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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 08:17:34 +00:00
Fixed block update recursion issues (#464)
* Schedule all neighbour block updates to execute at the end of the tick, fixed recursion crash, close #251 * doTickPending timings now include neighbour block update times, refactored some var names
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@ -64,7 +64,7 @@ class Lava extends Liquid{
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$ret = $this->getLevel()->setBlock($this, $this, true, false);
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$this->getLevel()->scheduleUpdate($this, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
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return $ret;
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}
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@ -189,7 +189,7 @@ abstract class Liquid extends Transparent{
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$this->checkForHarden();
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$this->getLevel()->scheduleUpdate($this, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
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}elseif($type === Level::BLOCK_UPDATE_SCHEDULED){
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if($this->temporalVector === null){
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$this->temporalVector = new Vector3(0, 0, 0);
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@ -242,7 +242,7 @@ abstract class Liquid extends Transparent{
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$this->getLevel()->setBlock($this, new Air(), true);
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}else{
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$this->getLevel()->setBlock($this, Block::get($this->id, $decay), true);
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$this->getLevel()->scheduleUpdate($this, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
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}
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}elseif($flag){
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//$this->getLevel()->scheduleUpdate($this, $this->tickRate());
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@ -262,10 +262,10 @@ abstract class Liquid extends Transparent{
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if($decay >= 8){
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$this->getLevel()->setBlock($bottomBlock, Block::get($this->id, $decay), true);
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$this->getLevel()->scheduleUpdate($bottomBlock, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($bottomBlock, $this->tickRate());
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}else{
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$this->getLevel()->setBlock($bottomBlock, Block::get($this->id, $decay + 8), true);
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$this->getLevel()->scheduleUpdate($bottomBlock, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($bottomBlock, $this->tickRate());
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}
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}elseif($decay >= 0 and ($decay === 0 or !$bottomBlock->canBeFlowedInto())){
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$flags = $this->getOptimalFlowDirections();
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@ -310,7 +310,7 @@ abstract class Liquid extends Transparent{
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}
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$this->getLevel()->setBlock($block, Block::get($this->getId(), $newFlowDecay), true);
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$this->getLevel()->scheduleUpdate($block, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($block, $this->tickRate());
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}
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}
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@ -48,7 +48,7 @@ class Water extends Liquid{
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$ret = $this->getLevel()->setBlock($this, $this, true, false);
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$this->getLevel()->scheduleUpdate($this, $this->tickRate());
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$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
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return $ret;
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}
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@ -193,8 +193,11 @@ class Level implements ChunkManager, Metadatable{
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private $changedBlocks = [];
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/** @var ReversePriorityQueue */
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private $updateQueue;
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private $updateQueueIndex = [];
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private $scheduledBlockUpdateQueue;
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private $scheduledBlockUpdateQueueIndex = [];
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/** @var \SplQueue */
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private $neighbourBlockUpdateQueue = [];
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/** @var Player[][] */
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private $chunkSendQueue = [];
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@ -336,8 +339,11 @@ class Level implements ChunkManager, Metadatable{
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$this->generator = Generator::getGenerator($this->provider->getGenerator());
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$this->folderName = $name;
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$this->updateQueue = new ReversePriorityQueue();
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$this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH);
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$this->scheduledBlockUpdateQueue = new ReversePriorityQueue();
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$this->scheduledBlockUpdateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH);
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$this->neighbourBlockUpdateQueue = new \SplQueue();
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$this->time = (int) $this->provider->getTime();
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$this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4)));
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@ -660,11 +666,24 @@ class Level implements ChunkManager, Metadatable{
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//Do block updates
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$this->timings->doTickPending->startTiming();
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while($this->updateQueue->count() > 0 and $this->updateQueue->current()["priority"] <= $currentTick){
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$block = $this->getBlock($this->updateQueue->extract()["data"]);
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unset($this->updateQueueIndex[Level::blockHash($block->x, $block->y, $block->z)]);
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//Delayed updates
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while($this->scheduledBlockUpdateQueue->count() > 0 and $this->scheduledBlockUpdateQueue->current()["priority"] <= $currentTick){
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$block = $this->getBlock($this->scheduledBlockUpdateQueue->extract()["data"]);
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unset($this->scheduledBlockUpdateQueueIndex[Level::blockHash($block->x, $block->y, $block->z)]);
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$block->onUpdate(self::BLOCK_UPDATE_SCHEDULED);
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}
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//Normal updates
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while($this->neighbourBlockUpdateQueue->count() > 0){
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$index = $this->neighbourBlockUpdateQueue->dequeue();
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Level::getBlockXYZ($index, $x, $y, $z);
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$this->server->getPluginManager()->callEvent($ev = new BlockUpdateEvent($this->getBlock($this->temporalVector->setComponents($x, $y, $z))));
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if(!$ev->isCancelled()){
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$ev->getBlock()->onUpdate(self::BLOCK_UPDATE_NORMAL);
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}
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}
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$this->timings->doTickPending->stopTiming();
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$this->timings->entityTick->startTiming();
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@ -1044,15 +1063,45 @@ class Level implements ChunkManager, Metadatable{
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}
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/**
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* @deprecated This method will be removed in the future due to misleading/ambiguous name. Use {@link Level#scheduleDelayedBlockUpdate} instead.
