1955 lines
49 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
/**
* All the entity classes
*/
namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\block\Water;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityDespawnEvent;
use pocketmine\event\entity\EntityLevelChangeEvent;
use pocketmine\event\entity\EntityMotionEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\entity\EntitySpawnEvent;
use pocketmine\event\entity\EntityTeleportEvent;
use pocketmine\event\Timings;
use pocketmine\level\format\Chunk;
use pocketmine\level\Level;
use pocketmine\level\Location;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Math;
use pocketmine\math\Vector2;
use pocketmine\math\Vector3;
use pocketmine\metadata\Metadatable;
use pocketmine\metadata\MetadataValue;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
use pocketmine\Server;
use pocketmine\utils\Binary;
abstract class Entity extends Location implements Metadatable{
const NETWORK_ID = -1;
const DATA_TYPE_BYTE = 0;
const DATA_TYPE_SHORT = 1;
const DATA_TYPE_INT = 2;
const DATA_TYPE_FLOAT = 3;
const DATA_TYPE_STRING = 4;
const DATA_TYPE_SLOT = 5;
const DATA_TYPE_POS = 6;
const DATA_TYPE_LONG = 7;
const DATA_TYPE_VECTOR3F = 8;
const DATA_FLAGS = 0;
const DATA_HEALTH = 1; //int (minecart/boat)
const DATA_VARIANT = 2; //int
const DATA_COLOR = 3, DATA_COLOUR = 3; //byte
const DATA_NAMETAG = 4; //string
const DATA_OWNER_EID = 5; //long
const DATA_TARGET_EID = 6; //long
const DATA_AIR = 7; //short
const DATA_POTION_COLOR = 8; //int (ARGB!)
const DATA_POTION_AMBIENT = 9; //byte
/* 10 (byte) */
const DATA_HURT_TIME = 11; //int (minecart/boat)
const DATA_HURT_DIRECTION = 12; //int (minecart/boat)
const DATA_PADDLE_TIME_LEFT = 13; //float
const DATA_PADDLE_TIME_RIGHT = 14; //float
const DATA_EXPERIENCE_VALUE = 15; //int (xp orb)
const DATA_MINECART_DISPLAY_BLOCK = 16; //int (id | (data << 16))
const DATA_MINECART_DISPLAY_OFFSET = 17; //int
const DATA_MINECART_HAS_DISPLAY = 18; //byte (must be 1 for minecart to show block inside)
//TODO: add more properties
const DATA_ENDERMAN_HELD_ITEM_ID = 23; //short
const DATA_ENDERMAN_HELD_ITEM_DAMAGE = 24; //short
const DATA_ENTITY_AGE = 25; //short
/* 27 (byte) player-specific flags
* 28 (int) player "index"?
* 29 (block coords) bed position */
const DATA_FIREBALL_POWER_X = 30; //float
const DATA_FIREBALL_POWER_Y = 31;
const DATA_FIREBALL_POWER_Z = 32;
/* 33 (unknown)
* 34 (float) fishing bobber
* 35 (float) fishing bobber
* 36 (float) fishing bobber */
const DATA_POTION_AUX_VALUE = 37; //short
const DATA_LEAD_HOLDER_EID = 38; //long
const DATA_SCALE = 39; //float
const DATA_INTERACTIVE_TAG = 40; //string (button text)
const DATA_NPC_SKIN_ID = 41; //string
const DATA_URL_TAG = 42; //string
const DATA_MAX_AIR = 43; //short
const DATA_MARK_VARIANT = 44; //int
/* 45 (byte) container stuff
* 46 (int) container stuff
* 47 (int) container stuff */
const DATA_BLOCK_TARGET = 48; //block coords (ender crystal)
const DATA_WITHER_INVULNERABLE_TICKS = 49; //int
const DATA_WITHER_TARGET_1 = 50; //long
const DATA_WITHER_TARGET_2 = 51; //long
const DATA_WITHER_TARGET_3 = 52; //long
/* 53 (short) */
const DATA_BOUNDING_BOX_WIDTH = 54; //float
const DATA_BOUNDING_BOX_HEIGHT = 55; //float
const DATA_FUSE_LENGTH = 56; //int
const DATA_RIDER_SEAT_POSITION = 57; //vector3f
const DATA_RIDER_ROTATION_LOCKED = 58; //byte
const DATA_RIDER_MAX_ROTATION = 59; //float
const DATA_RIDER_MIN_ROTATION = 60; //float
const DATA_AREA_EFFECT_CLOUD_RADIUS = 61; //float
const DATA_AREA_EFFECT_CLOUD_WAITING = 62; //int
const DATA_AREA_EFFECT_CLOUD_PARTICLE_ID = 63; //int
/* 64 (int) shulker-related */
const DATA_SHULKER_ATTACH_FACE = 65; //byte
/* 66 (short) shulker-related */
const DATA_SHULKER_ATTACH_POS = 67; //block coords
const DATA_TRADING_PLAYER_EID = 68; //long
/* 70 (byte) command-block */
const DATA_COMMAND_BLOCK_COMMAND = 71; //string
const DATA_COMMAND_BLOCK_LAST_OUTPUT = 72; //string
const DATA_COMMAND_BLOCK_TRACK_OUTPUT = 73; //byte
const DATA_CONTROLLING_RIDER_SEAT_NUMBER = 74; //byte
const DATA_STRENGTH = 75; //int
const DATA_MAX_STRENGTH = 76; //int
/* 77 (int)
* 78 (int) */
const DATA_FLAG_ONFIRE = 0;
const DATA_FLAG_SNEAKING = 1;
const DATA_FLAG_RIDING = 2;
const DATA_FLAG_SPRINTING = 3;
const DATA_FLAG_ACTION = 4;
const DATA_FLAG_INVISIBLE = 5;
const DATA_FLAG_TEMPTED = 6;
const DATA_FLAG_INLOVE = 7;
const DATA_FLAG_SADDLED = 8;
const DATA_FLAG_POWERED = 9;
const DATA_FLAG_IGNITED = 10;
const DATA_FLAG_BABY = 11;
const DATA_FLAG_CONVERTING = 12;
const DATA_FLAG_CRITICAL = 13;
const DATA_FLAG_CAN_SHOW_NAMETAG = 14;
const DATA_FLAG_ALWAYS_SHOW_NAMETAG = 15;
const DATA_FLAG_IMMOBILE = 16, DATA_FLAG_NO_AI = 16;
const DATA_FLAG_SILENT = 17;
const DATA_FLAG_WALLCLIMBING = 18;
const DATA_FLAG_CAN_CLIMB = 19;
const DATA_FLAG_SWIMMER = 20;
const DATA_FLAG_CAN_FLY = 21;
const DATA_FLAG_RESTING = 22;
const DATA_FLAG_SITTING = 23;
const DATA_FLAG_ANGRY = 24;
const DATA_FLAG_INTERESTED = 25;
const DATA_FLAG_CHARGED = 26;
const DATA_FLAG_TAMED = 27;
const DATA_FLAG_LEASHED = 28;
const DATA_FLAG_SHEARED = 29;
const DATA_FLAG_GLIDING = 30;
const DATA_FLAG_ELDER = 31;
const DATA_FLAG_MOVING = 32;
const DATA_FLAG_BREATHING = 33;
const DATA_FLAG_CHESTED = 34;
const DATA_FLAG_STACKABLE = 35;
const DATA_FLAG_SHOWBASE = 36;
const DATA_FLAG_REARING = 37;
const DATA_FLAG_VIBRATING = 38;
const DATA_FLAG_IDLING = 39;
const DATA_FLAG_EVOKER_SPELL = 40;
const DATA_FLAG_CHARGE_ATTACK = 41;
const DATA_FLAG_LINGER = 45;
public static $entityCount = 1;
/** @var Entity[] */
private static $knownEntities = [];
private static $shortNames = [];
public static function init(){
Entity::registerEntity(Arrow::class);
