WorldManager: fixed borked pre-generation for new worlds' spawn terrain

perhaps directly altering the behaviour of selectChunks() wasn't a good
idea? ...
This commit is contained in:
Dylan K. Taylor 2023-04-11 23:55:34 +01:00
parent 858d4a2ed2
commit ba62e0f9cb
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@ -286,7 +286,7 @@ class WorldManager{
$centerX = $spawnLocation->getFloorX() >> Chunk::COORD_BIT_SIZE;
$centerZ = $spawnLocation->getFloorZ() >> Chunk::COORD_BIT_SIZE;
$selected = iterator_to_array((new ChunkSelector())->selectChunks(8, $centerX, $centerZ));
$selected = iterator_to_array((new ChunkSelector())->selectChunks(8, $centerX, $centerZ), preserve_keys: false);
$done = 0;
$total = count($selected);
foreach($selected as $index){