mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-08-31 15:31:07 +00:00
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
70 lines
2.1 KiB
PHP
70 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\inventory\EnderChestInventory;
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use pocketmine\block\tile\EnderChest as TileEnderChest;
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use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
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use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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class EnderChest extends Transparent{
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use FacesOppositePlacingPlayerTrait;
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use NormalHorizontalFacingInMetadataTrait;
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public function getLightLevel() : int{
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return 7;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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//these are slightly bigger than in PC
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return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)];
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$enderChest = $this->position->getWorld()->getTile($this->position);
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if($enderChest instanceof TileEnderChest and $this->getSide(Facing::UP)->isTransparent()){
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$enderChest->setViewerCount($enderChest->getViewerCount() + 1);
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$player->setCurrentWindow(new EnderChestInventory($this->position, $player->getEnderInventory()));
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}
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}
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return true;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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VanillaBlocks::OBSIDIAN()->asItem()->setCount(8)
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];
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}
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}
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