9c76fb7d96
Implemented plugin loading whitelist/blacklist by config file ( #2783 )
2019-03-24 16:18:13 +00:00
aea775c7c6
TallGrass: fixed seeds never being dropped when support is removed
2019-03-23 19:58:35 +00:00
d9134f28e4
Rename CobblestoneWall -> Wall
2019-03-23 19:50:07 +00:00
2a3e6dcf00
Rename BlockIds -> BlockLegacyIds
2019-03-23 19:46:31 +00:00
79ef8e0803
Replace all legacy blockID references with BlockIds::
2019-03-23 19:44:33 +00:00
f84d7ad70d
sync block TODOs
2019-03-23 19:21:11 +00:00
be0436b2a0
fix consistency check (again)
2019-03-23 19:20:52 +00:00
397713247d
SeaPickle: fix drops
2019-03-23 19:19:38 +00:00
6efdac63d0
added new Wood block
2019-03-23 19:18:25 +00:00
06a37cc462
Fixed "wood" collision
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why the fuck Mojang...
2019-03-23 19:08:17 +00:00
e088da320c
ItemEntity: fixed mineWood achievement not working for acacia/dark-oak
2019-03-23 19:06:35 +00:00
d51ca0b655
Leaves: use instanceof Wood instead of legacy ID checks
2019-03-23 19:02:07 +00:00
a2f42a7016
Updated block/item ID constants from 1.10
2019-03-23 18:54:45 +00:00
1e096a408a
Cram Nether Portal
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again, this is here for the state handling and the implementation is unfinished.
2019-03-23 18:38:14 +00:00
74e134136d
Make Infested Stone blocks known
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this is not remotely a complete implementation, it's just here to make PM aware of these states so that world conversion can be handled correctly. A full implementation will come later.
Any blocks added in this fashion should be marked with a //TODO so future maintainers can find which blocks need work.
2019-03-23 18:28:29 +00:00
a8fa8572e1
partial sea pickle implementation
2019-03-23 18:11:27 +00:00
3c283aa700
fix consistency check (again)
2019-03-23 15:45:39 +00:00
905cb7544a
hack in different wood sign types
2019-03-23 15:44:28 +00:00
765c5963a8
Block: move a function
2019-03-23 15:01:35 +00:00
53bb05a6a7
Fixed different woodtype boats being missing
2019-03-23 14:51:58 +00:00
034bd716c8
Clean up WritableBook hierarchy
2019-03-23 14:36:03 +00:00
a74a4b579d
wtf @sandertv
2019-03-23 12:56:02 +00:00
98f56087de
make composer happy
2019-03-23 12:53:00 +00:00
15c6554d8a
Updated RakLib dependency
2019-03-23 12:52:50 +00:00
d4fe004375
More consistent fluency in Item API
2019-03-23 12:20:35 +00:00
1045088668
Move more packet handling logic out of Player
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there is now only (1) packet handler remaining in Player. The reason I haven't targeted this is because it needs improvements of its own.
2019-03-23 12:12:30 +00:00
1bc37a1a8a
Player: Clean up movement processing, now API-ified
2019-03-23 11:33:32 +00:00
9cddfdf8ec
Revert "Move core permissions to default_permissions.yml"
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This reverts commit 5fac5c7281
.
2019-03-23 10:41:50 +00:00
1d1a416afe
Player: Move construction logic to the top
2019-03-23 10:39:19 +00:00
f3309d3aec
Player: remove some field defaults
2019-03-23 10:29:16 +00:00
9ec62643d5
Player construction now happens when we're ready to create the player entity
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this fixes a wide range of bugs with the initial spawn sequence, and allows to simplify a whole lot of player setup logic.
2019-03-23 10:13:14 +00:00
433dab078b
DataPacket events now use network sessions instead of players
2019-03-23 09:52:03 +00:00
afbd016611
Server: remove useless function
2019-03-22 19:38:33 +00:00
712e077bc1
Server: remove useless debug message
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leveldb is now mandatory, so this message will always be emitted.
2019-03-22 19:31:10 +00:00
9904810f24
BaseInventory: Remove getDefaultSize()
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it's possible to want to initialize dynamically-sized inventories which don't have a default size.
2019-03-22 19:21:41 +00:00
60225a378f
Player: fixed block-picking logic
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this now matches vanilla (with some minor intentional differences) and works in survival.
2019-03-22 18:28:36 +00:00
f84a1729c6
Inventory: added swap() function
2019-03-22 18:11:32 +00:00
8e48c61daf
Merge branch '3.7'
2019-03-22 15:07:46 +00:00
2659ed8d91
AvailableCommandsPacket: Updated the argument type constants for 1.10. ( #2824 )
2019-03-22 15:07:15 +00:00
9b11e39efc
use ??
2019-03-22 15:03:46 +00:00
d03f0aab37
Remove /reload ( #2823 )
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For many years, this has been the cause of many users (particularly plugin devs) confusion. The reality is that /reload has little to no practical value. It does not reload plugin source code (contrary to popular belief).
2019-03-22 15:01:11 +00:00
6ec2a69417
Removed .docker/Dockerfile
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1. The current Dockerfile is not directly related to the project, but just our very complex highly-coupled full-of-hacks build/release/deploy system.
2. We are no longer using Docker Hub Builder. An internal Dockerfile will be used on our Jenkins server instead, using the correct upstream phar build to prevent race conditions.
2019-03-22 12:51:50 +08:00
3dbed830ef
Fixed entities not loading on imported MCPE worlds
2019-03-21 20:03:10 +00:00
b8d1eb20b0
EntityDeathEvent: add XP amount API, closes #2690
2019-03-21 19:53:14 +00:00
89c0836047
Fixed paintings dropping multiple times, closes #2774
2019-03-21 19:46:43 +00:00
9ad7f74501
Merge branch '3.7'
2019-03-21 19:02:55 +00:00
9c01ecbe7e
Merge branch '3.6' into 3.7
2019-03-21 19:02:20 +00:00
6a55021779
Flat: Allow asterisk in preset layers
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closes #2818
2019-03-21 18:59:50 +00:00
588ebe446f
Fixed Chunk->setFullBlock() not creating new subchunks, closes #2821
2019-03-21 18:47:24 +00:00
8c536c248d
Updating for latest PocketMine-NBT changes
2019-03-21 15:58:22 +00:00