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*
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* @param Vector3 $pos
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* @param int $delay
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*/
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public function scheduleUpdate(Vector3 $pos, int $delay){
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if(isset($this->updateQueueIndex[$index = Level::blockHash($pos->x, $pos->y, $pos->z)]) and $this->updateQueueIndex[$index] <= $delay){
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$this->scheduleDelayedBlockUpdate($pos, $delay);
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}
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/**
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* Schedules a block update to be executed after the specified number of ticks.
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* Blocks will be updated with the scheduled update type.
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*
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* @param Vector3 $pos
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* @param int $delay
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*/
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public function scheduleDelayedBlockUpdate(Vector3 $pos, int $delay){
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if(isset($this->scheduledBlockUpdateQueueIndex[$index = Level::blockHash($pos->x, $pos->y, $pos->z)]) and $this->scheduledBlockUpdateQueueIndex[$index] <= $delay){
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return;
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}
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$this->updateQueueIndex[$index] = $delay;
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$this->updateQueue->insert(new Vector3((int) $pos->x, (int) $pos->y, (int) $pos->z), (int) $delay + $this->server->getTick());
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$this->scheduledBlockUpdateQueueIndex[$index] = $delay;
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$this->scheduledBlockUpdateQueue->insert(new Vector3((int) $pos->x, (int) $pos->y, (int) $pos->z), (int) $delay + $this->server->getTick());
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}
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/**
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* Schedules the blocks around the specified position to be updated at the end of this tick.
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* Blocks will be updated with the normal update type.
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*
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* @param Vector3 $pos
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*/
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public function scheduleNeighbourBlockUpdates(Vector3 $pos){
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$pos = $pos->floor();
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$this->neighbourBlockUpdateQueue->enqueue(Level::blockHash($pos->x + 1, $pos->y, $pos->z));
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$this->neighbourBlockUpdateQueue->enqueue(Level::blockHash($pos->x - 1, $pos->y, $pos->z));
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$this->neighbourBlockUpdateQueue->enqueue(Level::blockHash($pos->x, $pos->y + 1, $pos->z));
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$this->neighbourBlockUpdateQueue->enqueue(Level::blockHash($pos->x, $pos->y - 1, $pos->z));
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$this->neighbourBlockUpdateQueue->enqueue(Level::blockHash($pos->x, $pos->y, $pos->z + 1));
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$this->neighbourBlockUpdateQueue->enqueue(Level::blockHash($pos->x, $pos->y, $pos->z - 1));
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}
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/**
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@ -1466,9 +1515,8 @@ class Level implements ChunkManager, Metadatable{
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$entity->scheduleUpdate();
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}
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$ev->getBlock()->onUpdate(self::BLOCK_UPDATE_NORMAL);
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$this->scheduleNeighbourBlockUpdates($pos);
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}
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$this->updateAround($pos);
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}
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$this->timings->setBlock->stopTiming();
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