFloorY())
|
||||
->setInt(self::TAG_Z, $this->position->getFloorZ());
|
||||
$this->writeSaveData($nbt);
|
||||
|
||||
return $nbt;
|
||||
@ -97,11 +97,11 @@ abstract class Tile{
|
||||
}
|
||||
|
||||
public function getBlock() : Block{
|
||||
return $this->pos->getWorld()->getBlock($this->pos);
|
||||
return $this->position->getWorld()->getBlock($this->position);
|
||||
}
|
||||
|
||||
public function getPos() : Position{
|
||||
return $this->pos;
|
||||
public function getPosition() : Position{
|
||||
return $this->position;
|
||||
}
|
||||
|
||||
public function isClosed() : bool{
|
||||
@ -131,8 +131,8 @@ abstract class Tile{
|
||||
if(!$this->closed){
|
||||
$this->closed = true;
|
||||
|
||||
if($this->pos->isValid()){
|
||||
$this->pos->getWorld()->removeTile($this);
|
||||
if($this->position->isValid()){
|
||||
$this->position->getWorld()->removeTile($this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,14 +41,14 @@ use pocketmine\world\Position;
|
||||
*/
|
||||
trait FallableTrait{
|
||||
|
||||
abstract protected function getPos() : Position;
|
||||
abstract protected function getPosition() : Position;
|
||||
|
||||
abstract protected function getId() : int;
|
||||
|
||||
abstract protected function getMeta() : int;
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
$pos = $this->getPos();
|
||||
$pos = $this->getPosition();
|
||||
$down = $pos->getWorld()->getBlock($pos->getSide(Facing::DOWN));
|
||||
if($down->getId() === BlockLegacyIds::AIR or $down instanceof Liquid or $down instanceof Fire){
|
||||
$pos->getWorld()->setBlock($pos, VanillaBlocks::AIR());
|
||||
|
@ -141,7 +141,7 @@ abstract class Projectile extends Entity{
|
||||
$nbt->setDouble("damage", $this->damage);
|
||||
|
||||
if($this->blockHit !== null){
|
||||
$pos = $this->blockHit->getPos();
|
||||
$pos = $this->blockHit->getPosition();
|
||||
$nbt->setInt("tileX", $pos->x);
|
||||
$nbt->setInt("tileY", $pos->y);
|
||||
$nbt->setInt("tileZ", $pos->z);
|
||||
@ -159,7 +159,7 @@ abstract class Projectile extends Entity{
|
||||
}
|
||||
|
||||
public function onNearbyBlockChange() : void{
|
||||
if($this->blockHit !== null and $this->getWorld()->isInLoadedTerrain($this->blockHit->getPos()) and !$this->blockHit->isSameState($this->getWorld()->getBlock($this->blockHit->getPos()))){
|
||||
if($this->blockHit !== null and $this->getWorld()->isInLoadedTerrain($this->blockHit->getPosition()) and !$this->blockHit->isSameState($this->getWorld()->getBlock($this->blockHit->getPosition()))){
|
||||
$this->blockHit = null;
|
||||
}
|
||||
|
||||
|
@ -133,11 +133,11 @@ class SplashPotion extends Throwable{
|
||||
$blockIn = $event->getBlockHit()->getSide($event->getRayTraceResult()->getHitFace());
|
||||
|
||||
if($blockIn->getId() === BlockLegacyIds::FIRE){
|
||||
$this->getWorld()->setBlock($blockIn->getPos(), VanillaBlocks::AIR());
|
||||
$this->getWorld()->setBlock($blockIn->getPosition(), VanillaBlocks::AIR());
|
||||
}
|
||||
foreach($blockIn->getHorizontalSides() as $horizontalSide){
|
||||
if($horizontalSide->getId() === BlockLegacyIds::FIRE){
|
||||
$this->getWorld()->setBlock($horizontalSide->getPos(), VanillaBlocks::AIR());
|
||||
$this->getWorld()->setBlock($horizontalSide->getPosition(), VanillaBlocks::AIR());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,8 +46,8 @@ class Bucket extends Item{
|
||||
$ev = new PlayerBucketFillEvent($player, $blockReplace, $face, $this, $resultItem);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$player->getWorld()->setBlock($blockClicked->getPos(), VanillaBlocks::AIR());
