this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.
However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.
This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
this uses the same dodgy hack used by CraftingTransaction, which assumes that getResultsFor() does not care about the crafting inputs.
While this is currently OK, since none of the currently-implemented recipes care about inputs anyway, it will become a problem when we implement shulker box recipes, so this needs to be addressed.
However, it can't be addressed without BC breaks, so this will have to be dealt with in PM5.
closes#5715
this is usually because of an uncaught exception interacting with a try...finally block.
This will normally result in a crash anyway, and we don't want to obscure the real error.
While event handlers should not throw exceptions, we need to make sure the timings get stopped in the correct order, because the parent Event timer will be stopped due to using a finally block.
If this happens while the handler timing is still running, a second exception will occur, obscuring the real error.
on multi version servers, the same packet may have different IDs, or different packets might use the same ID. In these cases, we don't want the timings to get split up or erroneously reused.
This was first attempted in f64dc01bd1c14ff3f79bd6c18d0c337dbc0e87e0, but reverted, since I hadn't considered how to handle stripping state data from blocks.
This removes the abusable API RuntimeBlockStateRegistry::fromTypeId() and related methods. These were only used to allow ItemBlocks to magically start referencing other blocks if the blocks were overridden by a plugin, but this was never a well-supported use-case anyway.
Instead of relying on RuntimeBlockStateRegistry, we remember the state that the block had during its constructor, and use that to normalize the non-item properties for asItem().
closes#5609