Dylan K. Taylor
90482e79bc
Merge branch 'release/3.4'
2018-10-21 18:23:54 +01:00
Dylan K. Taylor
5e68858ebf
Merge branch 'release/3.2' into release/3.3
2018-10-21 18:16:59 +01:00
Dylan K. Taylor
45c9caa38c
Fixup some formatting issues
2018-10-21 18:15:25 +01:00
Dylan K. Taylor
39808dd94f
Actually merge branch 'release/3.4' this time
2018-10-19 15:35:23 +01:00
Dylan K. Taylor
839d5eab7b
Protocol changes for 1.7
...
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
Dylan K. Taylor
f830eddd59
Merge branch 'mcpe-1.6' into mcpe-1.6-master
2018-08-21 17:55:48 +01:00
Dylan K. Taylor
9ca38ba868
Protocol changes for 1.6.0.8 + resource packs "fix"
2018-08-21 17:36:55 +01:00
Dylan K. Taylor
986077e03c
Protocol changes for 1.6.0.1
2018-08-21 17:14:53 +01:00
Dylan K. Taylor
64ecc373be
Split up session base logic and packet handling
...
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
Dylan K. Taylor
2bba3a0805
Apply typehints to pocketmine\network\mcpe\protocol namespace
...
this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00
Dylan K. Taylor
05af87e1d4
Strip empty lines at the end of classes
2018-06-11 13:19:23 +01:00
Dylan K. Taylor
eb28622823
Protocol changes for 1.5.0.0
...
this feels so strange to type... can we ditch the versioning system already?
2018-05-02 12:03:29 +01:00
Dylan K. Taylor
d384df1f2e
fixed some mistakes in the protocol
2018-05-02 12:03:29 +01:00
Dylan K. Taylor
db5890fddb
Rename more unknown things in the protocol
2018-04-07 11:35:35 +01:00
Dylan K. Taylor
fc795b80ae
Protocol changes for 1.2.10
2018-04-04 10:58:49 +01:00
Dylan K. Taylor
e0ed877494
Protocol changes for 1.2.10 release
...
Looks like they reverted near enough everything they did in the beta.
2018-02-08 11:19:04 +00:00
Dylan K. Taylor
95d42b9907
Network: Remove legacy Vector3 primitive encode/decode methods
2018-01-20 10:58:39 +00:00
Dylan K. Taylor
74b074753f
Bulk addition of constant visibilities
...
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
Dylan K. Taylor
5fc50aeda5
Found an unknown field in StartGamePacket
2017-08-16 10:10:42 +01:00
Dylan K. Taylor
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
Dylan K. Taylor
9bae4d8ef6
updates for 1.2.0.11
2017-08-10 11:15:23 +01:00
Dylan K. Taylor
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
77cd8e7799
More broken mess to spawn 1.2
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
2726f2a011
Solved packet encode/decode boilerplate code issue
...
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
Dylan K. Taylor
ecfcf49984
Added basic encode/decode for gamerules data and added GameRulesChangedPacket
...
needed it for tests
Squashed:
oops
PhpStorm you asshole
2017-06-25 15:43:08 +01:00
Dylan K. Taylor
78c09267e5
Typehinted things in BinaryStream, sorted some methods and related bugfixes
2017-06-07 13:53:10 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
846e3b6f1e
New fields for StartGamePacket
2017-06-01 19:48:06 +01:00
Dylan K. Taylor
0a4d62b405
Added encode and decode methods for more packets
2017-05-15 15:56:59 +01:00
Dylan K. Taylor
a327a74ece
Protocol changes for 1.1.0.3, fixed red sky, fixed crashes
2017-04-14 15:17:56 +01:00
Dylan K. Taylor
022f33b256
Fixed encoding of StartGamePacket, fixed world name not showing up in settings screen
2017-04-03 16:04:15 +01:00
Dylan K. Taylor
9311b4f248
Remove unneeded comments
2017-03-08 20:29:24 +00:00
Dylan K. Taylor
295d9bc80b
Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream
2017-03-08 20:29:24 +00:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00