Dylan K. Taylor
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
Dylan K. Taylor
be7b057fa5
Improved metadata sending and made it less spammy
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Add changed properties to a list to send in a group on tick in a single packet
2017-06-17 20:00:45 +01:00
Dylan K. Taylor
e3b3f60c66
Fixed item stack count and effect amplifier overflows, close #1072
2017-06-17 12:22:38 +01:00
Dylan K. Taylor
890f72dbf2
Type-hinted NBT tag constructors, made getValue() and setValue() more strict, fix dozens of assorted related bugs
2017-06-08 19:17:52 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
b7b7bcee4f
Fixed some weak comparisons
2017-06-05 21:07:35 +01:00
Dylan K. Taylor
54453d0b0a
Refactored entity IDs in packets for consistency and to clarify on types
2017-06-05 15:41:27 +01:00
Dylan K. Taylor
63358a8065
Merge branch 'master' into mcpe-1.1
2017-05-30 09:45:20 +01:00
Dylan K. Taylor
4c764072b2
Check the entity is actually inside a block before trying to shove it out, fix #271
2017-05-26 17:15:25 +01:00
Dylan K. Taylor
af06d78725
Merge changes from master
2017-05-24 09:54:11 +01:00
Dylan K. Taylor
4e381ab033
Added DATA_COLOR alias
2017-05-21 14:40:49 +01:00
Dylan K. Taylor
046f17c9e2
Merge branch 'master' into mcpe-1.1
2017-05-08 17:43:09 +01:00
Dylan K. Taylor
4ccd955647
Fixed possible memory leak with projectiles, use owner/target metadata
2017-05-07 16:50:32 +01:00
Dylan K. Taylor
adbb53929e
Fixed scaling issues with height and width on the client, close #819
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Seems these metadata fields are actually the _base_ height/width. Setting the scale will cause the client to calculate bounding boxes with the scale already taken into account. This caused the scale to be applied twice on the client.
2017-05-05 16:51:15 +01:00
smarticles101
8a7259aa73
Merge #826 : use getEffectLevel() instead of getAmplifier() + 1
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Closes #412
2017-05-05 19:01:04 +08:00
Dylan K. Taylor
c4f461f65d
Fixed fall damage in 1 block of water, close #470
2017-05-05 10:41:44 +01:00
Dylan K. Taylor
c537cea87e
Resolved issues with incorrect item and TNT position offsets, close #848
2017-05-04 13:52:10 +01:00
Dylan K. Taylor
4d897b824b
Added more metadata properties, fixed some wrong values, fixed too many oxygen bubbles
2017-04-26 19:48:31 +01:00
Dylan K. Taylor
caf4937222
Fixed arrow flight and spawning bugs, fixed critical trail, close #420
2017-04-26 18:55:48 +01:00
Dylan K. Taylor
ffcada88f3
New data flags
2017-04-25 16:27:29 +01:00
Dylan K. Taylor
1be4bd67e4
Fixed assert failure when player join in un-generated areas of the world
2017-04-24 10:32:50 +01:00
Dylan K. Taylor
179210aa27
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-21 22:50:14 +01:00
Dylan K. Taylor
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
Dylan K. Taylor
e7406ba096
Fixed squid health attribute errors
2017-04-21 14:42:19 +01:00
Dylan K. Taylor
3f1790bcb8
Found some missing data flags and proper fix for ladders
2017-04-20 19:42:00 +01:00
Dylan K. Taylor
a0ba8f0098
Added some new metadata, fixed others, fixed TNT (again)
2017-04-20 17:52:24 +01:00
Dylan K. Taylor
feb538900b
Added a couple of entity metadata properties
2017-04-20 16:05:46 +01:00
Dylan K. Taylor
5e6a0e7ba0
More metadata changes, fixed TNT
2017-04-16 22:03:52 +01:00
Dylan K. Taylor
d7378fe6f4
Some new metadata properties
2017-04-14 19:56:23 +01:00
Dylan K. Taylor
66924729ff
Fixed climbing blocks such as ladders and vines
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Seems we can now climb ANY block if the climbing flag is true, and nothing if false. This commit adds local block checks to see if a climbable block exists at the entity's feet and if so, sets the flag.
2017-04-14 19:02:53 +01:00
Dylan K. Taylor
f3ab45e7d5
Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang
2017-04-14 13:00:43 +01:00
Sandertv
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
Dylan K. Taylor
202bac28fc
Merge master into api3/network
2017-04-01 19:37:15 +01:00
Dylan K. Taylor
9c25ec3afd
Some protocol changes for 1.1.0.0
2017-04-01 19:20:30 +01:00
Dylan K. Taylor
69ac80518c
some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
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I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00
Dylan K. Taylor
cb059ea713
fix some PhpStorm inspections
2017-03-30 12:10:59 +01:00
Dylan K. Taylor
afb2e0c51f
fixed setting entity scale doesn't resize bounding box, close #484
2017-03-30 09:34:52 +01:00
Dylan K. Taylor
52f2596dc5
Merge branch 'master' into api3/network
2017-03-28 12:27:40 +01:00
Dylan K. Taylor
2079e2fd88
Fixed entity visibility Player object memory leak, close #416
2017-03-28 12:26:02 +01:00
Dylan K. Taylor
940b20c191
Implemented Absorption effect
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This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
2017-03-21 13:23:57 +00:00
Dylan K. Taylor
2d927db264
Implemented Instant Health and Instant Damage effects
2017-03-21 11:38:08 +00:00
Dylan K. Taylor
a5a51fb9c5
Merge branch 'master' into api3/network_mcpe-1.0.5
2017-03-21 10:47:41 +00:00
Dylan K. Taylor
b7a3230f73
Fixed botched effect override condition for equivalent amplifiers
2017-03-20 18:56:54 +00:00
Dylan K. Taylor
ab1150382a
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-18 16:30:06 +00:00
Dylan K. Taylor
8114ceaf68
Merge branch 'master' into api3/network
2017-03-18 16:29:38 +00:00
Dylan K. Taylor
92193fd27b
Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM ( #418 )
2017-03-13 10:30:31 +00:00
Dylan K. Taylor
955dc38be4
Fixed botch-job implementation of Health Boost, will now actually work and not crash the server
2017-03-12 20:06:39 +00:00
Dylan K. Taylor
6c5dbd7359
Merge branch 'master' into api3/network
2017-03-12 12:22:11 +00:00
Dylan K. Taylor
4f27bce5b3
Destroy NBT references when closing entities, alleviates memory issues on leaked Player objects
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This does NOT FIX THE ACTUAL ISSUES, only eliminates some of the symptoms.
2017-03-12 10:53:27 +00:00
Dylan K. Taylor
c925845173
Added forceSend for attribute value setting, fixed slowness >= 7 removed client-side when sprinting
2017-03-09 21:33:55 +00:00