Entity::registerEntity(FallingSand::class);
Entity::registerEntity(Item::class);
Entity::registerEntity(PrimedTNT::class);
Entity::registerEntity(Snowball::class);
Entity::registerEntity(Squid::class);
Entity::registerEntity(Villager::class);
Entity::registerEntity(Zombie::class);
Entity::registerEntity(Human::class, true);
}
/**
* @var Player[]
*/
protected $hasSpawned = [];
/** @var Effect[] */
protected $effects = [];
protected $id;
protected $dataProperties = [
self::DATA_FLAGS => [self::DATA_TYPE_LONG, 0],
self::DATA_AIR => [self::DATA_TYPE_SHORT, 400],
self::DATA_MAX_AIR => [self::DATA_TYPE_SHORT, 400],
self::DATA_NAMETAG => [self::DATA_TYPE_STRING, ""],
self::DATA_LEAD_HOLDER_EID => [self::DATA_TYPE_LONG, -1],
self::DATA_SCALE => [self::DATA_TYPE_FLOAT, 1]
];
protected $changedDataProperties = [];
public $passenger = null;
public $vehicle = null;
/** @var Chunk */
public $chunk;
protected $lastDamageCause = null;
/** @var Block[] */
private $blocksAround = [];
public $lastX = null;
public $lastY = null;
public $lastZ = null;
public $motionX;
public $motionY;
public $motionZ;
/** @var Vector3 */
public $temporalVector;
public $lastMotionX;
public $lastMotionY;
public $lastMotionZ;
public $lastYaw;
public $lastPitch;
/** @var AxisAlignedBB */
public $boundingBox;
public $onGround;
public $inBlock = false;
public $positionChanged;
public $motionChanged;
public $deadTicks = 0;
protected $age = 0;
public $height;
public $eyeHeight = null;
public $width;
public $length;
protected $baseOffset = 0.0;
/** @var int */
private $health = 20;
private $maxHealth = 20;
protected $ySize = 0;
protected $stepHeight = 0;
public $keepMovement = false;
public $fallDistance = 0;
public $ticksLived = 0;
public $lastUpdate;
public $maxFireTicks;
public $fireTicks = 0;
public $namedtag;
public $canCollide = true;
protected $isStatic = false;
public $isCollided = false;
public $isCollidedHorizontally = false;
public $isCollidedVertically = false;
public $noDamageTicks;
protected $justCreated;
private $invulnerable;
/** @var AttributeMap */
protected $attributeMap;
protected $gravity;
protected $drag;
/** @var Server */
protected $server;
public $closed = false;
/** @var \pocketmine\event\TimingsHandler */
protected $timings;
protected $isPlayer = false;
public function __construct(Level $level, CompoundTag $nbt){
$this->timings = Timings::getEntityTimings($this);
$this->isPlayer = $this instanceof Player;
$this->temporalVector = new Vector3();
if($this->eyeHeight === null){
$this->eyeHeight = $this->height / 2 + 0.1;
}
$this->id = Entity::$entityCount++;
$this->justCreated = true;
$this->namedtag = $nbt;
$this->chunk = $level->getChunk($this->namedtag["Pos"][0] >> 4, $this->namedtag["Pos"][2] >> 4, true);
assert($this->chunk !== null);
$this->setLevel($level);
$this->server = $level->getServer();
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->setPositionAndRotation(
$this->temporalVector->setComponents(
$this->namedtag["Pos"][0],
$this->namedtag["Pos"][1],
$this->namedtag["Pos"][2]
),
$this->namedtag->Rotation[0],
$this->namedtag->Rotation[1]
);
$this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
assert(!is_nan($this->x) and !is_infinite($this->x) and !is_nan($this->y) and !is_infinite($this->y) and !is_nan($this->z) and !is_infinite($this->z));
if(!isset($this->namedtag->FallDistance)){
$this->namedtag->FallDistance = new FloatTag("FallDistance", 0);
}
$this->fallDistance = $this->namedtag["FallDistance"];
if(!isset($this->namedtag->Fire)){
$this->namedtag->Fire = new ShortTag("Fire", 0);
}
$this->fireTicks = $this->namedtag["Fire"];
if(!isset($this->namedtag->Air)){
$this->namedtag->Air = new ShortTag("Air", 300);
}
$this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"], false);
if(!isset($this->namedtag->OnGround)){
$this->namedtag->OnGround = new ByteTag("OnGround", 0);
}
$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
if(!isset($this->namedtag->Invulnerable)){
$this->namedtag->Invulnerable = new ByteTag("Invulnerable", 0);
}
$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
$this->attributeMap = new AttributeMap();
$this->addAttributes();
$this->chunk->addEntity($this);
$this->level->addEntity($this);
$this->initEntity();
$this->lastUpdate = $this->server->getTick();
$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
$this->scheduleUpdate();
}
/**
* @return string
*/
public function getNameTag(){
return $this->getDataProperty(self::DATA_NAMETAG);
}
/**
* @return bool
*/
public function isNameTagVisible(){
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CAN_SHOW_NAMETAG);
}
/**
* @return bool
*/
public function isNameTagAlwaysVisible(){
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ALWAYS_SHOW_NAMETAG);
}
/**
* @param string $name
*/
public function setNameTag($name){
$this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $name);
}
/**
* @param bool $value
*/
public function setNameTagVisible($value = true){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CAN_SHOW_NAMETAG, $value);
}
/**
* @param bool $value
*/
public function setNameTagAlwaysVisible($value = true){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ALWAYS_SHOW_NAMETAG, $value);
}
/**
* @return float
*/
public function getScale() : float{
return $this->getDataProperty(self::DATA_SCALE);
}
/**
* @param float $value
*/
public function setScale(float $value){
$multiplier = $value / $this->getScale();
$this->width *= $multiplier;
$this->height *= $multiplier;
$this->eyeHeight *= $multiplier;
$halfWidth = $this->width / 2;
$this->boundingBox->setBounds(
$this->x - $halfWidth,
$this->y,
$this->z - $halfWidth,
$this->x + $halfWidth,
$this->y + $this->height,
$this->z + $halfWidth
);
