7245d15abe
PermissionParser: Throw more specific exceptions
2021-10-05 19:57:26 +01:00
13178a47a5
fuck you git
2021-10-05 19:11:10 +01:00
817ab88c70
Properly handle errors decoding network item NBT
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since the NBT is now decoded immediately now, any incorrect NBT will cause exceptions to be thrown that we weren't handling, causing server crashes.
2021-10-05 19:10:55 +01:00
fef8297907
GiveCommand: don't crash on bogus item NBT
2021-10-05 19:09:46 +01:00
dbeaf27cb7
Document that Item::setNamedTag() may cause NbtException to be thrown
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if the NBT is bogus for some reason
in PM3, these kinds of bugs wouldn't show up until/unless the item NBT was actually used, but on PM4, we decode it ahead of time, so the errors always show up immediately.
2021-10-05 19:09:22 +01:00
2db79cf58d
Fix build
2021-10-05 18:41:47 +01:00
7d06b76aaf
PluginManager: account for possible invalid format of API version
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we're seeing a lot of crashes because of this.
2021-10-05 18:36:00 +01:00
0ad663ff50
Merge remote-tracking branch 'origin/stable'
2021-10-05 01:17:59 +01:00
5b26abcb0e
NetworkSession: fixed code copy pasta
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these are not, in fact, equivalent.
2021-10-05 01:02:15 +01:00
f2d6059613
NetworkSession: Sync world spawn on world change
2021-10-04 22:51:31 +01:00
bb6ea8cbdc
Do not call PlayerLoginEvent during the Player constructor
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this closes a lot of loopholes in the login sequence that plugins were using to cause crashes.
2021-10-04 22:36:50 +01:00
356a49d225
NetworkSession: account for possibility of syncGameMode() being called before the player is ready to receive it
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close #4323
2021-10-04 22:13:42 +01:00
fb570970a8
Localize gamemode command errors
2021-10-02 21:22:54 +01:00
30e10c38b6
Localize /help
2021-10-02 20:59:36 +01:00
05dc675d5b
Replace commands.generic.notFound with a custom PM version
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this also fixes #4379 .
2021-10-02 20:42:59 +01:00
d63b9d1648
WorldManager: localize strings for world loading, generation and conversion
2021-10-02 20:33:32 +01:00
0108888450
Process: silence taskkill complaining that it can't commit suicide
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since taskkill is a subprocess of the server process, it gets included in taskkill's own attempted killing spree, but taskkill (wisely) won't kill itself.
2021-10-02 17:23:26 +01:00
dd0c2fed82
Process: add subprocess parameter to kill()
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fix CommandReader subprocess lingering on a crash and fucking up the console
2021-10-02 16:56:24 +01:00
54174eefa0
Make sure COMPOSER_AUTOLOADER_PATH is always declared
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Sacrifice dynamic composer autoloader path to do this, because we don't
need it anyway - it was a misconceived feature from the days when I used
the same workspace for PM3 and PM4 both.
2021-10-02 15:27:17 +01:00
f5266ec816
World: remove dead code leftover from 34f01a3ce3
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fixes #4486
2021-10-02 12:33:46 +01:00
f26f063164
UPnP: catch InternetException when attempting portforward
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we might fail to get the internal IP for some reason, which shouldn't crash the server.
2021-10-02 00:52:14 +01:00
81d5598e96
UPnP: Fixed server crash on failure to find UPnP device
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https://crash.pmmp.io/view/5241010
2021-10-01 23:27:58 +01:00
c7e9138994
PopulationTask: reduce code duplication
2021-10-01 23:18:56 +01:00
88f799da2c
more AssumptionFailedError hacks for PHPStan :(
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the code in this class is really horrible
2021-10-01 23:05:48 +01:00
8de30e8162
FastChunkSerializer no longer serializes light by default
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the core doesn't use this anywhere.
serializeWithoutLight() has been renamed to serializeTerrain() to more accurately describe what it does.