|
||||
$player->getWorld()->addSound($blockClicked->getPos()->add(0.5, 0.5, 0.5), $blockClicked->getBucketFillSound());
|
||||
$player->getWorld()->setBlock($blockClicked->getPosition(), VanillaBlocks::AIR());
|
||||
$player->getWorld()->addSound($blockClicked->getPosition()->add(0.5, 0.5, 0.5), $blockClicked->getBucketFillSound());
|
||||
if($player->hasFiniteResources()){
|
||||
if($stack->getCount() === 0){
|
||||
$player->getInventory()->setItemInHand($ev->getItem());
|
||||
|
@ -35,8 +35,8 @@ class FlintSteel extends Tool{
|
||||
public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
|
||||
if($blockReplace->getId() === BlockLegacyIds::AIR){
|
||||
$world = $player->getWorld();
|
||||
$world->setBlock($blockReplace->getPos(), VanillaBlocks::FIRE());
|
||||
$world->addSound($blockReplace->getPos()->add(0.5, 0.5, 0.5), new FlintSteelSound());
|
||||
$world->setBlock($blockReplace->getPosition(), VanillaBlocks::FIRE());
|
||||
$world->addSound($blockReplace->getPosition()->add(0.5, 0.5, 0.5), new FlintSteelSound());
|
||||
|
||||
$this->applyDamage(1);
|
||||
|
||||
|
@ -67,8 +67,8 @@ class LiquidBucket extends Item{
|
||||
$ev = new PlayerBucketEmptyEvent($player, $blockReplace, $face, $this, VanillaItems::BUCKET());
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$player->getWorld()->setBlock($blockReplace->getPos(), $resultBlock->getFlowingForm());
|
||||
$player->getWorld()->addSound($blockReplace->getPos()->add(0.5, 0.5, 0.5), $resultBlock->getBucketEmptySound());
|
||||
$player->getWorld()->setBlock($blockReplace->getPosition(), $resultBlock->getFlowingForm());
|
||||
$player->getWorld()->addSound($blockReplace->getPosition()->add(0.5, 0.5, 0.5), $resultBlock->getBucketEmptySound());
|
||||
|
||||
if($player->hasFiniteResources()){
|
||||
$player->getInventory()->setItemInHand($ev->getItem());
|
||||
|
@ -51,7 +51,7 @@ class PaintingItem extends Item{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(Painting::canFit($player->getWorld(), $blockReplace->getPos(), $face, true, $motive)){
|
||||
if(Painting::canFit($player->getWorld(), $blockReplace->getPosition(), $face, true, $motive)){
|
||||
if($currentTotalDimension > $totalDimension){
|
||||
$totalDimension = $currentTotalDimension;
|
||||
/*
|
||||
@ -73,8 +73,8 @@ class PaintingItem extends Item{
|
||||
/** @var PaintingMotive $motive */
|
||||
$motive = $motives[array_rand($motives)];
|
||||
|
||||
$replacePos = $blockReplace->getPos();
|
||||
$clickedPos = $blockClicked->getPos();
|
||||
$replacePos = $blockReplace->getPosition();
|
||||
$clickedPos = $blockClicked->getPosition();
|
||||
|
||||
$entity = new Painting(Location::fromObject($replacePos, $replacePos->getWorld()), $clickedPos, $face, $motive);
|
||||
$this->pop();
|
||||
|
@ -35,7 +35,7 @@ abstract class SpawnEgg extends Item{
|
||||
abstract protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity;
|
||||
|
||||
public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
|
||||
$entity = $this->createEntity($player->getWorld(), $blockReplace->getPos()->add(0.5, 0, 0.5), lcg_value() * 360, 0);
|
||||
$entity = $this->createEntity($player->getWorld(), $blockReplace->getPosition()->add(0.5, 0, 0.5), lcg_value() * 360, 0);
|
||||
|
||||
if($this->hasCustomName()){
|
||||
$entity->setNameTag($this->getCustomName());
|
||||
|
@ -1526,8 +1526,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
|
||||