$this->setDataProperty(self::DATA_SCALE, self::DATA_TYPE_FLOAT, $value);
}
public function isSneaking(){
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_SNEAKING);
}
public function setSneaking($value = true){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_SNEAKING, (bool) $value);
}
public function isSprinting(){
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_SPRINTING);
}
public function setSprinting($value = true){
if($value !== $this->isSprinting()){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_SPRINTING, (bool) $value);
$attr = $this->attributeMap->getAttribute(Attribute::MOVEMENT_SPEED);
$attr->setValue($value ? ($attr->getValue() * 1.3) : ($attr->getValue() / 1.3), false, true);
}
}
public function isImmobile() : bool{
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_IMMOBILE);
}
public function setImmobile($value = true){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_IMMOBILE, $value);
}
/**
* Returns whether the entity is able to climb blocks such as ladders or vines.
* @return bool
*/
public function canClimb() : bool{
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CAN_CLIMB);
}
/**
* Sets whether the entity is able to climb climbable blocks.
* @param bool $value
*/
public function setCanClimb(bool $value){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CAN_CLIMB, $value);
}
/**
* Returns whether this entity is climbing a block. By default this is only true if the entity is climbing a ladder or vine or similar block.
*
* @return bool
*/
public function canClimbWalls() : bool{
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_WALLCLIMBING);
}
/**
* Sets whether the entity is climbing a block. If true, the entity can climb anything.
*
* @param bool $value
*/
public function setCanClimbWalls(bool $value = true){
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_WALLCLIMBING, $value);
}
/**
* Returns the entity ID of the owning entity, or null if the entity doesn't have an owner.
* @return int|string|null
*/
public function getOwningEntityId(){
return $this->getDataProperty(self::DATA_OWNER_EID);
}
/**
* Returns the owning entity, or null if the entity was not found.
* @return Entity|null
*/
public function getOwningEntity(){
$eid = $this->getOwningEntityId();
if($eid !== null){
return $this->server->findEntity($eid, $this->level);
}
return null;
}
/**
* Sets the owner of the entity.
*
* @param Entity $owner
*
* @throws \InvalidArgumentException if the supplied entity is not valid
*/
public function setOwningEntity(Entity $owner){
if($owner->closed){
throw new \InvalidArgumentException("Supplied owning entity is garbage and cannot be used");
}
$this->setDataProperty(self::DATA_OWNER_EID, self::DATA_TYPE_LONG, $owner->getId());
}
/**
* Returns the entity ID of the entity's target, or null if it doesn't have a target.
* @return int|string|null
*/
public function getTargetEntityId(){
return $this->getDataProperty(self::DATA_TARGET_EID);
}
/**
* Returns the entity's target entity, or null if not found.
* This is used for things like hostile mobs attacking entities, and for fishing rods reeling hit entities in.
*
* @return Entity|null
*/
public function getTargetEntity(){
$eid = $this->getTargetEntityId();
if($eid !== null){
return $this->server->findEntity($eid, $this->level);
}
return null;
}
/**
* Sets the entity's target entity.
*
* @param Entity $target
*
* @throws \InvalidArgumentException if the target entity is not valid
*/
public function setTargetEntity(Entity $target){
if($target->closed){
throw new \InvalidArgumentException("Supplied target entity is garbage and cannot be used");
}
$this->setDataProperty(self::DATA_TARGET_EID, self::DATA_TYPE_LONG, $target->getId());
}
/**
* @return Effect[]
*/
public function getEffects(){
return $this->effects;
}
public function removeAllEffects(){
foreach($this->effects as $effect){
$this->removeEffect($effect->getId());
}
}
public function removeEffect($effectId){
if(isset($this->effects[$effectId])){
$effect = $this->effects[$effectId];
unset($this->effects[$effectId]);
$effect->remove($this);
$this->recalculateEffectColor();
}
}
public function getEffect($effectId){
return isset($this->effects[$effectId]) ? $this->effects[$effectId] : null;
}
public function hasEffect($effectId){
return isset($this->effects[$effectId]);
}
public function addEffect(Effect $effect){
if(isset($this->effects[$effect->getId()])){
$oldEffect = $this->effects[$effect->getId()];
if(
abs($effect->getAmplifier()) < ($oldEffect->getAmplifier())
or (abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier())
and $effect->getDuration() < $oldEffect->getDuration())
){
return;
}
$effect->add($this, true, $oldEffect);
}else{
$effect->add($this, false);
}
$this->effects[$effect->getId()] = $effect;
$this->recalculateEffectColor();
}
protected function recalculateEffectColor(){
//TODO: add transparency values
$color = [0, 0, 0]; //RGB
$count = 0;
$ambient = true;
foreach($this->effects as $effect){
if($effect->isVisible() and $effect->hasBubbles()){
$c = $effect->getColor();
$color[0] += $c[0] * $effect->getEffectLevel();
$color[1] += $c[1] * $effect->getEffectLevel();
$color[2] += $c[2] * $effect->getEffectLevel();
$count += $effect->getEffectLevel();
if(!$effect->isAmbient()){
$ambient = false;
}
}
}
if($count > 0){
$r = ($color[0] / $count) & 0xff;
$g = ($color[1] / $count) & 0xff;
$b = ($color[2] / $count) & 0xff;
$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, 0xff000000 | ($r << 16) | ($g << 8) | $b);
$this->setDataProperty(Entity::DATA_POTION_AMBIENT, Entity::DATA_TYPE_BYTE, $ambient ? 1 : 0);
}else{
$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, 0);
