295 Commits

Author SHA1 Message Date
Dylan K. Taylor
9137666952
Fixed build 2021-03-26 22:57:21 +00:00
Dylan K. Taylor
de49a361c0
NetworkSession: Remove parameters from startUsingChunk() callback
these can easily be use()d into the closure (which also has slightly better performance, because no type checks - not that anyone will notice).
2021-03-26 22:45:36 +00:00
Dylan K. Taylor
49cf009017
Remove unused variable 2021-03-26 22:43:21 +00:00
Dylan K. Taylor
a223d1cbf3
NetworkSession: allow Player to handle its own business in chunk sending
these checks should appear consistently in all of these async callbacks.
2021-03-26 22:00:42 +00:00
Dylan T
f047ecfd2d
Fixed player spawning in ungenerated terrain (#4087)
fixes #4044
fixes #2724

this is significantly more complex than I hoped for, but it's a start... and it works.
2021-03-26 21:36:27 +00:00
Dylan K. Taylor
c1e5dd2a4e
Merge branch 'stable' 2021-03-07 20:15:11 +00:00
Dylan K. Taylor
c61f66d973
Removed ext-ds dependency 2021-02-11 15:40:37 +00:00
Dylan K. Taylor
edfe9ae745
Merge branch 'stable' 2021-02-07 21:11:24 +00:00
Dylan K. Taylor
8d5cc9adc3
Merge branch 'stable' 2021-02-07 20:57:19 +00:00
Dylan K. Taylor
c05779314d
Allow offline player data to be provided from a custom source 2021-02-07 20:29:37 +00:00
Dylan K. Taylor
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler 2021-01-07 20:43:31 +00:00
Dylan K. Taylor
bcc3e87730
Timings: rename core timers to remove 'timer' from the names
this makes them shorter and more consistent.
2020-12-23 17:52:25 +00:00
Dylan K. Taylor
c0438f1ddb
Move player creation out of NetworkSession 2020-12-13 21:20:37 +00:00
Dylan K. Taylor
687ad28fa6 Added a PacketBroadcaster interface
this gives a bit more control over how packets are broadcasted, which might be useful if the batch format changes (e.g. adding a length prefix) for multi version.
This really ought to be unique to a protocol context instead of a network interface, but for now this is the best we can do.
2020-12-02 16:34:14 +00:00
Dylan K. Taylor
8fb74258f4 Implemented a better method for detecting permission recalculation
this allows anyone to listen to permissions being recalculated, which is useful for stuff like broadcast channel subscriptions.
2020-12-01 18:23:42 +00:00
Dylan T
6d8833ccd3
Removal of permission defaults (in favour of permission cascading) (#3937) 2020-12-01 17:13:54 +00:00
Dylan K. Taylor
0be60fe1eb NetworkSession: Force use of async compression during the login sequence when latency doesn't matter
closes #3907
this reduces the impact of compression on the login sequence by about 90%; however, since compression only accounted for about 30% of said overhead at most, it's not really a massive difference.
2020-11-26 23:39:19 +00:00
Dylan K. Taylor
af1fe7c293 Merge branch 'stable' 2020-11-21 21:13:48 +00:00
Dylan K. Taylor
62b9d97060 Break circular dependency in Player->disconnect() usages
none of these usages require onPlayerDestroyed() to be fired since they are all being called during disconnects anyway.
2020-11-16 23:05:56 +00:00
Dylan K. Taylor
09b22c1e79 NetworkSession: drop @var doc comment referring to nonexisting variable 2020-11-16 22:51:03 +00:00
Dylan K. Taylor
c3c647d51e NetworkSession: remove useless disconnect() call
this can't execute here because of the disconnectGuard, so this call always does nothing.
2020-11-16 22:13:48 +00:00
Dylan K. Taylor
1d27225553 Relocate cache-related classes to mcpe\cache namespace 2020-11-16 19:39:30 +00:00
Dylan K. Taylor
ca6a892834 [ci skip] NetworkSession: added some extra TODOs 2020-11-16 19:10:27 +00:00
Dylan K. Taylor
75f2f12b99 NetworkSession: rename some badly-named hooks 2020-11-10 15:01:48 +00:00
Dylan K. Taylor
6a266bcbd1 Separated XUID stuff from PlayerInfo into its own XboxLivePlayerInfo 2020-11-10 14:25:08 +00:00
Dylan K. Taylor
f43d20b47a Move attribute net sync to NetworkSession 2020-11-08 14:15:11 +00:00
Dylan K. Taylor
64afb6f2e2 Move responsibility of firing chunk requests from World to NetworkSession
this is, after all, all about sending chunks ...
