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partial sea pickle implementation
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parent
3c283aa700
commit
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@ -227,6 +227,7 @@ class BlockFactory{
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self::register(new SandstoneStairs(new BID(Block::RED_SANDSTONE_STAIRS), "Red Sandstone Stairs"));
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self::register(new SandstoneStairs(new BID(Block::SANDSTONE_STAIRS), "Sandstone Stairs"));
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self::register(new SeaLantern(new BID(Block::SEALANTERN), "Sea Lantern"));
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self::register(new SeaPickle(new BID(Block::SEA_PICKLE), "Sea Pickle"));
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self::register(new Skull(new BID(Block::MOB_HEAD_BLOCK, 0, null, \pocketmine\tile\Skull::class), "Mob Head"));
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self::register(new SmoothStone(new BID(Block::STONE, Stone::NORMAL), "Stone"));
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self::register(new Snow(new BID(Block::SNOW), "Snow Block"));
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84
src/pocketmine/block/SeaPickle.php
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84
src/pocketmine/block/SeaPickle.php
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@ -0,0 +1,84 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class SeaPickle extends Transparent{
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/** @var int */
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protected $count = 1;
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/** @var bool */
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protected $underwater = false;
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->count = ($stateMeta & 0x03) + 1;
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$this->underwater = ($stateMeta & 0x04) === 0;
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}
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protected function writeStateToMeta() : int{
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return ($this->count - 1) | ($this->underwater ? 0 : 0x04);
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function getHardness() : float{
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return 0;
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}
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public function isSolid() : bool{
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return false;
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}
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public function getLightLevel() : int{
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return $this->underwater ? ($this->count + 1) * 3 : 0;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return null;
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}
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public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
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//TODO: proper placement logic (needs a supporting face below)
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return ($blockReplace instanceof SeaPickle and $blockReplace->count < 4) or parent::canBePlacedAt($blockReplace, $clickVector, $face, $isClickedBlock);
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->underwater = false; //TODO: implement this once we have new water logic in place
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if($blockReplace instanceof SeaPickle and $blockReplace->count < 4){
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$this->count = $blockReplace->count + 1;
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}
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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//TODO: bonemeal logic (requires coral)
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return parent::onInteract($item, $face, $clickVector, $player);
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}
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}
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