$this->setDataProperty(Entity::DATA_POTION_AMBIENT, Entity::DATA_TYPE_BYTE, 0);
}
}
/**
* @param int|string $type
* @param Level $level
* @param CompoundTag $nbt
* @param $args
*
* @return Entity
*/
public static function createEntity($type, Level $level, CompoundTag $nbt, ...$args){
if(isset(self::$knownEntities[$type])){
$class = self::$knownEntities[$type];
return new $class($level, $nbt, ...$args);
}
return null;
}
public static function registerEntity($className, $force = false){
$class = new \ReflectionClass($className);
if(is_a($className, Entity::class, true) and !$class->isAbstract()){
if($className::NETWORK_ID !== -1){
self::$knownEntities[$className::NETWORK_ID] = $className;
}elseif(!$force){
return false;
}
self::$knownEntities[$class->getShortName()] = $className;
self::$shortNames[$className] = $class->getShortName();
return true;
}
return false;
}
/**
* Returns the short save name
*
* @return string
*/
public function getSaveId(){
return self::$shortNames[static::class];
}
public function saveNBT(){
if(!($this instanceof Player)){
$this->namedtag->id = new StringTag("id", $this->getSaveId());
if($this->getNameTag() !== ""){
$this->namedtag->CustomName = new StringTag("CustomName", $this->getNameTag());
$this->namedtag->CustomNameVisible = new ByteTag("CustomNameVisible", $this->isNameTagVisible() ? 1 : 0);
}else{
unset($this->namedtag->CustomName);
unset($this->namedtag->CustomNameVisible);
}
}
$this->namedtag->Pos = new ListTag("Pos", [
new DoubleTag("", $this->x),
new DoubleTag("", $this->y),
new DoubleTag("", $this->z)
]);
$this->namedtag->Motion = new ListTag("Motion", [
new DoubleTag("", $this->motionX),
new DoubleTag("", $this->motionY),
new DoubleTag("", $this->motionZ)
]);
$this->namedtag->Rotation = new ListTag("Rotation", [
new FloatTag("", $this->yaw),
new FloatTag("", $this->pitch)
]);
$this->namedtag->FallDistance = new FloatTag("FallDistance", $this->fallDistance);
$this->namedtag->Fire = new ShortTag("Fire", $this->fireTicks);
$this->namedtag->Air = new ShortTag("Air", $this->getDataProperty(self::DATA_AIR));
$this->namedtag->OnGround = new ByteTag("OnGround", $this->onGround ? 1 : 0);
$this->namedtag->Invulnerable = new ByteTag("Invulnerable", $this->invulnerable ? 1 : 0);
if(count($this->effects) > 0){
$effects = [];
foreach($this->effects as $effect){
$effects[] = new CompoundTag("", [
new ByteTag("Id", $effect->getId()),
new ByteTag("Amplifier", Binary::signByte($effect->getAmplifier())),
new IntTag("Duration", $effect->getDuration()),
new ByteTag("Ambient", 0),
new ByteTag("ShowParticles", $effect->isVisible() ? 1 : 0)
]);
}
$this->namedtag->ActiveEffects = new ListTag("ActiveEffects", $effects);
}else{
unset($this->namedtag->ActiveEffects);
}
}
protected function initEntity(){
assert($this->namedtag instanceof CompoundTag);
if(isset($this->namedtag->CustomName)){
$this->setNameTag($this->namedtag["CustomName"]);
if(isset($this->namedtag->CustomNameVisible)){
$this->setNameTagVisible($this->namedtag["CustomNameVisible"] > 0);
}
}
$this->scheduleUpdate();
if(isset($this->namedtag->ActiveEffects)){
foreach($this->namedtag->ActiveEffects->getValue() as $e){
$amplifier = Binary::unsignByte($e->Amplifier->getValue()); //0-255 only
$effect = Effect::getEffect($e["Id"]);
if($effect === null){
continue;
}
$effect->setAmplifier($amplifier)->setDuration($e["Duration"])->setVisible($e["ShowParticles"] > 0);
$this->addEffect($effect);
}
}
}
protected function addAttributes(){
}
/**
* @return Player[]
*/
public function getViewers(){
return $this->hasSpawned;
}
/**
* @param Player $player
*/
public function spawnTo(Player $player){
if(!isset($this->hasSpawned[$player->getLoaderId()]) and isset($player->usedChunks[Level::chunkHash($this->chunk->getX(), $this->chunk->getZ())])){
$this->hasSpawned[$player->getLoaderId()] = $player;
}
}
public function sendPotionEffects(Player $player){
foreach($this->effects as $effect){
$pk = new MobEffectPacket();
$pk->entityRuntimeId = $this->id;
$pk->effectId = $effect->getId();
$pk->amplifier = $effect->getAmplifier();
$pk->particles = $effect->isVisible();
$pk->duration = $effect->getDuration();
$pk->eventId = MobEffectPacket::EVENT_ADD;
$player->dataPacket($pk);
}
}
/**
* @param Player[]|Player $player
* @param array $data Properly formatted entity data, defaults to everything
*/
public function sendData($player, array $data = null){
if(!is_array($player)){
$player = [$player];
}
$pk = new SetEntityDataPacket();
$pk->entityRuntimeId = $this->getId();
$pk->metadata = $data === null ? $this->dataProperties : $data;
foreach($player as $p){
if($p === $this){
continue;
}
$p->dataPacket(clone $pk);
}
if($this instanceof Player){
$this->dataPacket($pk);
}
}
/**
* @param Player $player
* @param bool $send
*/
public function despawnFrom(Player $player, bool $send = true){
if(isset($this->hasSpawned[$player->getLoaderId()])){
if($send){
$pk = new RemoveEntityPacket();
$pk->entityUniqueId = $this->id;
$player->dataPacket($pk);
}
unset($this->hasSpawned[$player->getLoaderId()]);
}
}
/**
* @param float $damage
* @param EntityDamageEvent $source
*
*/
public function attack($damage, EntityDamageEvent $source){
if($this->hasEffect(Effect::FIRE_RESISTANCE) and (
$source->getCause() === EntityDamageEvent::CAUSE_FIRE
or $source->getCause() === EntityDamageEvent::CAUSE_FIRE_TICK
or $source->getCause() === EntityDamageEvent::CAUSE_LAVA
)
){
$source->setCancelled();
}
$this->server->getPluginManager()->callEvent($source);
if($source->isCancelled()){
return;
}
$this->setLastDamageCause($source);
$damage = $source->getFinalDamage();
$absorption = $this->getAbsorption();
if($absorption > 0){
if($absorption > $damage){
//Use absorption health before normal health.
