Implement copper waxing, unwaxing and scraping, minus particles

there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API.
This commit is contained in:
Dylan K. Taylor 2022-07-10 01:00:13 +01:00
parent a22276e679
commit 14933a731b
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GPG Key ID: 8927471A91CAFD3D
3 changed files with 110 additions and 0 deletions

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@ -27,6 +27,14 @@ use pocketmine\data\runtime\RuntimeDataReader;
use pocketmine\data\runtime\RuntimeDataWriter;
use pocketmine\data\runtime\RuntimeEnumDeserializer;
use pocketmine\data\runtime\RuntimeEnumSerializer;
use pocketmine\item\Axe;
use pocketmine\item\Item;
use pocketmine\item\ItemTypeIds;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\sound\CopperWaxApplySound;
use pocketmine\world\sound\CopperWaxRemoveSound;
use pocketmine\world\sound\ItemUseOnBlockSound;
trait CopperTrait{
private CopperOxidation $oxidation;
@ -59,4 +67,38 @@ trait CopperTrait{
$this->waxed = $waxed;
return $this;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->waxed && $item->getTypeId() === ItemTypeIds::HONEYCOMB){
$this->waxed = true;
$this->position->getWorld()->setBlock($this->position, $this);
//TODO: orange particles are supposed to appear when applying wax
$this->position->getWorld()->addSound($this->position, new CopperWaxApplySound());
$item->pop();
return true;
}
if($item instanceof Axe){
if($this->waxed){
$this->waxed = false;
$this->position->getWorld()->setBlock($this->position, $this);
//TODO: white particles are supposed to appear when removing wax
$this->position->getWorld()->addSound($this->position, new CopperWaxRemoveSound());
$item->applyDamage(1);
return true;
}
$previousOxidation = $this->oxidation->getPrevious();
if($previousOxidation !== null){
$this->oxidation = $previousOxidation;
$this->position->getWorld()->setBlock($this->position, $this);
//TODO: turquoise particles are supposed to appear when removing oxidation
$this->position->getWorld()->addSound($this->position, new ItemUseOnBlockSound($this));
$item->applyDamage(1);
return true;
}
}
return false;
}
}

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@ -0,0 +1,34 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
final class CopperWaxApplySound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::COPPER_WAX_ON, $pos, false)];
}
}

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@ -0,0 +1,34 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
final class CopperWaxRemoveSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::COPPER_WAX_OFF, $pos, false)];
}
}