2021-10-01 22:57:22 +01:00
e6f6a036ef
LightPopulationTask: do not copy existing light arrays
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this task wipes out the light arrays and recalculates them from scratch, so it's pointless to copy any preexisting light arrays anyway.
2021-10-01 22:34:11 +01:00
5b818827db
Chunk: stop exposing SplFixedArray<SubChunk> to the API
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this fixes a large number of PHPStan errors, and also brings us a step closer to negative-build-height readiness.
2021-10-01 22:17:28 +01:00
42bf9578ce
Remove unused constants
2021-10-01 22:05:03 +01:00
349f37b15f
resource packs: manifest may also contain a list of dependencies
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... which we should be verifying the presence of, as the server.
2021-10-01 21:14:28 +01:00
afa3349c04
Acknowledge the presence of capabilities field in resource pack manifest
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closes #4485
2021-10-01 21:09:53 +01:00
d6dfcb11e8
BlockStateDeserializerR13: fixed some formatting issues
2021-09-30 17:32:06 +01:00
8a84f87879
Lever blockstate decoding
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all implemented blocks are now supported; about 37 remain which are not implemented.
2021-09-29 00:59:53 +01:00
57341d8a1b
Merge branch 'master' into r13-world-support
2021-09-29 00:22:11 +01:00
6a8280b1ba
Lever: add block property APIs
2021-09-29 00:20:57 +01:00
d417b1e2f5
Projectile: fixed move() not using the given parameters ( #4481 )
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it was using this->motion instead, which usually would be the same, but maybe not.
2021-09-28 21:03:03 +01:00
40cf66a730
Checking in work so far on a 1.13 blockstate deserializer (incomplete, but have at it).
2021-09-28 20:35:05 +01:00
c931c52617
AsyncTask: added newline
2021-09-27 13:53:30 +01:00
b3e8314b9f
PTHREADS_INHERIT_CONSTANTS is no longer needed for MainLogger to log exceptions
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cleaned paths are now referenced from Filesystem instead of namespace constants.
2021-09-26 21:41:24 +01:00
f138004913
PlayerDeathEvent: fixed property type variance issue PHPStan complains about
2021-09-26 21:20:42 +01:00
8e2d06a880
ChunkSerializer: support writing 0 bpb palettes on the wire
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these are now supported as of 1.17.30.
2021-09-25 01:17:32 +01:00
eb80515e99
Fixed incorrect parameter checking in BlockFactory::get() ( #4476 )
2021-09-24 15:47:11 +01:00
1cb540387c
4.0.0-BETA4 is next
2021-09-23 21:51:36 +01:00
9bc07a9cc0
Release 4.0.0-BETA3
2021-09-23 21:51:23 +01:00
d455188d03
3.23.2 is next
2021-09-22 01:00:50 +01:00
14fba36636
Release 3.23.1
2021-09-22 01:00:50 +01:00
817fec9e3d
EducationSettingsPacket: safeguard against purity issue reported by PHPStan
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while annoying, PHPStan is right to complain about this, because putBool() is impure, meaning that these fields could have been mutated in the call.
We know they didn't, but PHPStan doesn't, and we can't mark the method as pure because .. well .. it isn't.
2021-09-22 00:44:52 +01:00
ceeef7c729
3.23.1 is next
2021-09-22 00:29:24 +01:00
7f1b2a0ee5
Release 3.23.0
2021-09-22 00:29:24 +01:00
27324a3aeb
Protocol changes for 1.17.30
2021-09-22 00:26:39 +01:00
1ce388ca0b
Liquid: add getMinAdjacentSourcesToFormSource(), remove circular dependency between Liquid and Water
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this unpleasantly-named method allows controlling the source-forming behaviour of liquids by changing the required number of adjacent sources that must be present in order for a new source to form. This allows stuff like non-infinite water.
2021-09-19 15:59:16 +01:00