mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-29 22:59:59 +00:00
remove LevelEventSound, remove pitch from sounds that don't support it (most of them)
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parent
ea2c418a77
commit
e9fd57275a
@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class AnvilBreakSound extends LevelEventSound{
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class AnvilBreakSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_ANVIL_BREAK;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_ANVIL_BREAK, 0, $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class AnvilFallSound extends LevelEventSound{
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class AnvilFallSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_ANVIL_FALL;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_ANVIL_FALL, 0, $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class AnvilUseSound extends LevelEventSound{
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class AnvilUseSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_ANVIL_USE;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_ANVIL_USE, 0, $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class BlazeShootSound extends LevelEventSound{
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class BlazeShootSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_BLAZE_SHOOT;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_BLAZE_SHOOT, 0, $pos);
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}
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}
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@ -23,11 +23,26 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class ClickSound extends LevelEventSound{
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class ClickSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_CLICK;
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/** @var float */
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private $pitch;
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public function __construct(float $pitch = 0){
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$this->pitch = $pitch;
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}
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/**
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* @return float
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*/
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public function getPitch() : float{
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return $this->pitch;
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}
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_CLICK, (int) ($this->pitch * 1000), $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class DoorBumpSound extends LevelEventSound{
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class DoorBumpSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_DOOR_BUMP;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_DOOR_BUMP, 0, $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class DoorCrashSound extends LevelEventSound{
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class DoorCrashSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_DOOR_CRASH;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_DOOR_CRASH, 0, $pos);
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}
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}
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@ -23,11 +23,26 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class DoorSound extends LevelEventSound{
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class DoorSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_DOOR;
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/** @var float */
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private $pitch;
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public function __construct(float $pitch = 0){
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$this->pitch = $pitch;
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}
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/**
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* @return float
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*/
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public function getPitch() : float{
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return $this->pitch;
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}
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_DOOR, (int) ($this->pitch * 1000), $pos);
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}
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}
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@ -23,14 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class EndermanTeleportSound extends LevelEventSound{
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public function __construct(){ //don't allow specifying a pitch - TODO: remove pitch from sounds that don't have it
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parent::__construct();
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}
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class EndermanTeleportSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_ENDERMAN_TELEPORT;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_ENDERMAN_TELEPORT, 0, $pos);
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}
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}
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@ -23,11 +23,26 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class FizzSound extends LevelEventSound{
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class FizzSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_FIZZ;
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/** @var float */
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private $pitch;
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public function __construct(float $pitch = 0){
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$this->pitch = $pitch;
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}
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/**
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* @return float
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*/
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public function getPitch() : float{
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return $this->pitch;
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}
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_FIZZ, (int) ($this->pitch * 1000), $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class GhastShootSound extends LevelEventSound{
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class GhastShootSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_GHAST_SHOOT;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_GHAST_SHOOT, 0, $pos);
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}
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}
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@ -23,11 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class GhastSound extends LevelEventSound{
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class GhastSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_GHAST;
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_GHAST, 0, $pos);
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}
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}
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@ -23,11 +23,26 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class LaunchSound extends LevelEventSound{
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class LaunchSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_SHOOT;
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/** @var float */
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private $pitch;
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public function __construct(float $pitch = 0){
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$this->pitch = $pitch;
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}
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/**
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* @return float
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*/
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public function getPitch() : float{
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return $this->pitch;
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}
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_SHOOT, (int) ($this->pitch * 1000), $pos);
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}
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}
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@ -1,54 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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/**
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* @internal
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*/
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abstract class LevelEventSound implements Sound{
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/** @var float */
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protected $pitch = 0;
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public function __construct(float $pitch = 0){
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$this->pitch = $pitch * 1000;
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}
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abstract protected function getLevelEventId() : int;
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public function getPitch() : float{
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return $this->pitch / 1000;
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}
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public function setPitch(float $pitch) : void{
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$this->pitch = $pitch * 1000;
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}
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create($this->getLevelEventId(), (int) $this->pitch, $pos);
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}
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}
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class PaintingPlaceSound extends LevelEventSound{
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class PaintingPlaceSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE; //item frame and painting have the same sound
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public function encode(?Vector3 $pos){
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//item frame and painting have the same sound
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE, 0, $pos);
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}
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}
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@ -23,11 +23,26 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class PopSound extends LevelEventSound{
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class PopSound implements Sound{
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protected function getLevelEventId() : int{
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return LevelEventPacket::EVENT_SOUND_POP;
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/** @var float */
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private $pitch;
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public function __construct(float $pitch = 0){
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$this->pitch = $pitch;
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}
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/**
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* @return float
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*/
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public function getPitch() : float{
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return $this->pitch;
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}
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public function encode(?Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_SOUND_POP, (int) ($this->pitch * 1000), $pos);
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}
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}
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