Commit Graph

51 Commits

Author SHA1 Message Date
b8ba2d03ba Added new note instruments up to 1.19
1.20 adds extra ones for each type of mob head, but we're not supporting 1.20 yet.
2023-05-26 16:58:06 +01:00
fddab29e87 Move mob head and note instrument save IDs into pocketmine\data\bedrock
to be consistent, these shouldn't be exposed in the API like this...
I'm not very happy with the whole 'type ID map' paradigm (particularly its lack of static analysis guarantees), but the most important thing right now is to get this stuff out of the API so that plugin devs don't try and abuse it. We're not going to change the whole system days before PM5 release.
2023-05-26 15:47:12 +01:00
fa719f37d5 Implement Cave Vines & Glow Berries (#5424) 2023-05-08 19:24:23 +01:00
289ede669d BlockTranslator: use less ambiguous function names 2023-05-05 14:47:23 +01:00
01f340985a Centralize all conversion-related stuff under TypeConverter
instead of having singletons for everything, which are a nightmare to manage for multi version
2023-05-03 16:33:17 +01:00
b6982a84ef Merge branch 'next-minor' into next-major 2022-11-25 14:52:56 +00:00
5c1e9a35a9 Fix missing sounds when interacting with item frames (#5383)
closes #5168
2022-11-25 14:28:41 +00:00
34839da757 Fix missing sound when a projectile strikes an amethyst block (#5382)
closes #5358
2022-11-15 14:50:05 +00:00
383dc2a2b9 Fix the copper block scrape sound (#5147)
Co-authored-by: Dylan T <dktapps@pmmp.io>
2022-09-28 18:18:53 +01:00
a6cc611e9f Merge branch 'next-minor' into next-major 2022-09-28 01:06:11 +01:00
5e5661de75 Play burp sound when consuming a FoodSource (#5158) 2022-09-27 17:21:55 +01:00
fedd541663 Dye now can be used to change Sign text color (#4690) 2022-08-21 20:05:09 +01:00
17635e770b ................. 2022-07-23 16:49:58 +01:00
67682cbf27 Added chorus plant and flower 2022-07-20 20:19:36 +01:00
c1acf44337 Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
14933a731b Implement copper waxing, unwaxing and scraping, minus particles
there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API.
2022-07-10 01:00:13 +01:00
f24f2d9ca9 Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
2f03af51dd Modernize property declarations in src/world/sound 2022-04-28 14:57:01 +01:00
0bf5f97fe9 Implement furnace sound (#4755)
closes #4363 

The following classes have been added:
- BlastFurnaceSound
- SmokerSound
- FurnaceSound
2022-01-25 18:52:31 +00:00
e0da99a973 feat: Implement Brewing (#4413)
The following API constants have been added:
- tile\BrewingStand::BREW_TIME_TICKS
The following public API methods have been added:
- utils\BrewingStandSlot->getSlotNumber() : int
- CraftingManager->getPotionTypeRecipes() : array<string, array<string, PotionTypeRecipe>>
- CraftingManager->getPotionContainerChangeRecipes() : array<int, array<string, PotionContainerChangeRecipe>>
- CraftingManager->registerPotionTypeRecipe(PotionTypeRecipe $recipe) : void
- CraftingManager->registerPotionContainerChangeRecipe(PotionContainerChangeRecipe $recipe) : void
The following classes have been added:
- BrewingRecipe
- PotionTypeRecipe
- PotionContainerChangeRecipe
- BrewItemEvent
- BrewingFuelUseEvent
- PotionFinishBrewingSound
2022-01-22 16:54:58 +00:00
aae5962f6a Replace disallowed operators in src/world/ 2022-01-20 19:05:23 +00:00
8cdfef7861 Added missing sound for creating grass path and farmland
closes #2776
2022-01-19 21:49:05 +00:00
d9deb571ed Added LecternPlaceBookSound 2022-01-15 22:26:56 +00:00
04aedc6494 Updated BedrockProtocol 2021-10-23 23:54:49 +01:00
701a71a4ee Sound::encode() position is no longer nullable
making this nullable was based on the invalid assumption that global sounds have no position, but it turns out they _do_ still use the position to make the sound come from the correct direction.
2021-10-23 02:01:26 +01:00
c773e43eda Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
270ee5c085 Simplify registry method generation 2021-08-22 23:02:36 +01:00
5874ce582a Implemented bells 2021-07-19 17:00:56 +01:00
9afc5be0f5 Shulker open/close sounds != shulker box open/close sounds 2021-07-10 19:59:59 +01:00
fc090e238d Add Shulker Boxes (#3678)
this implementation is working, although incomplete:

- The shulker close sound should not be played until the end of the shulker closing animation, which takes approximately 1 second.
- An open shulker box has a different collision box than a closed one - it should be +0.5 in whichever direction the shulker is facing. (During the animation, the bounding box also dynamically changes size - you can see this in vanilla by shooting an arrow into the top of an open shulkerbox facing UP, and then closing it - the arrow will fall and collide with the lid multiple times.

However, resolving both of these issues requires significant internal changes which are beyond the scope of this PR.
2021-07-10 19:48:38 +01:00
49438d360d RegistryUtils: generate ordered doc comments
this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
90161f24e3 Added script to update registry/enum docblocks 2021-03-22 16:00:09 +00:00
b2765f32e9 Implemented Barrels, closes #3672 2020-11-16 17:26:07 +00:00
68f5eada32 added fire extinguishing sound, closes #2777 2020-10-31 20:18:06 +00:00
5a320f22b7 Sound::encode() now always returns an array 2020-10-31 15:48:46 +00:00
5661d0496f RuntimeBlockMapping::toRuntimeId() now accepts a single integer instead of id/meta
the expectation is that eventually this will receive arbitrary internal runtime IDs instead of static id/meta, and RuntimeBlockMapping doesn't really care about this crap anyway.
2020-09-20 12:16:11 +01:00
ff2a3baa8e Implemented Jukebox & Records (#3742)
Co-authored-by: Dylan K. Taylor <odigiman@gmail.com>
2020-08-07 21:07:58 +01:00
909f3f39de Block: get rid of getRuntimeId()
the runtime ID mapping should be non-global in case of multiple protocols.
2020-07-06 11:18:29 +01:00
d38c17835d Properly switch to string entity IDs 2020-06-20 13:43:31 +01:00
c30dd9f1b6 Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
81f982a8d9 remove hardcoded legacy entity type ID mapping, load from resources instead 2020-05-04 13:47:39 +01:00
f0dfa45172 phpstorm fixing EOF newlines that phpstorm screwed up 2020-05-04 13:46:20 +01:00
ba6fb87280 remove unused imports 2020-05-04 13:27:31 +01:00
d3dcb8a4e3 moving entity attack sounds to server-side 2020-05-04 11:50:42 +01:00
2964a4be35 making BlockPunchSound server-controlled 2020-05-01 12:23:00 +01:00
1969766b70 Nix some client-sided sounds, control them from the server
this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
2020-05-01 11:52:32 +01:00
9c33ea8dd1 EnumTrait: use a better method to initialize enums
this method is simpler, and is also safe at the native type level.
Coincidentally, it also eliminates 30 PHPStan false-positives.
2020-02-01 20:33:30 +00:00
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
e9fd57275a remove LevelEventSound, remove pitch from sounds that don't support it (most of them) 2019-08-21 17:59:00 +01:00