Dylan K. Taylor
93b8a6c44a
Level: fix light removal bugs caused by 48a5eeb3a459cb90b302990d3f243a34b0bb7da0 and 19e68f98a707536866c33bb1e9fad9f7c280447d
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BlockFactory::\$lightFilter and Block->getLightFilter() are not equivalent.
2018-10-19 18:52:42 +01:00
Dylan K. Taylor
7642298b4f
Merge branch 'release/3.4'
2018-10-19 15:56:07 +01:00
Dylan K. Taylor
646c8970b8
Merge branch 'release/3.3' into release/3.4
2018-10-19 15:56:01 +01:00
Dylan K. Taylor
58067b2ad1
Merge branch 'release/3.2' into release/3.3
2018-10-19 15:55:53 +01:00
Dylan K. Taylor
0c9946621c
Level: Do not tick chunks which have unloaded adjacent chunks
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Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.
It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
Dylan K. Taylor
39808dd94f
Actually merge branch 'release/3.4' this time
2018-10-19 15:35:23 +01:00
Dylan K. Taylor
d88b32da91
Drop useless numeric IDs for attributes, use strings instead
2018-10-19 15:29:01 +01:00
Dylan K. Taylor
20b87b7875
Level: reduce complexity of populateChunk()
2018-10-19 15:29:01 +01:00
Dylan K. Taylor
a2a6286e1c
ItemFactory: clean up some unnecessary code
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this try/catch isn't needed because the list offset derivation function will deal with invalid IDs anyway.
2018-10-19 15:29:01 +01:00
Dylan K. Taylor
e7494fff96
- the fix didn't fix
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this is a mess
it would be nice not to have to start the server to find these kinds of bugs >.<
2018-10-19 15:29:01 +01:00
Dylan K. Taylor
f81849e550
ItemFactory: fix special case handling for durable items, close #2483
2018-10-19 15:29:01 +01:00
Dylan K. Taylor
9284e53f9e
Added failing test case for #2483
2018-10-19 15:29:00 +01:00
Dylan K. Taylor
ec5af0398e
VersionString: use appropriate regex for number matching
2018-10-19 15:29:00 +01:00
Dylan K. Taylor
f1cd6940f9
Merge branch 'release/3.3' into release/3.4
2018-10-16 22:56:46 +01:00
Dylan K. Taylor
af5637e050
PlayerListEntry: remove dead fields
2018-10-16 22:56:21 +01:00
Dylan K. Taylor
4221e274d6
Merge branch 'release/3.3' into release/3.4
2018-10-16 18:20:14 +01:00
Dylan K. Taylor
a524b0e447
3.3.1 is next
2018-10-16 18:19:49 +01:00
Dylan K. Taylor
88a5e92c20
Release 3.3.0
3.3.0
2018-10-16 17:47:35 +01:00
Dylan K. Taylor
b876ae4ef8
Merge branch 'release/3.2' into release/3.3
2018-10-16 17:26:46 +01:00
Dylan K. Taylor
1983964f9e
3.2.6 is next
2018-10-16 17:26:04 +01:00
Dylan K. Taylor
c4c55a45c9
Release 3.2.5
3.2.5
2018-10-16 17:17:53 +01:00
Dylan K. Taylor
c5cd813b76
bump PM version
2018-10-16 17:15:49 +01:00
Dylan K. Taylor
bc2dff3f51
version numbers
2018-10-16 17:15:26 +01:00
Dylan K. Taylor
839d5eab7b
Protocol changes for 1.7
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there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
Dylan K. Taylor
cd506bb443
shuffle back to 3.4 to make space for new MCPE release
2018-10-16 17:11:46 +01:00
Dylan K. Taylor
4c8ffce86f
Merge branch 'release/3.2' into release/3.3
2018-10-16 16:46:39 +01:00
Dylan K. Taylor
78923177f9
VersionString: use appropriate regex for number matching
2018-10-16 16:46:27 +01:00
Dylan K. Taylor
7d74ebbebc
Merge branch 'release/3.3'
2018-10-16 09:51:30 +01:00
Dylan K. Taylor
df6bb2ea0e
Merge branch 'release/3.2' into release/3.3
2018-10-16 09:51:19 +01:00
Dylan K. Taylor
b7062e7bff
CrashDump: don't try to report code that doesn't exist
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this can happen when eval() is used, and then we get a big blank mess with nothing on it. eval() is a special case that should be handled separately, but for now this is just fixing a bug.
