Commit Graph

9528 Commits

Author SHA1 Message Date
9c76fb7d96 Implemented plugin loading whitelist/blacklist by config file (#2783) 2019-03-24 16:18:13 +00:00
aea775c7c6 TallGrass: fixed seeds never being dropped when support is removed 2019-03-23 19:58:35 +00:00
d9134f28e4 Rename CobblestoneWall -> Wall 2019-03-23 19:50:07 +00:00
2a3e6dcf00 Rename BlockIds -> BlockLegacyIds 2019-03-23 19:46:31 +00:00
79ef8e0803 Replace all legacy blockID references with BlockIds:: 2019-03-23 19:44:33 +00:00
f84d7ad70d sync block TODOs 2019-03-23 19:21:11 +00:00
be0436b2a0 fix consistency check (again) 2019-03-23 19:20:52 +00:00
397713247d SeaPickle: fix drops 2019-03-23 19:19:38 +00:00
6efdac63d0 added new Wood block 2019-03-23 19:18:25 +00:00
06a37cc462 Fixed "wood" collision
why the fuck Mojang...
2019-03-23 19:08:17 +00:00
e088da320c ItemEntity: fixed mineWood achievement not working for acacia/dark-oak 2019-03-23 19:06:35 +00:00
d51ca0b655 Leaves: use instanceof Wood instead of legacy ID checks 2019-03-23 19:02:07 +00:00
a2f42a7016 Updated block/item ID constants from 1.10 2019-03-23 18:54:45 +00:00
1e096a408a Cram Nether Portal
again, this is here for the state handling and the implementation is unfinished.
2019-03-23 18:38:14 +00:00
74e134136d Make Infested Stone blocks known
this is not remotely a complete implementation, it's just here to make PM aware of these states so that world conversion can be handled correctly. A full implementation will come later.

Any blocks added in this fashion should be marked with a //TODO so future maintainers can find which blocks need work.
2019-03-23 18:28:29 +00:00
a8fa8572e1 partial sea pickle implementation 2019-03-23 18:11:27 +00:00
3c283aa700 fix consistency check (again) 2019-03-23 15:45:39 +00:00
905cb7544a hack in different wood sign types 2019-03-23 15:44:28 +00:00
765c5963a8 Block: move a function 2019-03-23 15:01:35 +00:00
53bb05a6a7 Fixed different woodtype boats being missing 2019-03-23 14:51:58 +00:00
034bd716c8 Clean up WritableBook hierarchy 2019-03-23 14:36:03 +00:00
a74a4b579d wtf @sandertv 2019-03-23 12:56:02 +00:00
98f56087de make composer happy 2019-03-23 12:53:00 +00:00
15c6554d8a Updated RakLib dependency 2019-03-23 12:52:50 +00:00
d4fe004375 More consistent fluency in Item API 2019-03-23 12:20:35 +00:00
1045088668 Move more packet handling logic out of Player
there is now only (1) packet handler remaining in Player. The reason I haven't targeted this is because it needs improvements of its own.
2019-03-23 12:12:30 +00:00
1bc37a1a8a Player: Clean up movement processing, now API-ified 2019-03-23 11:33:32 +00:00
9cddfdf8ec Revert "Move core permissions to default_permissions.yml"
This reverts commit 5fac5c7281.
2019-03-23 10:41:50 +00:00
1d1a416afe Player: Move construction logic to the top 2019-03-23 10:39:19 +00:00
f3309d3aec Player: remove some field defaults 2019-03-23 10:29:16 +00:00
9ec62643d5 Player construction now happens when we're ready to create the player entity
this fixes a wide range of bugs with the initial spawn sequence, and allows to simplify a whole lot of player setup logic.
2019-03-23 10:13:14 +00:00
433dab078b DataPacket events now use network sessions instead of players 2019-03-23 09:52:03 +00:00
afbd016611 Server: remove useless function 2019-03-22 19:38:33 +00:00
712e077bc1 Server: remove useless debug message
leveldb is now mandatory, so this message will always be emitted.
2019-03-22 19:31:10 +00:00
9904810f24 BaseInventory: Remove getDefaultSize()
it's possible to want to initialize dynamically-sized inventories which don't have a default size.
2019-03-22 19:21:41 +00:00
60225a378f Player: fixed block-picking logic
this now matches vanilla (with some minor intentional differences) and works in survival.
2019-03-22 18:28:36 +00:00
f84a1729c6 Inventory: added swap() function 2019-03-22 18:11:32 +00:00
8e48c61daf Merge branch '3.7' 2019-03-22 15:07:46 +00:00
2659ed8d91 AvailableCommandsPacket: Updated the argument type constants for 1.10. (#2824) 2019-03-22 15:07:15 +00:00
9b11e39efc use ?? 2019-03-22 15:03:46 +00:00
d03f0aab37 Remove /reload (#2823)
For many years, this has been the cause of many users (particularly plugin devs) confusion. The reality is that /reload has little to no practical value. It does not reload plugin source code (contrary to popular belief).
2019-03-22 15:01:11 +00:00
6ec2a69417 Removed .docker/Dockerfile
1. The current Dockerfile is not directly related to the project, but just our very complex highly-coupled full-of-hacks build/release/deploy system.
2. We are no longer using Docker Hub Builder. An internal Dockerfile will be used on our Jenkins server instead, using the correct upstream phar build to prevent race conditions.
2019-03-22 12:51:50 +08:00
3dbed830ef Fixed entities not loading on imported MCPE worlds 2019-03-21 20:03:10 +00:00
b8d1eb20b0 EntityDeathEvent: add XP amount API, closes #2690 2019-03-21 19:53:14 +00:00
89c0836047 Fixed paintings dropping multiple times, closes #2774 2019-03-21 19:46:43 +00:00
9ad7f74501 Merge branch '3.7' 2019-03-21 19:02:55 +00:00
9c01ecbe7e Merge branch '3.6' into 3.7 2019-03-21 19:02:20 +00:00
6a55021779 Flat: Allow asterisk in preset layers
closes #2818
2019-03-21 18:59:50 +00:00
588ebe446f Fixed Chunk->setFullBlock() not creating new subchunks, closes #2821 2019-03-21 18:47:24 +00:00
8c536c248d Updating for latest PocketMine-NBT changes 2019-03-21 15:58:22 +00:00