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synced 2025-06-28 06:09:57 +00:00
Fixed possible memory leak with projectiles, use owner/target metadata
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c383c7b0dd
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@ -37,14 +37,9 @@ class Arrow extends Projectile{
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protected $gravity = 0.05;
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protected $drag = 0.01;
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protected $damage = 2;
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protected $isCritical;
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null, $critical = false){
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$this->isCritical = (bool) $critical;
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null, bool $critical = false){
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parent::__construct($level, $nbt, $shootingEntity);
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$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CRITICAL, $critical);
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$this->setCritical($critical);
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}
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public function isCritical() : bool{
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@ -533,6 +533,80 @@ abstract class Entity extends Location implements Metadatable{
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$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_WALLCLIMBING, $value);
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}
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/**
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* Returns the entity ID of the owning entity, or null if the entity doesn't have an owner.
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* @return int|string|null
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*/
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public function getOwningEntityId(){
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return $this->getDataProperty(self::DATA_OWNER_EID);
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}
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/**
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* Returns the owning entity, or null if the entity was not found.
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* @return Entity|null
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*/
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public function getOwningEntity(){
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$eid = $this->getOwningEntityId();
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if($eid !== null){
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return $this->server->findEntity($eid, $this->level);
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}
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return null;
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}
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/**
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* Sets the owner of the entity.
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*
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* @param Entity $owner
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*
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* @throws \InvalidArgumentException if the supplied entity is not valid
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*/
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public function setOwningEntity(Entity $owner){
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if($owner->closed){
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throw new \InvalidArgumentException("Supplied owning entity is garbage and cannot be used");
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}
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$this->setDataProperty(self::DATA_OWNER_EID, self::DATA_TYPE_LONG, $owner->getId());
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}
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/**
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* Returns the entity ID of the entity's target, or null if it doesn't have a target.
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* @return int|string|null
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*/
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public function getTargetEntityId(){
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return $this->getDataProperty(self::DATA_TARGET_EID);
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}
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/**
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* Returns the entity's target entity, or null if not found.
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* This is used for things like hostile mobs attacking entities, and for fishing rods reeling hit entities in.
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*
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* @return Entity|null
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*/
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public function getTargetEntity(){
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$eid = $this->getTargetEntityId();
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if($eid !== null){
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return $this->server->findEntity($eid, $this->level);
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}
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return null;
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}
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/**
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* Sets the entity's target entity.
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*
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* @param Entity $target
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*
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* @throws \InvalidArgumentException if the target entity is not valid
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*/
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public function setTargetEntity(Entity $target){
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if($target->closed){
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throw new \InvalidArgumentException("Supplied target entity is garbage and cannot be used");
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}
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$this->setDataProperty(self::DATA_TARGET_EID, self::DATA_TYPE_LONG, $target->getId());
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}
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/**
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* @return Effect[]
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*/
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@ -36,16 +36,13 @@ abstract class Projectile extends Entity{
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const DATA_SHOOTER_ID = 17;
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/** @var Entity */
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public $shootingEntity = null;
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protected $damage = 0;
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public $hadCollision = false;
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null){
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$this->shootingEntity = $shootingEntity;
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if($shootingEntity !== null){
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$this->setDataProperty(self::DATA_SHOOTER_ID, self::DATA_TYPE_LONG, $shootingEntity->getId());
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$this->setOwningEntity($shootingEntity);
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}
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parent::__construct($level, $nbt);
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}
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@ -83,10 +80,10 @@ abstract class Projectile extends Entity{
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$damage = $this->getResultDamage();
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if($this->shootingEntity === null){
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if($this->getOwningEntity() === null){
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$ev = new EntityDamageByEntityEvent($this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}else{
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$ev = new EntityDamageByChildEntityEvent($this->shootingEntity, $this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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$ev = new EntityDamageByChildEntityEvent($this->getOwningEntity(), $this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}
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$entity->attack($ev->getFinalDamage(), $ev);
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@ -140,7 +137,7 @@ abstract class Projectile extends Entity{
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foreach($list as $entity){
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if(/*!$entity->canCollideWith($this) or */
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($entity === $this->shootingEntity and $this->ticksLived < 5)
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($entity->getId() === $this->getOwningEntityId() and $this->ticksLived < 5)
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){
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continue;
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}
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