Commit Graph

14687 Commits

Author SHA1 Message Date
9835d75f65 Chunk: removed heighArray parameter from constructor
we don't pass this anywhere, and really it should be dynamically initialized anyway, just like light.
2021-10-25 20:13:50 +01:00
b8519d1af4 World: fixed every chunk having terrain saved at least once, even if unmodified
setPopulated() sets dirty flags on the chunk, causing the autosave sweep
to think they've been changed when they haven't. We now pass
terrainPopulated to the constructor to avoid this ambiguity recurring in
the future.
2021-10-25 19:53:47 +01:00
f6e53f826b Fixed Anvil/McRegion chunks getting autosaved on first time, even when unchanged
setGenerated/setPopulated and friends set hasChanged = true, which causes the world to autosave them the first time around, even though they weren't modified.
2021-10-25 19:52:44 +01:00
42ede30e77 ... 2021-10-23 23:57:28 +01:00
04aedc6494 Updated BedrockProtocol 2021-10-23 23:54:49 +01:00
701a71a4ee Sound::encode() position is no longer nullable
making this nullable was based on the invalid assumption that global sounds have no position, but it turns out they _do_ still use the position to make the sound come from the correct direction.
2021-10-23 02:01:26 +01:00
c77829f4ad Migrate packet creation to use ::create() methods in all but one case
MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
c773e43eda Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
a4b65d6a3f PlayerCreationEvent: verify that the class actually exists and is instantiable
this ensures that crashdumps blame the plugin instead of the core on bad classes, such as in this case: https://crash.pmmp.io/view/5331225
2021-10-21 20:37:45 +01:00
4f2bcb61d6 Fixed crashdump generation when crashing before PluginManager was created 2021-10-20 23:35:04 +01:00
e2275cc8ec PluginManager: Prevent infinite recursion in loadPlugins()
if a plugin calls loadPlugins(server->getPluginPath()) during its onLoad(), and it itself is in that plugin path, an infinite recursion will occur.
2021-10-20 23:10:18 +01:00
620874d902 PluginManager: Extract checkPluginLoadability() to a PluginLoadabilityChecker unit
this can be more easily unit-tested.
2021-10-20 22:31:56 +01:00
44508a138f Moved plugin extension requirement checks to PluginManager::checkPluginLoadability()
these don't really belong in PluginDescription.
2021-10-20 22:13:30 +01:00
aa408c9a97 Fixed 9646128d01 2021-10-20 21:54:57 +01:00
6d78a0b435 CS 2021-10-20 21:52:42 +01:00
76b4b23d98 PluginManager: remove loadPlugin()
loadPlugins() is now the preferred option, since it does all the proper checks.
In addition, the server now acknowledges that loading a single plugin may cause multiple plugins to be loaded, so returning only a single Plugin is not representative of what's actually happening.
2021-10-20 21:52:19 +01:00
03fcd844eb PluginManager::loadPlugins() now accepts files as well as directories
loadPlugins() is now a superior option to loadPlugin(), since it enforces dependency checks and also supports automatic loading of plugins when new loaders are installed.
2021-10-20 21:36:14 +01:00
a788954551 Fixed dependency handling across plugin loaders (#3971) 2021-10-20 20:22:00 +01:00
dc07ac33d3 protocol: fixed missing field of CraftRecipeAuto 2021-10-20 19:47:32 +01:00
80b402e529 ItemTranslator: throw the proper exceptions when failing to map network IDs 2021-10-20 14:01:39 +01:00
a3f8546ac4 4.0.0-BETA7 is next 2021-10-19 19:13:43 +01:00
46920818b5 Release 4.0.0-BETA6 2021-10-19 19:13:43 +01:00
9c5cec77b1 3.25.1 is next 2021-10-19 18:27:30 +01:00
f48b703533 Release 3.25.0 2021-10-19 18:27:26 +01:00
70636f6eb4 Protocol changes for 1.17.40 2021-10-19 18:00:34 +01:00
c70b80c273 ItemEntity: implement partial itemstack pickups in the dumbest way possible
Given the various limitations and flexibilities posed by EntityItemPickupEvent, I settled on this as the simplest way to deal with the problem.