$this->setAbsorption($absorption - $damage);
$damage = 0;
}else{
$this->setAbsorption(0);
$damage -= $absorption;
}
}
$this->setHealth($this->getHealth() - $damage);
}
/**
* @param float $amount
* @param EntityRegainHealthEvent $source
*
*/
public function heal($amount, EntityRegainHealthEvent $source){
$this->server->getPluginManager()->callEvent($source);
if($source->isCancelled()){
return;
}
$this->setHealth($this->getHealth() + $source->getAmount());
}
/**
* @return int
*/
public function getHealth(){
return $this->health;
}
public function isAlive(){
return $this->health > 0;
}
/**
* Sets the health of the Entity. This won't send any update to the players
*
* @param int $amount
*/
public function setHealth($amount){
$amount = (int) $amount;
if($amount === $this->health){
return;
}
if($amount <= 0){
if($this->isAlive()){
$this->kill();
}
}elseif($amount <= $this->getMaxHealth() or $amount < $this->health){
$this->health = (int) $amount;
}else{
$this->health = $this->getMaxHealth();
}
}
public function getAbsorption() : int{
return 0;
}
public function setAbsorption(int $absorption){
}
/**
* @param EntityDamageEvent $type
*/
public function setLastDamageCause(EntityDamageEvent $type){
$this->lastDamageCause = $type;
}
/**
* @return EntityDamageEvent|null
*/
public function getLastDamageCause(){
return $this->lastDamageCause;
}
public function getAttributeMap(){
return $this->attributeMap;
}
/**
* @return int
*/
public function getMaxHealth(){
return $this->maxHealth;
}
/**
* @param int $amount
*/
public function setMaxHealth($amount){
$this->maxHealth = (int) $amount;
}
public function canCollideWith(Entity $entity){
return !$this->justCreated and $entity !== $this;
}
protected function checkObstruction($x, $y, $z){
if(count($this->level->getCollisionCubes($this, $this->getBoundingBox(), false)) === 0){
return false;
}
$i = Math::floorFloat($x);
$j = Math::floorFloat($y);
$k = Math::floorFloat($z);
$diffX = $x - $i;
$diffY = $y - $j;
$diffZ = $z - $k;
if(Block::$solid[$this->level->getBlockIdAt($i, $j, $k)]){
$flag = !Block::$solid[$this->level->getBlockIdAt($i - 1, $j, $k)];
$flag1 = !Block::$solid[$this->level->getBlockIdAt($i + 1, $j, $k)];
$flag2 = !Block::$solid[$this->level->getBlockIdAt($i, $j - 1, $k)];
$flag3 = !Block::$solid[$this->level->getBlockIdAt($i, $j + 1, $k)];
$flag4 = !Block::$solid[$this->level->getBlockIdAt($i, $j, $k - 1)];
$flag5 = !Block::$solid[$this->level->getBlockIdAt($i, $j, $k + 1)];
$direction = -1;
$limit = 9999;
if($flag){
$limit = $diffX;
$direction = 0;
}
if($flag1 and 1 - $diffX < $limit){
$limit = 1 - $diffX;
$direction = 1;
}
if($flag2 and $diffY < $limit){
$limit = $diffY;
$direction = 2;
}
if($flag3 and 1 - $diffY < $limit){
$limit = 1 - $diffY;
$direction = 3;
}
if($flag4 and $diffZ < $limit){
$limit = $diffZ;
$direction = 4;
}
if($flag5 and 1 - $diffZ < $limit){
$direction = 5;
}
$force = lcg_value() * 0.2 + 0.1;
if($direction === 0){
$this->motionX = -$force;
return true;
}
if($direction === 1){
$this->motionX = $force;
return true;
}
if($direction === 2){
$this->motionY = -$force;
return true;
}
if($direction === 3){
$this->motionY = $force;
return true;
}
if($direction === 4){
$this->motionZ = -$force;
return true;
}
if($direction === 5){
$this->motionZ = $force;
return true;
}
}
return false;
}
public function entityBaseTick($tickDiff = 1){
Timings::$timerEntityBaseTick->startTiming();
//TODO: check vehicles
$this->blocksAround = null;
$this->justCreated = false;
if(!$this->isAlive()){
$this->removeAllEffects();
$this->despawnFromAll();
if(!$this->isPlayer){
$this->close();
}
Timings::$timerEntityBaseTick->stopTiming();
return false;
}
if(count($this->changedDataProperties) > 0){
$this->sendData($this->hasSpawned, $this->changedDataProperties);
$this->changedDataProperties = [];
}
if(count($this->effects) > 0){
foreach($this->effects as $effect){
if($effect->canTick()){
$effect->applyEffect($this);
}
$effect->setDuration($effect->getDuration() - $tickDiff);
if($effect->getDuration() <= 0){
$this->removeEffect($effect->getId());
}
}
}
$hasUpdate = false;
$this->checkBlockCollision();
if($this->y <= -16 and $this->isAlive()){
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_VOID, 10);
$this->attack($ev->getFinalDamage(), $ev);
$hasUpdate = true;
}
if($this->fireTicks > 0){
if($this->isFireProof()){
if($this->fireTicks > 1){
$this->fireTicks = 1;
}else{
$this->fireTicks -= 1;
}
}else{
if(!$this->hasEffect(Effect::FIRE_RESISTANCE) and (($this->fireTicks % 20) === 0 or $tickDiff > 20)){
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FIRE_TICK, 1);
$this->attack($ev->getFinalDamage(), $ev);
}
$this->fireTicks -= $tickDiff;
}
if($this->fireTicks <= 0){
$this->extinguish();
}else{
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ONFIRE, true);
$hasUpdate = true;
}
}
if($this->noDamageTicks > 0){
$this->noDamageTicks -= $tickDiff;
if($this->noDamageTicks < 0){
$this->noDamageTicks = 0;
}
}
$this->age += $tickDiff;
$this->ticksLived += $tickDiff;
Timings::$timerEntityBaseTick->stopTiming();
return $hasUpdate;
}
protected function updateMovement(){
$diffPosition = ($this->x - $this->lastX) ** 2 + ($this->y - $this->lastY) ** 2 + ($this->z - $this->lastZ) ** 2;
$diffRotation = ($this->yaw - $this->lastYaw) ** 2 + ($this->pitch - $this->lastPitch) ** 2;
$diffMotion = ($this->motionX - $this->lastMotionX) ** 2 + ($this->motionY - $this->lastMotionY) ** 2 + ($this->motionZ - $this->lastMotionZ) ** 2;
if($diffPosition > 0.0001 or $diffRotation > 1.0){
$this->lastX = $this->x;
$this->lastY = $this->y;
$this->lastZ = $this->z;
$this->lastYaw = $this->yaw;
$this->lastPitch = $this->pitch;
$this->level->addEntityMovement($this->chunk->getX(), $this->chunk->getZ(), $this->id, $this->x, $this->y + $this->baseOffset, $this->z, $this->yaw, $this->pitch, $this->yaw);
}
if($diffMotion > 0.0025 or ($diffMotion > 0.0001 and $this->getMotion()->lengthSquared() <= 0.0001)){ //0.05 ** 2
