Commit Graph

10206 Commits

Author SHA1 Message Date
ac12911561 move network entity IDs to network namespace
we're going to need a dedicated data package, because this stuff isn't just network-specific.
2019-07-19 15:33:30 +01:00
0ebd3e6ca2 fix /effect crash 2019-07-19 14:10:19 +01:00
5a5ce84ebc yucky fix for crash on invalid keychain 2019-07-19 14:01:21 +01:00
a4c7744188 [ci skip] changelog updates 2019-07-19 13:53:44 +01:00
c5ebc12f1a Merge remote-tracking branch 'origin/stable' 2019-07-19 13:45:53 +01:00
5e8c92b1da Fix test failure #3047 2019-07-19 13:42:03 +01:00
a8fa3ba434 Add test for whether item retains it's display properties after deserialization (#3047) 2019-07-19 13:06:07 +01:00
670bf2b9d1 doxygen: sort more things, for our sanity (#3045) 2019-07-19 10:52:32 +01:00
f5491346ce doxygen: set HIDE_IN_BODY_DOCS = yes (#3044)
fixes #3043
2019-07-19 10:34:41 +01:00
b5b4133c5d Item: fixed always-false null checks on getNamedTag() result 2019-07-18 19:45:59 +01:00
e22986f065 EffectCommand: Remove support for internal MCPE effect IDs 2019-07-18 19:30:20 +01:00
3632e07cdb EffectCommand: Remove internal ID from translated message 2019-07-18 19:29:43 +01:00
64948f38d0 Separate effect registry from base Effect class 2019-07-18 15:49:58 +01:00
728aa8aae7 RegistryTrait: Alias internal methods by default
it's always necessary to wrap these methods with the appropriate typehints.
2019-07-17 19:59:28 +01:00
1a1feefd3e Pull tier info out of TieredTool, create ToolTier enum 2019-07-17 18:06:49 +01:00
7954a81602 fixing finality and constructor visibility on some enums 2019-07-17 18:04:15 +01:00
73d3f9f7f7 Fix loadbefore sometimes not working (#3040)
loadbefore operates by injecting self into the target plugin's soft-dependencies. The problem is that these soft-dependency lists are overwritten if the target plugin's soft-dependencies are resolved after the loadbefore of the origin plugin.
2019-07-17 16:52:29 +01:00
ccf165b107 mark some assumed-immutable classes as final 2019-07-17 16:24:29 +01:00
6aba9fadfc Encapsulate Item enchantment handling parts within a trait for scope isolation
as a happy side effect, this makes the Item class smaller, makes the code easier to read, and also makes the code more easily testable.
2019-07-17 16:12:13 +01:00
af73c5f2b1 Make EnchantmentInstance immutable, remove enchantment clone from Item
it doesn't make sense to set the level of an existing enchantment instance because under the old API it would have no effect anyway (if it was returned from an itemstack) or you had access to the constructor (if applying a new enchantment). Allowing this to be mutable creates needless complexity and performance headaches.
2019-07-17 16:03:08 +01:00
fec8c75fd8 [ci skip] changelog: document more misc API changes 2019-07-17 15:55:28 +01:00
74572fde08 [ci skip] changelog: add some information about NBT handling changes 2019-07-17 15:52:52 +01:00
ad4ed1c95c [ci skip] expand changelog on item changes 2019-07-17 14:46:43 +01:00
382d97a178 Merge branch 'stable' 2019-07-17 13:58:43 +01:00
b57dcebb6f Living: tighten validity checks on health NBT, don't use generic getValue() (it could return anything) 2019-07-16 19:59:15 +01:00
711ea3185d update composer dependencies 2019-07-16 19:53:47 +01:00
ff21977461 Item: simplify equals()
getNamedTag() can't return null anymore.
2019-07-16 18:11:09 +01:00
49a6821195 fix @return hints on Item fluent methods 2019-07-16 18:06:21 +01:00
8f64d6b053 Don't mess with NBT when creating signed books 2019-07-16 17:59:39 +01:00
73a847123b WritableBookBase: Make setPages() fluent 2019-07-16 17:59:01 +01:00
3d0e47ba14 WritableBookBase: Don't expose page deque on the API
putting this stuff on the API creates a nightmare because DS structures are both mutable and by-reference, so they have to be manually copied everywhere.
2019-07-16 17:52:58 +01:00
27352486a0 Remove item NBT runtime usage, marginalize to serialize/deserialize
this is a more tame version of my initial attempt to firehose item NBT. It marginalizes the use of item NBT to the places where it's needed on interfaces, leaving the internals clean to operate on whatever they like.
2019-07-16 16:51:45 +01:00
d624c38ab1 Remove dead proxy functions Item::get(), Block::get() and Item::fromString()
with the introduction of the VanillaBlocks and VanillaItems API, it's expected that plugins will no longer need these methods.
2019-07-16 14:31:04 +01:00
52de5a6e49 Removed remaining usages of Item::get() 2019-07-16 14:27:32 +01:00
d874be99a6 PrimedTNT: fix explosion position, close #3037 2019-07-16 13:55:31 +01:00
1767cbe80d Player: Lower moved-too-fast warning and illegal-move warning to debug
many users have complained that this spams their consoles and they can't turn it off.
2019-07-16 13:51:38 +01:00
484f2f43c0 fixed merge error, close #3030 2019-07-14 19:29:16 +01:00
0ba3121c43 Merge branch 'stable' 2019-07-14 19:19:33 +01:00
64fbf5025a 3.9.2 is next 2019-07-14 19:10:29 +01:00
aaa01bb6f8 Release 3.9.1 3.9.1 2019-07-14 19:10:29 +01:00
50d71809e1 Entity: fixed onfire flag being set when setting fire ticks to zero, closes #3031 2019-07-14 19:03:06 +01:00
6839712394 added new PlayerActionPacket constant, silence debug noise every time a player clicks a block 2019-07-14 17:30:37 +01:00
9b5ae7ec75 regenerate LevelSoundEventPacket sound IDs 2019-07-14 17:28:29 +01:00
94eb64c2be 1.12: fix resource packs, closes #3023 2019-07-14 17:22:44 +01:00
3fae57508b update particle ids 2019-07-13 20:08:17 +01:00
f637f14e4a VanillaItems: fixing gold -> golden 2019-07-13 19:24:17 +01:00
1391e4826f ItemFactory: fix name consistency gold -> golden, close #3020 2019-07-13 19:21:00 +01:00
544bbf849d Merge branch 'stable' 2019-07-13 18:17:04 +01:00
a883c35fd0 clean up yesterday's mess 2019-07-13 18:15:14 +01:00
6a93eb8361 Merge branch 'stable' 2019-07-13 18:08:45 +01:00