ac12911561
move network entity IDs to network namespace
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we're going to need a dedicated data package, because this stuff isn't just network-specific.
2019-07-19 15:33:30 +01:00
0ebd3e6ca2
fix /effect crash
2019-07-19 14:10:19 +01:00
5a5ce84ebc
yucky fix for crash on invalid keychain
2019-07-19 14:01:21 +01:00
a4c7744188
[ci skip] changelog updates
2019-07-19 13:53:44 +01:00
c5ebc12f1a
Merge remote-tracking branch 'origin/stable'
2019-07-19 13:45:53 +01:00
5e8c92b1da
Fix test failure #3047
2019-07-19 13:42:03 +01:00
a8fa3ba434
Add test for whether item retains it's display properties after deserialization ( #3047 )
2019-07-19 13:06:07 +01:00
670bf2b9d1
doxygen: sort more things, for our sanity ( #3045 )
2019-07-19 10:52:32 +01:00
f5491346ce
doxygen: set HIDE_IN_BODY_DOCS = yes ( #3044 )
...
fixes #3043
2019-07-19 10:34:41 +01:00
b5b4133c5d
Item: fixed always-false null checks on getNamedTag() result
2019-07-18 19:45:59 +01:00
e22986f065
EffectCommand: Remove support for internal MCPE effect IDs
2019-07-18 19:30:20 +01:00
3632e07cdb
EffectCommand: Remove internal ID from translated message
2019-07-18 19:29:43 +01:00
64948f38d0
Separate effect registry from base Effect class
2019-07-18 15:49:58 +01:00
728aa8aae7
RegistryTrait: Alias internal methods by default
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it's always necessary to wrap these methods with the appropriate typehints.
2019-07-17 19:59:28 +01:00
1a1feefd3e
Pull tier info out of TieredTool, create ToolTier enum
2019-07-17 18:06:49 +01:00
7954a81602
fixing finality and constructor visibility on some enums
2019-07-17 18:04:15 +01:00
73d3f9f7f7
Fix loadbefore sometimes not working ( #3040 )
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loadbefore operates by injecting self into the target plugin's soft-dependencies. The problem is that these soft-dependency lists are overwritten if the target plugin's soft-dependencies are resolved after the loadbefore of the origin plugin.
2019-07-17 16:52:29 +01:00
ccf165b107
mark some assumed-immutable classes as final
2019-07-17 16:24:29 +01:00
6aba9fadfc
Encapsulate Item enchantment handling parts within a trait for scope isolation
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as a happy side effect, this makes the Item class smaller, makes the code easier to read, and also makes the code more easily testable.
2019-07-17 16:12:13 +01:00
af73c5f2b1
Make EnchantmentInstance immutable, remove enchantment clone from Item
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it doesn't make sense to set the level of an existing enchantment instance because under the old API it would have no effect anyway (if it was returned from an itemstack) or you had access to the constructor (if applying a new enchantment). Allowing this to be mutable creates needless complexity and performance headaches.
2019-07-17 16:03:08 +01:00
fec8c75fd8
[ci skip] changelog: document more misc API changes
2019-07-17 15:55:28 +01:00
74572fde08
[ci skip] changelog: add some information about NBT handling changes
2019-07-17 15:52:52 +01:00
ad4ed1c95c
[ci skip] expand changelog on item changes
2019-07-17 14:46:43 +01:00
382d97a178
Merge branch 'stable'
2019-07-17 13:58:43 +01:00
b57dcebb6f
Living: tighten validity checks on health NBT, don't use generic getValue() (it could return anything)
2019-07-16 19:59:15 +01:00
711ea3185d
update composer dependencies
2019-07-16 19:53:47 +01:00
ff21977461
Item: simplify equals()
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getNamedTag() can't return null anymore.
2019-07-16 18:11:09 +01:00
49a6821195
fix @return hints on Item fluent methods
2019-07-16 18:06:21 +01:00
8f64d6b053
Don't mess with NBT when creating signed books
2019-07-16 17:59:39 +01:00
73a847123b
WritableBookBase: Make setPages() fluent
2019-07-16 17:59:01 +01:00
3d0e47ba14
WritableBookBase: Don't expose page deque on the API
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putting this stuff on the API creates a nightmare because DS structures are both mutable and by-reference, so they have to be manually copied everywhere.
2019-07-16 17:52:58 +01:00
27352486a0
Remove item NBT runtime usage, marginalize to serialize/deserialize
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this is a more tame version of my initial attempt to firehose item NBT. It marginalizes the use of item NBT to the places where it's needed on interfaces, leaving the internals clean to operate on whatever they like.
2019-07-16 16:51:45 +01:00
d624c38ab1
Remove dead proxy functions Item::get(), Block::get() and Item::fromString()
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with the introduction of the VanillaBlocks and VanillaItems API, it's expected that plugins will no longer need these methods.
2019-07-16 14:31:04 +01:00
52de5a6e49
Removed remaining usages of Item::get()
2019-07-16 14:27:32 +01:00
d874be99a6
PrimedTNT: fix explosion position, close #3037
2019-07-16 13:55:31 +01:00
1767cbe80d
Player: Lower moved-too-fast warning and illegal-move warning to debug
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many users have complained that this spams their consoles and they can't turn it off.
2019-07-16 13:51:38 +01:00
484f2f43c0
fixed merge error, close #3030
2019-07-14 19:29:16 +01:00
0ba3121c43
Merge branch 'stable'
2019-07-14 19:19:33 +01:00
64fbf5025a
3.9.2 is next
2019-07-14 19:10:29 +01:00
aaa01bb6f8
Release 3.9.1
3.9.1
2019-07-14 19:10:29 +01:00
50d71809e1
Entity: fixed onfire flag being set when setting fire ticks to zero, closes #3031
2019-07-14 19:03:06 +01:00
6839712394
added new PlayerActionPacket constant, silence debug noise every time a player clicks a block
2019-07-14 17:30:37 +01:00
9b5ae7ec75
regenerate LevelSoundEventPacket sound IDs
2019-07-14 17:28:29 +01:00
94eb64c2be
1.12: fix resource packs, closes #3023
2019-07-14 17:22:44 +01:00
3fae57508b
update particle ids
2019-07-13 20:08:17 +01:00
f637f14e4a
VanillaItems: fixing gold -> golden
2019-07-13 19:24:17 +01:00
1391e4826f
ItemFactory: fix name consistency gold -> golden, close #3020
2019-07-13 19:21:00 +01:00
544bbf849d
Merge branch 'stable'
2019-07-13 18:17:04 +01:00
a883c35fd0
clean up yesterday's mess
2019-07-13 18:15:14 +01:00
6a93eb8361
Merge branch 'stable'
2019-07-13 18:08:45 +01:00