Commit Graph

35 Commits

Author SHA1 Message Date
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
ebacb8525f SignPost: fixed possible field read on null 2018-06-22 09:12:48 +01:00
86eee429bb Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.

I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.

RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
55d0684565 Move block-breaking tool-type constants to a BlockToolType interface 2017-12-12 13:45:52 +00:00
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
91d84aaff4 Fixed a direct Block construction that PhpStorm somehow couldn't see 2017-10-18 17:03:55 +01:00
d8b1757ebc added some nullable and void typehints to Block API 2017-10-11 18:45:40 +01:00
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
c394aea803 Replaced more literal ints with Vector3 constants 2017-08-20 10:43:48 +01:00
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
e51106e64c Fixed bad overrides of getBoundingBox() 2017-08-19 17:16:22 +01:00
41c6cb6f97 Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken 2017-08-18 19:49:28 +01:00
d8f0dd6db8 Changed Block->getDrops() to return Item[] 2017-08-18 11:21:33 +01:00
83af4dcd59 Block API typehints 2017-08-17 13:50:19 +01:00
a4b8dd43e6 Removed useless confusing array indices in CompoundTag constructors (#1116) 2017-06-20 12:11:24 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
c21197ef17 Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk

API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
6fc435da0e Imports rearrangement 2016-10-03 00:43:46 +08:00
900c4adb66 Create sign tile like it should be. 2016-09-30 19:19:56 +01:00
012d46dfd8 Added Mob Heads
Fixed duplicated items in JSON file
2016-03-22 22:25:36 -06:00
f9d7e204c8 Block update on WallSign fix 2015-10-11 01:32:33 +02:00
0380e9009a Added block break tool type, fixed falling sand, fixed duplicated jungle leaves 2015-07-27 20:31:55 +02:00
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
b26ee09f76 Removed a bunch of TODO and fixed item drops on block update 2014-10-13 18:54:34 +02:00
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
c47e359262 Updated blocks bounding boxes 2014-08-24 16:30:56 +02:00
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00