From ba62e0f9cbe0c21fccc4fb80bfc34f724009a050 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Tue, 11 Apr 2023 23:55:34 +0100 Subject: [PATCH] WorldManager: fixed borked pre-generation for new worlds' spawn terrain perhaps directly altering the behaviour of selectChunks() wasn't a good idea? ... --- src/world/WorldManager.php | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/WorldManager.php b/src/world/WorldManager.php index 5632c960b..1124d513d 100644 --- a/src/world/WorldManager.php +++ b/src/world/WorldManager.php @@ -286,7 +286,7 @@ class WorldManager{ $centerX = $spawnLocation->getFloorX() >> Chunk::COORD_BIT_SIZE; $centerZ = $spawnLocation->getFloorZ() >> Chunk::COORD_BIT_SIZE; - $selected = iterator_to_array((new ChunkSelector())->selectChunks(8, $centerX, $centerZ)); + $selected = iterator_to_array((new ChunkSelector())->selectChunks(8, $centerX, $centerZ), preserve_keys: false); $done = 0; $total = count($selected); foreach($selected as $index){