$block = $target->getSide($face);
|
||||
if($block->getId() === BlockLegacyIds::FIRE){
|
||||
$this->getWorld()->setBlock($block->getPos(), VanillaBlocks::AIR());
|
||||
$this->getWorld()->addSound($block->getPos()->add(0.5, 0.5, 0.5), new FireExtinguishSound());
|
||||
$this->getWorld()->setBlock($block->getPosition(), VanillaBlocks::AIR());
|
||||
$this->getWorld()->addSound($block->getPosition()->add(0.5, 0.5, 0.5), new FireExtinguishSound());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,7 @@ class Explosion{
|
||||
$_block = $blockFactory->fromFullBlock($state);
|
||||
$_block->position($this->world, $vBlockX, $vBlockY, $vBlockZ);
|
||||
foreach($_block->getAffectedBlocks() as $_affectedBlock){
|
||||
$_affectedBlockPos = $_affectedBlock->getPos();
|
||||
$_affectedBlockPos = $_affectedBlock->getPosition();
|
||||
$this->affectedBlocks[World::blockHash($_affectedBlockPos->x, $_affectedBlockPos->y, $_affectedBlockPos->z)] = $_affectedBlock;
|
||||
}
|
||||
}
|
||||
@ -214,7 +214,7 @@ class Explosion{
|
||||
$airBlock = VanillaBlocks::AIR();
|
||||
|
||||
foreach($this->affectedBlocks as $block){
|
||||
$pos = $block->getPos();
|
||||
$pos = $block->getPosition();
|
||||
if($block instanceof TNT){
|
||||
$block->ignite(mt_rand(10, 30));
|
||||
}else{
|
||||
@ -232,7 +232,7 @@ class Explosion{
|
||||
}
|
||||
|
||||
foreach($this->affectedBlocks as $block){
|
||||
$pos = $block->getPos();
|
||||
$pos = $block->getPosition();
|
||||
foreach(Facing::ALL as $side){
|
||||
$sideBlock = $pos->getSide($side);
|
||||
if(!$this->world->isInWorld($sideBlock->x, $sideBlock->y, $sideBlock->z)){
|
||||
|
@ -1563,7 +1563,7 @@ class World implements ChunkManager{
|
||||
|
||||
$block->position($this, $x, $y, $z);
|
||||
$block->writeStateToWorld();
|
||||
$pos = $block->getPos();
|
||||
$pos = $block->getPosition();
|
||||
|
||||
$chunkHash = World::chunkHash($x >> 4, $z >> 4);
|
||||
$relativeBlockHash = World::chunkBlockHash($x, $y, $z);
|
||||
@ -1718,12 +1718,12 @@ class World implements ChunkManager{
|
||||
|
||||
private function destroyBlockInternal(Block $target, Item $item, ?Player $player = null, bool $createParticles = false) : void{
|
||||
if($createParticles){
|
||||
$this->addParticle($target->getPos()->add(0.5, 0.5, 0.5), new BlockBreakParticle($target));
|
||||
$this->addParticle($target->getPosition()->add(0.5, 0.5, 0.5), new BlockBreakParticle($target));
|
||||
}
|
||||
|
||||
$target->onBreak($item, $player);
|
||||
|
||||
$tile = $this->getTile($target->getPos());
|
||||
$tile = $this->getTile($target->getPosition());
|
||||
if($tile !== null){
|
||||
$tile->onBlockDestroyed();
|
||||
}
|
||||
@ -1743,12 +1743,12 @@ class World implements ChunkManager{
|
||||
$clickVector = new Vector3(0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
if(!$this->isInWorld($blockReplace->getPos()->x, $blockReplace->getPos()->y, $blockReplace->getPos()->z)){
|
||||
if(!$this->isInWorld($blockReplace->getPosition()->x, $blockReplace->getPosition()->y, $blockReplace->getPosition()->z)){
|
||||
//TODO: build height limit messages for custom world heights and mcregion cap
|
||||
return false;
|
||||
}
|
||||
$chunkX = $blockReplace->getPos()->getFloorX() >> 4;
|
||||
$chunkZ = $blockReplace->getPos()->getFloorZ() >> 4;
|
||||
$chunkX = $blockReplace->getPosition()->getFloorX() >> 4;
|
||||
$chunkZ = $blockReplace->getPosition()->getFloorZ() >> 4;
|
||||
if(!$this->isChunkLoaded($chunkX, $chunkZ) || !$this->isChunkGenerated($chunkX, $chunkZ) || $this->isChunkLocked($chunkX, $chunkZ)){
