diff --git a/changelogs/4.19.md b/changelogs/4.19.md index 9befb4e0b..a64a4011c 100644 --- a/changelogs/4.19.md +++ b/changelogs/4.19.md @@ -75,3 +75,14 @@ It works similarly to the `ChunkLoader` system, in that chunks will be ticked as - The following API methods have been added: - `public World->registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - registers a chunk to be ticked by the given `ChunkTicker` - `public World->unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - unregisters a chunk from being ticked by the given `ChunkTicker` + +# 4.19.1 +Released 14th April 2023. + +## Fixes +- Fixed inventory rollbacks when spreading items in ender chests. +- Fixed inventory rollbacks when shift-clicking to craft and the outputs would have been split across multiple inventory slots. +- Fixed incorrect spawn terrain generation for newly created worlds. +- Fixed `chunk-ticking.tick-radius` not disabling chunk ticking when set to `0`. +- Fixed chunks not being ticked if they previously left a player's simulation distance without leaving their view distance. +- Fixed height of collision boxes for Grass Path and Farmland blocks. diff --git a/src/VersionInfo.php b/src/VersionInfo.php index 50ef8c377..bc50c984c 100644 --- a/src/VersionInfo.php +++ b/src/VersionInfo.php @@ -32,7 +32,7 @@ use function str_repeat; final class VersionInfo{ public const NAME = "PocketMine-MP"; public const BASE_VERSION = "4.19.1"; - public const IS_DEVELOPMENT_BUILD = true; + public const IS_DEVELOPMENT_BUILD = false; public const BUILD_CHANNEL = "stable"; private function __construct(){