Release 4.19.1

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Dylan K. Taylor 2023-04-14 16:47:43 +01:00
parent 692e1253c6
commit 5a29d07021
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2 changed files with 12 additions and 1 deletions

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@ -75,3 +75,14 @@ It works similarly to the `ChunkLoader` system, in that chunks will be ticked as
- The following API methods have been added:
- `public World->registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - registers a chunk to be ticked by the given `ChunkTicker`
- `public World->unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - unregisters a chunk from being ticked by the given `ChunkTicker`
# 4.19.1
Released 14th April 2023.
## Fixes
- Fixed inventory rollbacks when spreading items in ender chests.
- Fixed inventory rollbacks when shift-clicking to craft and the outputs would have been split across multiple inventory slots.
- Fixed incorrect spawn terrain generation for newly created worlds.
- Fixed `chunk-ticking.tick-radius` not disabling chunk ticking when set to `0`.
- Fixed chunks not being ticked if they previously left a player's simulation distance without leaving their view distance.
- Fixed height of collision boxes for Grass Path and Farmland blocks.

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@ -32,7 +32,7 @@ use function str_repeat;
final class VersionInfo{
public const NAME = "PocketMine-MP";
public const BASE_VERSION = "4.19.1";
public const IS_DEVELOPMENT_BUILD = true;
public const IS_DEVELOPMENT_BUILD = false;
public const BUILD_CHANNEL = "stable";
private function __construct(){