|
||||
return false;
|
||||
}
|
||||
@ -1782,14 +1782,14 @@ class World implements ChunkManager{
|
||||
|
||||
if($item->canBePlaced()){
|
||||
$hand = $item->getBlock($face);
|
||||
$hand->position($this, $blockReplace->getPos()->x, $blockReplace->getPos()->y, $blockReplace->getPos()->z);
|
||||
$hand->position($this, $blockReplace->getPosition()->x, $blockReplace->getPosition()->y, $blockReplace->getPosition()->z);
|
||||
}else{
|
||||
return false;
|
||||
}
|
||||
|
||||
if($hand->canBePlacedAt($blockClicked, $clickVector, $face, true)){
|
||||
$blockReplace = $blockClicked;
|
||||
$hand->position($this, $blockReplace->getPos()->x, $blockReplace->getPos()->y, $blockReplace->getPos()->z);
|
||||
$hand->position($this, $blockReplace->getPosition()->x, $blockReplace->getPosition()->y, $blockReplace->getPosition()->z);
|
||||
}elseif(!$hand->canBePlacedAt($blockReplace, $clickVector, $face, false)){
|
||||
return false;
|
||||
}
|
||||
@ -1850,7 +1850,7 @@ class World implements ChunkManager{
|
||||
}
|
||||
|
||||
if($playSound){
|
||||
$this->addSound($hand->getPos(), new BlockPlaceSound($hand));
|
||||
$this->addSound($hand->getPosition(), new BlockPlaceSound($hand));
|
||||
}
|
||||
|
||||
$item->pop();
|
||||
@ -2367,7 +2367,7 @@ class World implements ChunkManager{
|
||||
if($tile->isClosed()){
|
||||
throw new \InvalidArgumentException("Attempted to add a garbage closed Tile to world");
|
||||
}
|
||||
$pos = $tile->getPos();
|
||||
$pos = $tile->getPosition();
|
||||
if(!$pos->isValid() || $pos->getWorld() !== $this){
|
||||
throw new \InvalidArgumentException("Invalid Tile world");
|
||||
}
|
||||
@ -2390,7 +2390,7 @@ class World implements ChunkManager{
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function removeTile(Tile $tile) : void{
|
||||
$pos = $tile->getPos();
|
||||
$pos = $tile->getPosition();
|
||||
if(!$pos->isValid() || $pos->getWorld() !== $this){
|
||||
throw new \InvalidArgumentException("Invalid Tile world");
|
||||
}
|
||||
@ -2507,7 +2507,7 @@ class World implements ChunkManager{
|
||||
}
|
||||
if($tile === null){
|
||||
$this->getLogger()->warning("Chunk $chunkX $chunkZ: Deleted unknown tile entity type " . $nbt->getString("id", "<unknown>"));
|
||||
}elseif(!$this->isChunkLoaded($tile->getPos()->getFloorX() >> 4, $tile->getPos()->getFloorZ() >> 4)){
|
||||
}elseif(!$this->isChunkLoaded($tile->getPosition()->getFloorX() >> 4, $tile->getPosition()->getFloorZ() >> 4)){
|
||||
$this->logger->error("Chunk $chunkX $chunkZ: Found tile saved on wrong chunk - unable to fix due to correct chunk not loaded");
|
||||
}else{
|
||||
$this->addTile($tile);
|
||||
|
@ -228,7 +228,7 @@ class Chunk{
|
||||
throw new \InvalidArgumentException("Attempted to add a garbage closed Tile to a chunk");
|
||||
}
|
||||
|
||||
$pos = $tile->getPos();
|
||||
$pos = $tile->getPosition();
|
||||
if(isset($this->tiles[$index = Chunk::blockHash($pos->x, $pos->y, $pos->z)]) and $this->tiles[$index] !== $tile){
|
||||
throw new \InvalidArgumentException("Another tile is already at this location");
|
||||
}
|
||||
@ -237,7 +237,7 @@ class Chunk{
|
||||
}
|
||||
|
||||
public function removeTile(Tile $tile) : void{
|
||||
$pos = $tile->getPos();
|
||||
$pos = $tile->getPosition();
|
||||
unset($this->tiles[Chunk::blockHash($pos->x, $pos->y, $pos->z)]);
|
||||
$this->dirtyFlags |= self::DIRTY_FLAG_TILES;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user