Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'

# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
This commit is contained in:
Dylan K. Taylor 2020-05-20 19:52:03 +01:00
commit 570a709059
4 changed files with 65 additions and 17 deletions

View File

@ -682,7 +682,7 @@ class NetworkSession{
}
public function syncGameMode(GameMode $mode, bool $isRollback = false) : void{
$this->sendDataPacket(SetPlayerGameTypePacket::create(self::getClientFriendlyGamemode($mode)));
$this->sendDataPacket(SetPlayerGameTypePacket::create(TypeConverter::getInstance()->getClientFriendlyGamemode($mode)));
$this->syncAdventureSettings($this->player);
if(!$isRollback){
$this->invManager->syncCreative();
@ -943,18 +943,4 @@ class NetworkSession{
return false;
}
/**
* Returns a client-friendly gamemode of the specified real gamemode
* This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure)
*
* @internal
*/
public static function getClientFriendlyGamemode(GameMode $gamemode) : int{
if($gamemode->equals(GameMode::SPECTATOR())){
return GameMode::CREATIVE()->getMagicNumber();
}
return $gamemode->getMagicNumber();
}
}

View File

@ -34,11 +34,14 @@ use pocketmine\item\ItemFactory;
use pocketmine\item\ItemIds;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\network\mcpe\protocol\types\GameMode as ProtocolGameMode;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
use pocketmine\network\mcpe\protocol\types\recipe\RecipeIngredient;
use pocketmine\player\GameMode;
use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\SingletonTrait;
class TypeConverter{
@ -47,6 +50,26 @@ class TypeConverter{
private const DAMAGE_TAG = "Damage"; //TAG_Int
private const DAMAGE_TAG_CONFLICT_RESOLUTION = "___Damage_ProtocolCollisionResolution___";
/**
* Returns a client-friendly gamemode of the specified real gamemode
* This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure)
*
* @internal
*/
public function getClientFriendlyGamemode(GameMode $gamemode) : int{
switch($gamemode->id()){
case GameMode::SURVIVAL()->id():
return ProtocolGameMode::SURVIVAL;
case GameMode::CREATIVE()->id():
case GameMode::SPECTATOR()->id():
return ProtocolGameMode::CREATIVE;
case GameMode::ADVENTURE()->id():
return ProtocolGameMode::ADVENTURE;
default:
throw new AssumptionFailedError("Unknown game mode");
}
}
public function coreItemStackToRecipeIngredient(Item $itemStack) : RecipeIngredient{
$meta = $itemStack->getMeta();
return new RecipeIngredient($itemStack->getId(), $meta === -1 ? 0x7fff : $meta, $itemStack->getCount());

View File

@ -25,6 +25,7 @@ namespace pocketmine\network\mcpe\handler;
use pocketmine\data\bedrock\LegacyItemIdToStringIdMap;
use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
@ -58,13 +59,13 @@ class PreSpawnPacketHandler extends PacketHandler{
$pk = new StartGamePacket();
$pk->entityUniqueId = $this->player->getId();
$pk->entityRuntimeId = $this->player->getId();
$pk->playerGamemode = NetworkSession::getClientFriendlyGamemode($this->player->getGamemode());
$pk->playerGamemode = TypeConverter::getInstance()->getClientFriendlyGamemode($this->player->getGamemode());
$pk->playerPosition = $this->player->getOffsetPosition($location);
$pk->pitch = $location->pitch;
$pk->yaw = $location->yaw;
$pk->seed = -1;
$pk->dimension = DimensionIds::OVERWORLD; //TODO: implement this properly
$pk->worldGamemode = NetworkSession::getClientFriendlyGamemode($this->server->getGamemode());
$pk->worldGamemode = TypeConverter::getInstance()->getClientFriendlyGamemode($this->server->getGamemode());
$pk->difficulty = $location->getWorldNonNull()->getDifficulty();
$pk->spawnX = $spawnPosition->getFloorX();
$pk->spawnY = $spawnPosition->getFloorY();

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@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
final class GameMode{
private function __construct(){
//NOOP
}
public const SURVIVAL = 0;
public const CREATIVE = 1;
public const ADVENTURE = 2;
public const SURVIVAL_VIEWER = 3;
public const CREATIVE_VIEWER = 4;
public const DEFAULT = 5;
}