Relocate cache-related classes to mcpe\cache namespace

This commit is contained in:
Dylan K. Taylor 2020-11-16 19:39:30 +00:00
parent 869c9dabf1
commit 1d27225553
5 changed files with 8 additions and 6 deletions

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@ -37,6 +37,7 @@ use pocketmine\event\server\DataPacketSendEvent;
use pocketmine\form\Form;
use pocketmine\math\Vector3;
use pocketmine\network\BadPacketException;
use pocketmine\network\mcpe\cache\ChunkCache;
use pocketmine\network\mcpe\compression\CompressBatchPromise;
use pocketmine\network\mcpe\compression\Compressor;
use pocketmine\network\mcpe\compression\DecompressionException;

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@ -21,9 +21,10 @@
declare(strict_types=1);
namespace pocketmine\network\mcpe;
namespace pocketmine\network\mcpe\cache;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\ChunkRequestTask;
use pocketmine\network\mcpe\compression\CompressBatchPromise;
use pocketmine\network\mcpe\compression\Compressor;
use pocketmine\world\ChunkListener;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\network\mcpe;
namespace pocketmine\network\mcpe\cache;
use pocketmine\crafting\CraftingManager;
use pocketmine\item\Item;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\network\mcpe;
namespace pocketmine\network\mcpe\cache;
use pocketmine\network\mcpe\protocol\AvailableActorIdentifiersPacket;
use pocketmine\network\mcpe\protocol\BiomeDefinitionListPacket;
@ -66,4 +66,4 @@ class StaticPacketCache{
public function getAvailableActorIdentifiers() : AvailableActorIdentifiersPacket{
return $this->availableActorIdentifiers;
}
}
}

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@ -24,16 +24,16 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\data\bedrock\LegacyItemIdToStringIdMap;
use pocketmine\network\mcpe\cache\CraftingDataCache;
use pocketmine\network\mcpe\cache\StaticPacketCache;
use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\CraftingDataCache;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\types\BoolGameRule;
use pocketmine\network\mcpe\protocol\types\DimensionIds;
use pocketmine\network\mcpe\protocol\types\SpawnSettings;
use pocketmine\network\mcpe\StaticPacketCache;
use pocketmine\player\Player;
use pocketmine\Server;