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Merge remote-tracking branch 'origin/stable' into minor-next
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commit
eb4679fefd
@ -94,3 +94,18 @@ Released 14th April 2023.
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- Fixed player timings duplication leading to extremely large timings reports when timings runs for a long time with many players.
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- Packet timings are now indexed by class FQN instead of packet ID. This prevents erroneous timer reuse on packet ID reuse (e.g. multi version servers).
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- Fixed entity timings being shared by different classes with the same short name. This led to incorrect timings being reported for some entities when custom entities were used.
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# 4.19.3
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Released 21st April 2023.
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## General
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- Error IDs for `Packet processing error` disconnects are now split into 4-character chunks to make them easier to type (since they can't be copied from the disconnection screen of a client).
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## Fixes
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- Fixed entity-block intersections being checked twice per tick. Besides wasting CPU time, this may have caused unexpected behaviour during entity-block interactions with blocks like water or cacti.
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- Fixed performance issue in network inventory synchronization due item NBT being prepared twice.
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- Fixed `tools/simulate-chunk-selector.php` argument parsing being completely broken (weird behaviour of PHP `getopt()`).
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## Internals
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- `TimingsHandler->stopTiming()` now logs an error message if a subtimer wasn't stopped, rather than throwing an exception.
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- Due to interactions between `try...finally` and unexpected errors, throwing exceptions made it difficult for plugin developers to debug errors in their plugins, since it obscured the original error.
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@ -31,7 +31,7 @@ use function str_repeat;
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final class VersionInfo{
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public const NAME = "PocketMine-MP";
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public const BASE_VERSION = "4.19.3";
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public const BASE_VERSION = "4.19.4";
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public const IS_DEVELOPMENT_BUILD = true;
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public const BUILD_CHANNEL = "stable";
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@ -55,7 +55,7 @@ class CraftingManager{
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* @var FurnaceRecipeManager[]
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* @phpstan-var array<int, FurnaceRecipeManager>
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*/
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protected $furnaceRecipeManagers;
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protected $furnaceRecipeManagers = [];
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/**
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* @var PotionTypeRecipe[][]
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@ -102,7 +102,7 @@ class HandlerList{
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* @return RegisteredListener[]
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*/
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public function getListenersByPriority(int $priority) : array{
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return $this->handlerSlots[$priority];
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return $this->handlerSlots[$priority] ?? [];
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}
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public function getParent() : ?HandlerList{
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@ -40,7 +40,7 @@ final class InventoryManagerEntry{
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public array $itemStackInfos = [];
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/**
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* @var int[]
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* @var ItemStack[]
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* @phpstan-var array<int, ItemStack>
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*/
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public array $pendingSyncs = [];
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@ -328,6 +328,9 @@ class InGamePacketHandler extends PacketHandler{
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if(count($packet->trData->getActions()) > 50){
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throw new PacketHandlingException("Too many actions in inventory transaction");
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}
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if(count($packet->requestChangedSlots) > 10){
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throw new PacketHandlingException("Too many slot sync requests in inventory transaction");
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}
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$this->inventoryManager->setCurrentItemStackRequestId($packet->requestId);
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$this->inventoryManager->addRawPredictedSlotChanges($packet->trData->getActions());
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@ -347,6 +350,21 @@ class InGamePacketHandler extends PacketHandler{
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}
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$this->inventoryManager->syncMismatchedPredictedSlotChanges();
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//requestChangedSlots asks the server to always send out the contents of the specified slots, even if they
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//haven't changed. Handling these is necessary to ensure the client inventory stays in sync if the server
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//rejects the transaction. The most common example of this is equipping armor by right-click, which doesn't send
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//a legacy prediction action for the destination armor slot.
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foreach($packet->requestChangedSlots as $containerInfo){
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$windowId = ItemStackContainerIdTranslator::translate($containerInfo->getContainerId(), $this->inventoryManager->getCurrentWindowId());
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foreach($containerInfo->getChangedSlotIndexes() as $slot){
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$inventoryAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slot);
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if($inventoryAndSlot !== null){ //trigger the normal slot sync logic
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$this->inventoryManager->onSlotChange($inventoryAndSlot[0], $inventoryAndSlot[1]);
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}
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}
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}
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$this->inventoryManager->setCurrentItemStackRequestId(null);
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return $result;
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}
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@ -23,7 +23,6 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\inventory\CreativeInventory;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\transaction\action\CreateItemAction;
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@ -246,13 +245,11 @@ class ItemStackRequestExecutor{
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$this->specialTransaction = new CraftingTransaction($this->player, $craftingManager, [], $recipe, $repetitions);
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$currentWindow = $this->player->getCurrentWindow();
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if($currentWindow !== null && !($currentWindow instanceof CraftingGrid)){
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throw new ItemStackRequestProcessException("Player's current window is not a crafting grid");
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}
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$craftingGrid = $currentWindow ?? $this->player->getCraftingGrid();
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$craftingResults = $recipe->getResultsFor($craftingGrid);
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//TODO: Since the system assumes that crafting can only be done in the crafting grid, we have to give it a
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//crafting grid to make the API happy. No implementation of getResultsFor() actually uses the crafting grid
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//right now, so this will work, but this will become a problem in the future for things like shulker boxes and
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//custom crafting recipes.
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$craftingResults = $recipe->getResultsFor($this->player->getCraftingGrid());
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foreach($craftingResults as $k => $craftingResult){
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$craftingResult->setCount($craftingResult->getCount() * $repetitions);
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$this->craftingResults[$k] = $craftingResult;
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@ -174,12 +174,12 @@ class TimingsHandler{
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}
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$record = TimingsRecord::getCurrentRecord();
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if($record !== null){
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if($record->getTimerId() !== spl_object_id($this)){
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throw new \LogicException("Timer \"" . $record->getName() . "\" should have been stopped before stopping timer \"" . $this->name . "\"");
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}
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$timerId = spl_object_id($this);
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for(; $record !== null && $record->getTimerId() !== $timerId; $record = TimingsRecord::getCurrentRecord()){
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\GlobalLogger::get()->error("Timer \"" . $record->getName() . "\" should have been stopped before stopping timer \"" . $this->name . "\"");
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$record->stopTiming($now);
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}
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$record?->stopTiming($now);
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if($this->parent !== null){
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$this->parent->internalStopTiming($now);
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}
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