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Rename CobblestoneWall -> Wall
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@ -453,23 +453,23 @@ class BlockFactory{
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}
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static $wallTypes = [
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CobblestoneWall::ANDESITE_WALL => "Andesite",
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CobblestoneWall::BRICK_WALL => "Brick",
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CobblestoneWall::DIORITE_WALL => "Diorite",
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CobblestoneWall::END_STONE_BRICK_WALL => "End Stone Brick",
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CobblestoneWall::GRANITE_WALL => "Granite",
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CobblestoneWall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
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CobblestoneWall::MOSSY_WALL => "Mossy Cobblestone",
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CobblestoneWall::NETHER_BRICK_WALL => "Nether Brick",
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CobblestoneWall::NONE_MOSSY_WALL => "Cobblestone",
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CobblestoneWall::PRISMARINE_WALL => "Prismarine",
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CobblestoneWall::RED_NETHER_BRICK_WALL => "Red Nether Brick",
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CobblestoneWall::RED_SANDSTONE_WALL => "Red Sandstone",
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CobblestoneWall::SANDSTONE_WALL => "Sandstone",
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CobblestoneWall::STONE_BRICK_WALL => "Stone Brick"
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Wall::ANDESITE_WALL => "Andesite",
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Wall::BRICK_WALL => "Brick",
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Wall::DIORITE_WALL => "Diorite",
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Wall::END_STONE_BRICK_WALL => "End Stone Brick",
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Wall::GRANITE_WALL => "Granite",
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Wall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
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Wall::MOSSY_WALL => "Mossy Cobblestone",
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Wall::NETHER_BRICK_WALL => "Nether Brick",
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Wall::NONE_MOSSY_WALL => "Cobblestone",
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Wall::PRISMARINE_WALL => "Prismarine",
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Wall::RED_NETHER_BRICK_WALL => "Red Nether Brick",
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Wall::RED_SANDSTONE_WALL => "Red Sandstone",
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Wall::SANDSTONE_WALL => "Sandstone",
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Wall::STONE_BRICK_WALL => "Stone Brick"
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];
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foreach($wallTypes as $magicNumber => $prefix){
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self::register(new CobblestoneWall(new BID(BlockLegacyIds::COBBLESTONE_WALL, $magicNumber), $prefix . " Wall"));
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self::register(new Wall(new BID(BlockLegacyIds::COBBLESTONE_WALL, $magicNumber), $prefix . " Wall"));
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}
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//TODO: minecraft:andesite_stairs
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@ -73,8 +73,8 @@ class FenceGate extends Transparent{
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private function checkInWall() : bool{
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return (
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$this->getSide(Facing::rotateY($this->facing, false)) instanceof CobblestoneWall or
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$this->getSide(Facing::rotateY($this->facing, true)) instanceof CobblestoneWall
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$this->getSide(Facing::rotateY($this->facing, false)) instanceof Wall or
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$this->getSide(Facing::rotateY($this->facing, true)) instanceof Wall
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);
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}
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@ -27,7 +27,7 @@ use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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class CobblestoneWall extends Transparent{
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class Wall extends Transparent{
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public const NONE_MOSSY_WALL = 0;
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public const MOSSY_WALL = 1;
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public const GRANITE_WALL = 2;
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