2020-11-08 14:14:43 +00:00
Dylan K. Taylor
ffff0a6244 NetworkSession: remove obsolete TODO 2020-11-08 14:03:30 +00:00
Dylan K. Taylor
3f254bd49c Separated effects' MCPE ID registration from VanillaEffects 2020-10-24 18:52:20 +01:00
Dylan K. Taylor
2e3940e8f5 NetworkSession: remove circular dependency between queueCompressed() and flushSendBuffer()
this cycle makes the code fragile and prone to infinite looping bugs when modified, as well as making the code harder to follow.
2020-10-11 12:22:59 +01:00
Dylan K. Taylor
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
Dylan K. Taylor
94c58c00b5 NetworkSession: Restore PM3 unexpected XUID handling behaviour (removes XUID instead of kicking the player)
close #3861, close #3089
2020-10-08 14:36:07 +01:00
Dylan K. Taylor
15eac8a65a NetworkSession: renamed some instructions to imperative instead of onWhatever()
these aren't listening to events, they are telling the client that an event has taken place.
2020-10-06 18:06:48 +01:00
Jack Honour
ff2a3baa8e
Implemented Jukebox & Records (#3742)
Co-authored-by: Dylan K. Taylor <odigiman@gmail.com>
2020-08-07 21:07:58 +01:00
Dylan K. Taylor
2fcee432c1 NetworkSession: store Packet[] for buffering instead of PacketBatch
this reduces memory allocations for buffering (in theory).
2020-07-22 15:18:01 +01:00
Dylan K. Taylor
b22cc4875e Player: Accept NBT data in constructor, instead of asking for it from the server directly
this allows custom implementations to provide custom data to the constructor (or none at all).
2020-07-09 13:09:46 +01:00
Dylan K. Taylor
30591d047c PacketBatch: added a getPackets() method which encapsulates some logic 2020-07-01 13:38:06 +01:00
Dylan K. Taylor
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
Dylan K. Taylor
0d13a3fbdb NetworkSession: do not respond to death before player spawn, fixes #3513
there's a few changes that can be made to avoid this problem, the
primary one being to separate this API from NetworkSession and abstract
it away... but this is a reasonable, although not great, solution.
2020-06-28 17:35:12 +01:00
Dylan K. Taylor
7e6adc41f0 Merge 1.16 support into PM4 (with changes) 2020-06-26 22:21:09 +01:00
Dylan K. Taylor
52fd1a8c1d CommandSender: export getLanguage()
this currently serves as a proxy to the server main language, but it can be used by third party implementations to choose a non-Server language.
2020-06-22 20:05:23 +01:00
Dylan K. Taylor
edc3156bea Rename NetworkCipher -> EncryptionContext 2020-06-18 11:37:53 +01:00
Dylan K. Taylor
893f7cb6ef fix crash whn player joins in spectator mode 2020-06-17 12:39:54 +01:00
Dylan K. Taylor
9c46a1f141 Rename Packet->getBinaryStream() -> Packet->getSerializer() 2020-06-17 11:33:59 +01:00
Dylan K. Taylor
f55a7f8b53 Merge commit 'd8d994351'
# Conflicts:
#	composer.lock
#	resources/vanilla
#	tests/phpstan/configs/l7-baseline.neon
2020-06-14 19:47:21 +01:00
Dylan K. Taylor
9ce531fef4 (master) imports cleanup 2020-06-14 19:29:33 +01:00
Dylan K. Taylor
465285b3c2 do not rely on GameMode::getMagicNumber() to match protocol IDs 2020-06-13 12:26:17 +01:00
Dylan K. Taylor
70ca12bb90 Merge commit 'fcc9e62c6'
# Conflicts:
#	resources/vanilla
#	src/network/mcpe/protocol/types/command/CommandEnum.php
#	src/pocketmine/Player.php
2020-06-13 11:49:52 +01:00
Dylan K. Taylor
6df43338df Merge commit 'c3a795e87'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
#	src/pocketmine/entity/Entity.php
2020-05-31 14:56:37 +01:00
Dylan K. Taylor
570a709059 Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
2020-05-20 19:52:03 +01:00