$this->lastMotionX = $this->motionX;
$this->lastMotionY = $this->motionY;
$this->lastMotionZ = $this->motionZ;
$this->level->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->id, $this->motionX, $this->motionY, $this->motionZ);
}
}
/**
* @return Vector3
*/
public function getDirectionVector(){
$y = -sin(deg2rad($this->pitch));
$xz = cos(deg2rad($this->pitch));
$x = -$xz * sin(deg2rad($this->yaw));
$z = $xz * cos(deg2rad($this->yaw));
return $this->temporalVector->setComponents($x, $y, $z)->normalize();
}
public function getDirectionPlane(){
return (new Vector2(-cos(deg2rad($this->yaw) - M_PI_2), -sin(deg2rad($this->yaw) - M_PI_2)))->normalize();
}
public function onUpdate($currentTick){
if($this->closed){
return false;
}
if(!$this->isAlive()){
++$this->deadTicks;
if($this->deadTicks >= 10){
$this->despawnFromAll();
if(!$this->isPlayer){
$this->close();
}
}
return $this->deadTicks < 10;
}
$tickDiff = $currentTick - $this->lastUpdate;
if($tickDiff <= 0){
return false;
}
$this->lastUpdate = $currentTick;
$this->timings->startTiming();
$hasUpdate = $this->entityBaseTick($tickDiff);
$this->updateMovement();
$this->timings->stopTiming();
//if($this->isStatic())
return $hasUpdate;
//return !($this instanceof Player);
}
final public function scheduleUpdate(){
$this->level->updateEntities[$this->id] = $this;
}
public function isOnFire(){
return $this->fireTicks > 0;
}
public function setOnFire($seconds){
$ticks = $seconds * 20;
if($ticks > $this->fireTicks){
$this->fireTicks = $ticks;
}
}
public function isFireProof() : bool{
return false;
}
public function getDirection(){
$rotation = ($this->yaw - 90) % 360;
if($rotation < 0){
$rotation += 360.0;
}
if((0 <= $rotation and $rotation < 45) or (315 <= $rotation and $rotation < 360)){
return 2; //North
}elseif(45 <= $rotation and $rotation < 135){
return 3; //East
}elseif(135 <= $rotation and $rotation < 225){
return 0; //South
}elseif(225 <= $rotation and $rotation < 315){
return 1; //West
}else{
return null;
}
}
public function extinguish(){
$this->fireTicks = 0;
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ONFIRE, false);
}
public function canTriggerWalking(){
return true;
}
public function resetFallDistance(){
$this->fallDistance = 0;
}
protected function updateFallState($distanceThisTick, $onGround){
if($onGround === true){
if($this->fallDistance > 0){
if($this instanceof Living){
$this->fall($this->fallDistance);
}
$this->resetFallDistance();
}
}elseif($distanceThisTick < 0){
$this->fallDistance -= $distanceThisTick;
}
}
public function getBoundingBox(){
return $this->boundingBox;
}
public function fall($fallDistance){
$damage = floor($fallDistance - 3 - ($this->hasEffect(Effect::JUMP) ? $this->getEffect(Effect::JUMP)->getEffectLevel() : 0));
if($damage > 0){
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);
$this->attack($ev->getFinalDamage(), $ev);
}
}
public function handleLavaMovement(){ //TODO
}
public function getEyeHeight(){
return $this->eyeHeight;
}
public function moveFlying(){ //TODO
}
public function onCollideWithPlayer(Human $entityPlayer){
}
protected function switchLevel(Level $targetLevel){
if($this->closed){
return false;
}
if($this->isValid()){
$this->server->getPluginManager()->callEvent($ev = new EntityLevelChangeEvent($this, $this->level, $targetLevel));
if($ev->isCancelled()){
return false;
}
$this->level->removeEntity($this);
if($this->chunk !== null){
$this->chunk->removeEntity($this);
}
$this->despawnFromAll();
}
$this->setLevel($targetLevel);
$this->level->addEntity($this);
$this->chunk = null;
return true;
}
public function getPosition(){
return new Position($this->x, $this->y, $this->z, $this->level);
}
public function getLocation(){
return new Location($this->x, $this->y, $this->z, $this->yaw, $this->pitch, $this->level);
}
public function isInsideOfWater(){
$block = $this->level->getBlock($this->temporalVector->setComponents(Math::floorFloat($this->x), Math::floorFloat($y = ($this->y + $this->getEyeHeight())), Math::floorFloat($this->z)));
if($block instanceof Water){
$f = ($block->y + 1) - ($block->getFluidHeightPercent() - 0.1111111);
return $y < $f;
}
return false;
}
public function isInsideOfSolid(){
$block = $this->level->getBlock($this->temporalVector->setComponents(Math::floorFloat($this->x), Math::floorFloat($y = ($this->y + $this->getEyeHeight())), Math::floorFloat($this->z)));
$bb = $block->getBoundingBox();
if($bb !== null and $block->isSolid() and !$block->isTransparent() and $bb->intersectsWith($this->getBoundingBox())){
return true;
}
return false;
}
public function fastMove($dx, $dy, $dz){
if($dx == 0 and $dz == 0 and $dy == 0){
return true;
}
Timings::$entityMoveTimer->startTiming();
$newBB = $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz);
$list = $this->level->getCollisionCubes($this, $newBB, false);
if(count($list) === 0){
$this->boundingBox = $newBB;
}
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
$this->y = $this->boundingBox->minY - $this->ySize;
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
$this->checkChunks();
if(!$this->onGround or $dy != 0){
$bb = clone $this->boundingBox;
$bb->minY -= 0.75;
$this->onGround = false;
if(count($this->level->getCollisionBlocks($bb)) > 0){
$this->onGround = true;
}
}
$this->isCollided = $this->onGround;
$this->updateFallState($dy, $this->onGround);
Timings::$entityMoveTimer->stopTiming();
return true;
}
public function move($dx, $dy, $dz){
if($dx == 0 and $dz == 0 and $dy == 0){
return true;
}
$this->blocksAround = null;
if($this->keepMovement){
$this->boundingBox->offset($dx, $dy, $dz);
$this->setPosition($this->temporalVector->setComponents(($this->boundingBox->minX + $this->boundingBox->maxX) / 2, $this->boundingBox->minY, ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2));
$this->onGround = $this->isPlayer ? true : false;
return true;
}else{
Timings::$entityMoveTimer->startTiming();
$this->ySize *= 0.4;
/*
if($this->isColliding){ //With cobweb?