- EntityItemPickupEvent may have its destination inventory changed, so we can't cache the result of getAddableItemQuantity() to use after the event.
- The item itself may have changed, so even if we thought we could add some items before the change, we might not be able to afterwards.

Considering the above facts, it's better to just give the whole itemstack to EntityItemPickupEvent, and let plugins use getAddableItemQuantity() on their own to decide if their chosen inventory can accommodate the item or not.
If it can't, then we'll just drop it on the ground.
This also fixes a potential issue where plugins changing the item to a custom one might end up with their items and the actual items both just vanishing if the target inventory was full.
closes #4499
2021-10-17 22:37:49 +01:00
8db5732b44 Drop respect/validation
it's not worth this turning into compatibility baggage just so that we can parse plugin_list.yml, especially when we have new ways to handle data parsing coming in the pipeline.
For something as small as plugin_list.yml, it's easier (and in this case better too) to just validate it manually (respect/validation was anyway too strict considering it's YAML we're dealing with).
2021-10-15 17:15:46 +01:00
0348236860 fucking CS again 2021-10-14 15:56:50 +01:00
8c07748100 RakLibInterface: print packet exception info as a block using Utils::printableExceptionInfo() 2021-10-14 15:55:08 +01:00
06e7338ff9 Move exception printing utilities from MainLogger to Utils
where they can be useful to other stuff apart from just the logger
2021-10-14 15:54:20 +01:00
bdbfa70558 Server: break some isolated stuff out of Server::__construct() 2021-10-14 15:44:18 +01:00
7a4af7a0bc SignalHandler: fix CS
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2021-10-14 15:14:27 +01:00
34b1392598 Cross-platform signal handler 2021-10-14 15:03:11 +01:00
321345fcc8 Sapling: simplify condition 2021-10-13 23:00:38 +01:00
0ac9f4fe61 BlockFactory: move SweetBerryBush to its proper place 2021-10-13 22:26:51 +01:00
8523f0fb0b CS fix 2021-10-13 20:31:24 +01:00
b570324288 LegacyStringToItemParser: rely exclusively on item_from_string_bc_map.json, do not interpret integers given as strings
fixes #4507
2021-10-13 20:29:18 +01:00
6284cd14c7 LegacyStringToItemParser: added getMappings() 2021-10-13 20:19:44 +01:00
ce8af4e3bc 4.0.0-BETA6 is next 2021-10-13 00:02:01 +01:00
b65e89b605 Release 4.0.0-BETA5 2021-10-13 00:01:56 +01:00
4bf6205a6c Merge commit '289553fa46fc26b03db73db23481a98d6ddb12a5' 2021-10-12 23:28:35 +01:00
b5699679ef Merge commit 'e38866c4ba90f8efd5630dbe674fd7ca15f586ff' 2021-10-12 23:23:27 +01:00
824a89edfe Merge commit 'e032b8fe208a053441c9fbd377209740008cddb8' 2021-10-12 23:12:17 +01:00
aefa0afd7c DefaultPermissions: Order registrations alphabetically 2021-10-12 22:17:46 +01:00
ec2699ffee DefaultPermissions: fix description of timings command permission 2021-10-12 22:16:20 +01:00
49c1e4c06e Implement fletching table (#4501) 2021-10-12 21:21:05 +01:00
9b94a4661b ItemTranslator: Use LegacyItemIdToStringMap instead of reading files directly 2021-10-11 22:17:40 +01:00
a5833327f0 Inventory: added getAddableItemQuantity()
this mostly reuses the code from canAddItem().
2021-10-11 21:46:27 +01:00
d73ea8efe4 FlatGeneratorOptions: Do not hardcode biome ID 2021-10-11 21:32:20 +01:00
01c0602043 Server: do not attempt to generate a new world if it already exists 2021-10-11 17:48:08 +01:00