2018-10-16 09:50:59 +01:00
Dylan K. Taylor
70054de575
Clean up garbage in Tree populators
2018-10-15 19:42:16 +01:00
Dylan K. Taylor
cfee0a4e0b
Merge branch 'release/3.3'
2018-10-14 11:08:50 +01:00
Dylan K. Taylor
ba68192206
Fixed bad event handlers (whose errors get caught) breaking recursion protection for future event calls
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This was observed in a recent crashdump where a plugin triggered a recursion error, but the stack trace did not contain any sign of a recursive event call. I conclude that this must have been caused by previous event handlers triggering errors 50 times in order to make the recursion detection break, because the recursion detection did not decrement the counter in cases where an exception was thrown.
2018-10-14 11:07:16 +01:00
Dylan K. Taylor
1b572d3e40
Level: rename unload to onUnload()
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again, this is an intentional rug-jerk, along with a clearer naming.
2018-10-13 15:43:43 +01:00
Dylan K. Taylor
bb286dea91
Server: more elegant isLevelGenerated() check
2018-10-13 15:37:26 +01:00
Dylan K. Taylor
39d1196e4c
Leaves: fix performance issue introduced by block meta nuke
2018-10-13 12:28:33 +01:00
Dylan K. Taylor
f671da99a6
BlockFactory: fix failing test
2018-10-12 21:40:45 +01:00
Dylan K. Taylor
7af7783cc8
BlockFactory: Register block to id|variant without setting state to allow non-zero default states
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This will be needed to deal with things like chest/furnace which don't use 0 as a valid state (these both use facing horizontal for rotation, and vertical is invalid, so 0 would mean downwards facing which is invalid.
2018-10-12 20:05:44 +01:00
Dylan K. Taylor
0520598584
BlockFactory: skip blockstates which corrupt the metadata
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if the metadata doesn't match what was inputted when reading back, it's an invalid state and should not be registered.
2018-10-12 19:49:26 +01:00
Dylan K. Taylor
873b64259d
Torch: remove trailing comma
2018-10-12 19:07:43 +01:00
Dylan K. Taylor
d151a89037
Vine: don't break when a supported vine is above, closes #2452
2018-10-12 18:38:52 +01:00
Dylan K. Taylor
c96203b528
Set immobile flag on player pre-spawn
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The client likes to fall involuntarily as soon as PLAYER_SPAWN PlayStatus is sent, which causes debug spam on the PM side and then movement reversions if falling far enough. This now prevents the client moving until the server knows the client has spawned.
2018-10-12 17:08:22 +01:00
Dylan K. Taylor
acb794e728
Remove garbage from Entity(De)SpawnEvent
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These methods:
a) add concrete dependencies
b) are pointless (event->getEntity() instanceof Creature, anyone? an IDE can better understand this as well...)
c) encourage bad code (they don't enforce type contracts the same way an instanceof check does - oh, and why not let's add an is*() for every new mob that gets added ever?
2018-10-12 16:35:51 +01:00
Dylan K. Taylor
97c836f199
Remove nasty network crap from API
2018-10-12 16:31:17 +01:00
Andrew
a944641509
Torch: Fix placement issues when clicking the bottom of a block, closes #2453 ( #2474 )
2018-10-12 12:26:44 +01:00
Dylan K. Taylor
6579930638
Revamp MetadataStore API ( #2477 )
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This would be a lot less messy if we had generics, but no tango.
2018-10-12 12:16:21 +01:00
Dylan K. Taylor
9901e61d65
Merge branch 'release/3.3'
2018-10-12 09:32:17 +01:00
Dylan K. Taylor
a0ab996b9f
Merge branch 'release/3.2' into release/3.3
2018-10-12 09:31:48 +01:00
Dylan K. Taylor
97980d4516
Update composer dependency versions
2018-10-12 09:31:19 +01:00
Dylan K. Taylor
9ac7c75e5b
Merge branch 'release/3.3'
2018-10-11 19:44:06 +01:00