$this->isColliding = false;
$dx *= 0.25;
$dy *= 0.05;
$dz *= 0.25;
$this->motionX = 0;
$this->motionY = 0;
$this->motionZ = 0;
}
*/
$movX = $dx;
$movY = $dy;
$movZ = $dz;
$axisalignedbb = clone $this->boundingBox;
/*$sneakFlag = $this->onGround and $this instanceof Player;
if($sneakFlag){
for($mov = 0.05; $dx != 0.0 and count($this->level->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, -1, 0))) === 0; $movX = $dx){
if($dx < $mov and $dx >= -$mov){
$dx = 0;
}elseif($dx > 0){
$dx -= $mov;
}else{
$dx += $mov;
}
}
for(; $dz != 0.0 and count($this->level->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, -1, $dz))) === 0; $movZ = $dz){
if($dz < $mov and $dz >= -$mov){
$dz = 0;
}elseif($dz > 0){
$dz -= $mov;
}else{
$dz += $mov;
}
}
//TODO: big messy loop
}*/
assert(abs($dx) <= 20 and abs($dy) <= 20 and abs($dz) <= 20, "Movement distance is excessive: dx=$dx, dy=$dy, dz=$dz");
$list = $this->level->getCollisionCubes($this, $this->level->getTickRate() > 1 ? $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz) : $this->boundingBox->addCoord($dx, $dy, $dz), false);
foreach($list as $bb){
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
}
$this->boundingBox->offset(0, $dy, 0);
$fallingFlag = ($this->onGround or ($dy != $movY and $movY < 0));
foreach($list as $bb){
$dx = $bb->calculateXOffset($this->boundingBox, $dx);
}
$this->boundingBox->offset($dx, 0, 0);
foreach($list as $bb){
$dz = $bb->calculateZOffset($this->boundingBox, $dz);
}
$this->boundingBox->offset(0, 0, $dz);
if($this->stepHeight > 0 and $fallingFlag and $this->ySize < 0.05 and ($movX != $dx or $movZ != $dz)){
$cx = $dx;
$cy = $dy;
$cz = $dz;
$dx = $movX;
$dy = $this->stepHeight;
$dz = $movZ;
$axisalignedbb1 = clone $this->boundingBox;
$this->boundingBox->setBB($axisalignedbb);
$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($dx, $dy, $dz), false);
foreach($list as $bb){
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
}
$this->boundingBox->offset(0, $dy, 0);
foreach($list as $bb){
$dx = $bb->calculateXOffset($this->boundingBox, $dx);
}
$this->boundingBox->offset($dx, 0, 0);
foreach($list as $bb){
$dz = $bb->calculateZOffset($this->boundingBox, $dz);
}
$this->boundingBox->offset(0, 0, $dz);
if(($cx ** 2 + $cz ** 2) >= ($dx ** 2 + $dz ** 2)){
$dx = $cx;
$dy = $cy;
$dz = $cz;
$this->boundingBox->setBB($axisalignedbb1);
}else{
$this->ySize += 0.5;
}
}
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
$this->y = $this->boundingBox->minY - $this->ySize;
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
$this->checkChunks();
$this->checkBlockCollision();
$this->checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz);
$this->updateFallState($dy, $this->onGround);
if($movX != $dx){
$this->motionX = 0;
}
if($movY != $dy){
$this->motionY = 0;
}
if($movZ != $dz){
$this->motionZ = 0;
}
//TODO: vehicle collision events (first we need to spawn them!)
Timings::$entityMoveTimer->stopTiming();
return true;
}
}
protected function checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz){
$this->isCollidedVertically = $movY != $dy;
$this->isCollidedHorizontally = ($movX != $dx or $movZ != $dz);
$this->isCollided = ($this->isCollidedHorizontally or $this->isCollidedVertically);
$this->onGround = ($movY != $dy and $movY < 0);
}
public function getBlocksAround(){
if($this->blocksAround === null){
$minX = Math::floorFloat($this->boundingBox->minX);
$minY = Math::floorFloat($this->boundingBox->minY);
$minZ = Math::floorFloat($this->boundingBox->minZ);
$maxX = Math::ceilFloat($this->boundingBox->maxX);
$maxY = Math::ceilFloat($this->boundingBox->maxY);
$maxZ = Math::ceilFloat($this->boundingBox->maxZ);
$this->blocksAround = [];
for($z = $minZ; $z <= $maxZ; ++$z){
for($x = $minX; $x <= $maxX; ++$x){
for($y = $minY; $y <= $maxY; ++$y){
$block = $this->level->getBlock($this->temporalVector->setComponents($x, $y, $z));
if($block->hasEntityCollision()){
$this->blocksAround[] = $block;
}
}
}
}
}
return $this->blocksAround;
}
protected function checkBlockCollision(){
$vector = new Vector3(0, 0, 0);
foreach($this->getBlocksAround() as $block){
$block->onEntityCollide($this);
$block->addVelocityToEntity($this, $vector);
}
if($vector->lengthSquared() > 0){
$vector = $vector->normalize();
$d = 0.014;
$this->motionX += $vector->x * $d;
$this->motionY += $vector->y * $d;
$this->motionZ += $vector->z * $d;
}
}
public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch){
if($this->setPosition($pos) === true){
$this->setRotation($yaw, $pitch);
return true;
}
return false;
}
public function setRotation($yaw, $pitch){
$this->yaw = $yaw;
$this->pitch = $pitch;
$this->scheduleUpdate();
}
protected function checkChunks(){
if($this->chunk === null or ($this->chunk->getX() !== ($this->x >> 4) or $this->chunk->getZ() !== ($this->z >> 4))){
if($this->chunk !== null){
$this->chunk->removeEntity($this);
}
$this->chunk = $this->level->getChunk($this->x >> 4, $this->z >> 4, true);
if(!$this->justCreated){
$newChunk = $this->level->getChunkPlayers($this->x >> 4, $this->z >> 4);
foreach($this->hasSpawned as $player){
if(!isset($newChunk[$player->getLoaderId()])){
$this->despawnFrom($player);
}else{
unset($newChunk[$player->getLoaderId()]);
}
}
foreach($newChunk as $player){
