Dylan K. Taylor
561d8e7a39
Regenerated block/item id lists and refactored some names for consistency with MCPE
2017-08-04 12:17:24 +01:00
Dylan K. Taylor
b912b9173c
Changed how blocks are registered, add API to allow registering custom blocks
2017-08-03 16:46:48 +01:00
Dylan K. Taylor
ca3cf3e067
Fixed ordering of blocks list and duplicated RedstoneTorch registration
2017-08-03 15:27:46 +01:00
Dylan K. Taylor
17be06a56d
Rough implementation of double plants, fixes #882
2017-07-31 08:14:01 +01:00
Dylan K. Taylor
caff686827
Fixed grass growth and death, close #436
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way too fast to grow back though :S
2017-07-31 08:00:03 +01:00
Dylan K. Taylor
210bdc2436
Fixed liquid CPU leaks and some flow issues
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Liquid still needs a total rewrite, but at least it won't constantly waste CPU anymore.
2017-07-31 07:24:22 +01:00
Dylan K. Taylor
8957dbf08e
Use occupied bitflag and added distance check for beds
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must be < 2 blocks from either half of the bed
2017-07-30 20:02:48 +01:00
Dylan K. Taylor
2d626d1d90
Improved Beds, fixed bed tiles not getting removed for other halves
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relates to #880
2017-07-30 19:57:10 +01:00
Dylan K. Taylor
253db40a11
Fixed bed placement with head over a transparent block
2017-07-30 19:50:47 +01:00
Dylan K. Taylor
1f4e6535bb
Added Bed tile and support for coloured beds
2017-07-30 19:34:06 +01:00
Dylan K. Taylor
6ae24c5c19
Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
2017-07-30 18:14:43 +01:00
Dylan K. Taylor
036663e0b5
Made rails less weird
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Not up to the task of implementing rail connectivity today, some other time
2017-07-30 18:02:24 +01:00
Dylan K. Taylor
344500785c
Fixed wrong drops for Bookshelf
2017-07-30 17:58:34 +01:00
Dylan K. Taylor
a95d173989
Fixed a couple of repeated Level->getBlock() calls in Liquid
2017-07-30 17:57:40 +01:00
Dylan K. Taylor
b6fe231bc1
Added melting for ice and snow layers
2017-07-30 17:27:28 +01:00
Dylan K. Taylor
3bd94c9da7
Heads do not drop when the supporting block is removed
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https://github.com/PocketMine/PocketMine-MP/pull/4087 didn't get reviewed properly, or at all 🤦
2017-07-30 17:26:55 +01:00
Dylan K. Taylor
2e5e016b87
Remove redundant TODO from CraftingTable
2017-07-30 17:26:06 +01:00
Dylan K. Taylor
822c048af0
Fixed wrong docs in Block
2017-07-30 17:24:59 +01:00
Dylan K. Taylor
6e4b8ba677
Removed some useless code
2017-07-30 17:24:33 +01:00
Dylan K. Taylor
a5a8732800
Removed redundant overriden method from Furnace
2017-07-30 17:24:02 +01:00
Dylan K. Taylor
21887b283f
Removed some copy-pasted code, fix leaves2 drops
2017-07-30 17:22:28 +01:00
Dylan K. Taylor
3e8825f826
Fix bad documentation in Block
2017-07-15 12:48:41 +01:00
Dylan K. Taylor
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
Dylan K. Taylor
f2467d3dbc
Workaround for grass-path/farmland anti-flight issue, close #1170
2017-07-11 10:37:01 +01:00
Dylan K. Taylor
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
Dylan K. Taylor
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
Dylan K. Taylor
846be84324
Fixed all file headers
2017-06-16 16:18:16 +01:00
Dylan K. Taylor
8fc38c36f9
Fixed some derp Vector3 aliases
2017-06-16 13:48:53 +01:00
Dylan K. Taylor
1bf18ba8d2
Fixed messed-up header in ItemFrame
2017-06-14 18:46:35 +01:00
Dylan K. Taylor
d358e13868
Strict type all the things and fix lots of assorted bugs exposed by strict types ( #993 )
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Strict type all the things
2017-06-08 11:21:51 +01:00
Dylan K. Taylor
1f630e57f2
Fixed vine block update crashes, close #1032
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The meta->side array was the wrong way round (keys & values inverted).
2017-06-08 09:32:38 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
b7b7bcee4f
Fixed some weak comparisons
2017-06-05 21:07:35 +01:00
Dylan K. Taylor
61d354a4ea
Block constructor mass-replace to fix #963 and related issues
2017-06-05 10:02:27 +01:00
Dylan K. Taylor
6686bd4442
Quick fix for melons and pumpkins, close #965
2017-06-04 16:57:51 +01:00
Dylan K. Taylor
49eb0eb050
Fixed falling sand glitching on landing, minor logic improvements
2017-05-04 17:48:39 +01:00
Dylan K. Taylor
13fd8b681e
Added some sounds, fixed DestroyBlockParticle wrong particles for blocks with different meta values
2017-05-04 16:50:13 +01:00
Dylan K. Taylor
6828ce66b6
Fixed farmland appearing black on clients (farmland is transparent in PE)
2017-04-18 19:40:54 +01:00
Dylan K. Taylor
dab73d8950
Implemented sky light generation-time population and updating, obsolete and close #160
2017-04-18 13:05:01 +01:00
Dylan K. Taylor
b55929b382
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-15 10:30:02 +01:00
Dylan K. Taylor
66924729ff
Fixed climbing blocks such as ladders and vines
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Seems we can now climb ANY block if the climbing flag is true, and nothing if false. This commit adds local block checks to see if a climbable block exists at the entity's feet and if so, sets the flag.
2017-04-14 19:02:53 +01:00
Dylan K. Taylor
f12a6eed29
Fixed vine block placement
2017-04-14 18:25:50 +01:00
Dylan K. Taylor
f2159c5948
Fixed unlit furnaces glowing in the dark, close #508
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Whether Furnace extending BurningFurnace actually makes logical sense is a different question, but that cna be resolved any other time.
2017-04-14 15:30:37 +01:00
Dylan K. Taylor
f3ab45e7d5
Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang
2017-04-14 13:00:43 +01:00
Dylan K. Taylor
630f0fab7f
Fixed block update recursion issues ( #464 )
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* Schedule all neighbour block updates to execute at the end of the tick, fixed recursion crash, close #251
* doTickPending timings now include neighbour block update times, refactored some var names
2017-04-01 20:18:56 +01:00
Dylan K. Taylor
5926bab323
Block light bug fixes ( #454 )
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* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375 , probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980887e9680d62bbcb65f8537bb063f2c.
* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00
Dylan K. Taylor
f98a964cdc
Fixed and silenced some inspections
2017-02-23 15:17:28 +00:00
Dylan K. Taylor
4ae18526d1
Fix fence gates opening in opposite direction to expected
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This still occasionally occurs due to a bug that seems to exist with
entity rotation calculations. May happen at 45° 135° 225° and 315°
2017-02-22 09:46:54 +00:00
Dylan K. Taylor
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
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- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
Dylan K. Taylor
0a8826b21f
Fixed anti-fly triggered when walking on unknown blocks
2017-02-21 13:43:00 +00:00