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https://github.com/pmmp/PocketMine-MP.git
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108 lines
3.0 KiB
PHP
108 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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class Wall extends Transparent{
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public const NONE_MOSSY_WALL = 0;
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public const MOSSY_WALL = 1;
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public const GRANITE_WALL = 2;
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public const DIORITE_WALL = 3;
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public const ANDESITE_WALL = 4;
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public const SANDSTONE_WALL = 5;
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public const BRICK_WALL = 6;
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public const STONE_BRICK_WALL = 7;
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public const MOSSY_STONE_BRICK_WALL = 8;
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public const NETHER_BRICK_WALL = 9;
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public const END_STONE_BRICK_WALL = 10;
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public const PRISMARINE_WALL = 11;
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public const RED_SANDSTONE_WALL = 12;
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public const RED_NETHER_BRICK_WALL = 13;
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/** @var bool[] facing => dummy */
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protected $connections = [];
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/** @var bool */
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protected $up = false;
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function getHardness() : float{
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return 2;
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}
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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foreach(Facing::HORIZONTAL as $facing){
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$block = $this->getSide($facing);
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if($block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent())){
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$this->connections[$facing] = true;
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}else{
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unset($this->connections[$facing]);
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}
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}
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$this->up = $this->getSide(Facing::UP)->getId() !== BlockLegacyIds::AIR;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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//walls don't have any special collision boxes like fences do
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$north = isset($this->connections[Facing::NORTH]);
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$south = isset($this->connections[Facing::SOUTH]);
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$west = isset($this->connections[Facing::WEST]);
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$east = isset($this->connections[Facing::EAST]);
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$inset = 0.25;
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if(
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!$this->up and //if there is a block on top, it stays as a post
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(
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($north and $south and !$west and !$east) or
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(!$north and !$south and $west and $east)
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)
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){
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//If connected to two sides on the same axis but not any others, AND there is not a block on top, there is no post and the wall is thinner
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$inset = 0.3125;
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}
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return new AxisAlignedBB(
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($west ? 0 : $inset),
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0,
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($north ? 0 : $inset),
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1 - ($east ? 0 : $inset),
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1.5,
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1 - ($south ? 0 : $inset)
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);
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}
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}
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