Commit Graph

972 Commits

Author SHA1 Message Date
9bfcd39f2a World: improve type info for getTickingChunks() 2023-04-26 17:06:52 +01:00
8102616ff4 Added ticking chunk count to /status
closes #5716
2023-04-26 17:05:31 +01:00
e48a4aaa55 World: fixed chunk ticking not being disabled by setting chunk ticking radius to 0
I can't believe I missed this ...
2023-04-14 16:02:28 +01:00
ba62e0f9cb WorldManager: fixed borked pre-generation for new worlds' spawn terrain
perhaps directly altering the behaviour of selectChunks() wasn't a good
idea? ...
2023-04-11 23:55:53 +01:00
ad88490e84 Mark TickingChunkEntry as internal 2023-04-11 22:34:11 +01:00
946c2fbacc Ticking chunks rewrite (#5689)
This API is much more flexible than the old, allowing any arbitrary set of chunks to be ticked.

These changes also improve the performance of random chunk ticking by almost entirely eliminating the cost of chunk selection. Ticking chunks are now reevaluated when a player moves, instead of every tick.

The system also does not attempt to check the same chunks twice, leading to further improvements.

Overall, the overhead of random chunk selection is reduced anywhere from 80-96%. In practice, this can offer a 5-10% performance gain for servers with sparsely distributed players.
2023-04-11 20:01:19 +01:00
b2f755720d Use a proper Breakdown timing group instead of the unwieldy INCLUDED_BY_OTHER_TIMINGS_PREFIX 2023-04-05 20:47:47 +01:00
337a254768 Use NetworkBroadcastUtils for broadcasting packets
this eradicates all but 4 usages of Server in Entity, which is extremely cool.
2023-03-15 22:28:51 +00:00
75bb4f8da6 Merge branch 'stable' into next-minor 2023-02-21 18:32:58 +00:00
efdd7a186d World: fixed population timer sometimes not being stopped 2023-02-21 18:31:33 +00:00
981385cf4a GeneratorManager: Removed redundant Closure wrapping (#5551) 2023-02-04 14:04:31 +00:00
7d59bafd83 World: added requestSafeSpawn() (async)
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.

We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
2023-01-14 17:42:17 +00:00
2ed48c8469 ... 2023-01-13 17:46:16 +00:00
d786ed5ebf WorldManager: fixed debug spam 2023-01-13 17:43:02 +00:00
dff3f45d22 Constify more tick-related things 2023-01-13 16:29:09 +00:00
91ac47ecba Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
a79be994de World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
ece49f011c Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
e647e8c933 World: Use existing function to notify nearby blocks of an update (#5494) 2023-01-05 16:55:35 +00:00
433f5451d7 Improve World::notifyNeighbourBlockUpdate() doc (#5491) 2023-01-04 20:11:55 +00:00
0d169b4e80 Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
17125ce0e3 Merge branch 'stable' into next-minor 2022-12-23 16:56:54 +00:00
ee7d4728d8 World: added cache for isChunkTickable()
this considerably reduces the amount of work done by the function, since it's usually checking the same chunks over and over again.
2022-12-19 21:20:21 +00:00
923dcec4e7 Revert "World: do not refresh ticked chunks list every tick"
This reverts commit aebcfc516f.

this has edge cases in the handling of adjacent chunk locks which I
didn't consider at the time. Once accounting for those edge cases, it
became significantly more complex to the point that I realized this
needed more planning.
2022-12-19 20:57:51 +00:00
1e5597f0d5 World: account for null chunk edge case in tickChunk()
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
2022-12-19 20:20:52 +00:00
aebcfc516f World: do not refresh ticked chunks list every tick
this is just wasting CPU time, since the effects aren't noticeable on such a small timescale anyway.
This reduces the CPU impact of chunk selection by 95%. However, this is the lesser part of chunk ticking, and the lion's share of the performance impact still comes from actually ticking the chunks.
2022-12-19 20:17:29 +00:00
95d0a3bf41 Merge branch 'stable' into next-minor 2022-12-15 19:38:22 +00:00
4357c110c8 Add the event: WorldParticleEvent (#5428) 2022-12-06 14:19:14 +00:00
99996b62d6 Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
fed2a6d917 Add the event: WorldSoundEvent (#5322) 2022-12-06 13:06:40 +00:00
5c1e9a35a9 Fix missing sounds when interacting with item frames (#5383)
closes #5168
2022-11-25 14:28:41 +00:00
2fcff13578 World: added getter and setter for simulation radius 2022-11-12 23:32:12 +00:00
b4b8ef1c6b World: Improve performance of ticked chunk selection when lots of loaders use the same chunk
since we use the same simulation distance for every loader, multiple loaders on the same chunk will produce the same set of ticked chunks.
2022-11-12 22:21:30 +00:00
83ddcce987 World: Considerably simplify ticked chunk selection
WARNING: This WILL have a performance impact on larger servers, but that's the price to pay for having crops actually grow.

The old overengineered method for doing this was causing glacially slow crop growth, vanilla parity issues and really just didn't make much sense. This method is probably incorrect too, but it will at least produce visible results.
2022-11-12 16:57:35 +00:00
824ed0a56a Merge branch 'stable' into next-minor 2022-11-07 15:04:48 +00:00
2d0602d19f World: fixed spawning in the void when the spawn terrain is higher than y=70 on default worlds
fixes #5390
2022-11-07 14:24:17 +00:00
cdbdcb5d67 Merge branch 'stable' into next-minor 2022-11-04 20:44:28 +00:00
2fdc46c165 PHPStan 1.9 features 2022-11-04 20:23:34 +00:00
b6f6671a81 Merge branch 'stable' into next-minor 2022-10-31 15:34:24 +00:00
a9361b3f8b Changes for 1.19.40 2022-10-25 23:11:41 +01:00
7864294336 Merge branch 'stable' into next-minor 2022-10-16 16:53:14 +01:00
2a910c1cc2 World: more minor documentation improvements 2022-10-16 16:50:42 +01:00
cd04a3db2e World: ensure that addParticle/addSound don't send stuff to players who are not in range, even when an array of targets is given
closes #5347
2022-10-16 16:45:52 +01:00
572def9245 World: Improve quality of type information 2022-10-16 16:21:59 +01:00
7bcc663b60 Migrate core code to using symfony/filesystem
webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
fc56c041f3 Correct knockback from explosions (#5161) 2022-09-28 21:09:07 +01:00
5e5661de75 Play burp sound when consuming a FoodSource (#5158) 2022-09-27 17:21:55 +01:00
82ba7903c8 Fixed wrong key being used for entity type ID in save data (#5288)
closes #5260
2022-09-15 13:40:48 +01:00
ca4b8a5827 World: remove local static recursion guard variable, closes #3125 2022-09-02 19:24:09 +01:00
c13170a00b Avoid implicit integer cast in Normal::pickBiome()
this throws deprecation warnings on PHP 8.1.
2022-08-20 17:16:38 +01:00