$this->spawnTo($player);
}
}
if($this->chunk === null){
return;
}
$this->chunk->addEntity($this);
}
}
public function setPosition(Vector3 $pos){
if($this->closed){
return false;
}
if($pos instanceof Position and $pos->level !== null and $pos->level !== $this->level){
if($this->switchLevel($pos->getLevel()) === false){
return false;
}
}
$this->x = $pos->x;
$this->y = $pos->y;
$this->z = $pos->z;
$radius = $this->width / 2;
$this->boundingBox->setBounds($pos->x - $radius, $pos->y, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height, $pos->z + $radius);
$this->checkChunks();
return true;
}
public function getMotion(){
return new Vector3($this->motionX, $this->motionY, $this->motionZ);
}
public function setMotion(Vector3 $motion){
if(!$this->justCreated){
$this->server->getPluginManager()->callEvent($ev = new EntityMotionEvent($this, $motion));
if($ev->isCancelled()){
return false;
}
}
$this->motionX = $motion->x;
$this->motionY = $motion->y;
$this->motionZ = $motion->z;
if(!$this->justCreated){
$this->updateMovement();
}
return true;
}
public function isOnGround(){
return $this->onGround === true;
}
public function kill(){
$this->health = 0;
$this->scheduleUpdate();
}
/**
* @param Vector3|Position|Location $pos
* @param float $yaw
* @param float $pitch
*
* @return bool
*/
public function teleport(Vector3 $pos, $yaw = null, $pitch = null){
if($pos instanceof Location){
$yaw = $yaw === null ? $pos->yaw : $yaw;
$pitch = $pitch === null ? $pos->pitch : $pitch;
}
$from = Position::fromObject($this, $this->level);
$to = Position::fromObject($pos, $pos instanceof Position ? $pos->getLevel() : $this->level);
$this->server->getPluginManager()->callEvent($ev = new EntityTeleportEvent($this, $from, $to));
if($ev->isCancelled()){
return false;
}
$this->ySize = 0;
$pos = $ev->getTo();
$this->setMotion($this->temporalVector->setComponents(0, 0, 0));
if($this->setPositionAndRotation($pos, $yaw === null ? $this->yaw : $yaw, $pitch === null ? $this->pitch : $pitch) !== false){
$this->resetFallDistance();
$this->onGround = true;
$this->lastX = $this->x;
$this->lastY = $this->y;
$this->lastZ = $this->z;
$this->lastYaw = $this->yaw;
$this->lastPitch = $this->pitch;
$this->updateMovement();
return true;
}
return false;
}
public function getId(){
return $this->id;
}
public function respawnToAll(){
foreach($this->hasSpawned as $key => $player){
unset($this->hasSpawned[$key]);
$this->spawnTo($player);
}
}
public function spawnToAll(){
if($this->chunk === null or $this->closed){
return;
}
foreach($this->level->getChunkPlayers($this->chunk->getX(), $this->chunk->getZ()) as $player){
if($player->isOnline()){
$this->spawnTo($player);
}
}
}
public function despawnFromAll(){
foreach($this->hasSpawned as $player){
$this->despawnFrom($player);
}
}
public function close(){
if(!$this->closed){
$this->server->getPluginManager()->callEvent(new EntityDespawnEvent($this));
$this->closed = true;
$this->despawnFromAll();
$this->hasSpawned = [];
if($this->chunk !== null){
$this->chunk->removeEntity($this);
$this->chunk = null;
}
if($this->getLevel() !== null){
$this->getLevel()->removeEntity($this);
$this->setLevel(null);
}
$this->namedtag = null;
$this->lastDamageCause = null;
}
}
/**
* @param int $id
* @param int $type
* @param mixed $value
* @param bool $send
*
* @return bool
*/
public function setDataProperty($id, $type, $value, bool $send = true){
if($this->getDataProperty($id) !== $value){
$this->dataProperties[$id] = [$type, $value];
if($send){
$this->changedDataProperties[$id] = $this->dataProperties[$id]; //This will be sent on the next tick
}
return true;
}
return false;
}
/**
* @param int $id
*
* @return mixed
*/
public function getDataProperty($id){
return isset($this->dataProperties[$id]) ? $this->dataProperties[$id][1] : null;
}
/**
* @param int $id
*
* @return int
*/
public function getDataPropertyType($id){
return isset($this->dataProperties[$id]) ? $this->dataProperties[$id][0] : null;
}
/**
* @param int $propertyId
* @param int $id
* @param bool $value
* @param int $type
*/
public function setDataFlag($propertyId, $id, $value = true, $type = self::DATA_TYPE_LONG){
if($this->getDataFlag($propertyId, $id) !== $value){
$flags = (int) $this->getDataProperty($propertyId);
$flags ^= 1 << $id;
$this->setDataProperty($propertyId, $type, $flags);
}
}
/**
* @param int $propertyId
* @param int $id
*
* @return bool
*/
public function getDataFlag($propertyId, $id){
return (((int) $this->getDataProperty($propertyId)) & (1 << $id)) > 0;
}
public function __destruct(){
$this->close();
}
public function setMetadata($metadataKey, MetadataValue $metadataValue){
$this->server->getEntityMetadata()->setMetadata($this, $metadataKey, $metadataValue);
}
public function getMetadata($metadataKey){
return $this->server->getEntityMetadata()->getMetadata($this, $metadataKey);
}
public function hasMetadata($metadataKey){
return $this->server->getEntityMetadata()->hasMetadata($this, $metadataKey);
}
public function removeMetadata($metadataKey, Plugin $plugin){
$this->server->getEntityMetadata()->removeMetadata($this, $metadataKey, $plugin);
}
public function __toString(){
return (new \ReflectionClass($this))->getShortName() . "(" . $this->getId() . ")";
}
}