Commit Graph

1279 Commits

Author SHA1 Message Date
7c41bfcdf3 Removed Tile numeric runtime IDs, use block hashes instead
Tiles are level-local and are not indexed globally like entities. There is pretty much zero point to them having numeric runtime IDs.
2018-08-19 16:37:04 +01:00
92aeab0d00 Merge branch 'release/3.2' 2018-08-19 16:03:04 +01:00
2eda8cfad3 Merge branch 'release/3.1' into release/3.2 2018-08-19 16:01:47 +01:00
91be5aba0c Merge branch 'release/3.0' into release/3.1 2018-08-19 16:00:25 +01:00
5df601c817 Add @see docs so PhpStorm can see dynamic constructor usages
PhpStorm can't see constructor usages when the class name is dynamic. This causes maintenance problems because cross-referencing constructors called like this doesn't show up dynamic calls.
2018-08-19 16:00:15 +01:00
728142b113 Level: remove useless check for RIGHT_CLICK_AIR
it's impossible for this to fire because of the condition immediately above, and makes no sense anyway...
2018-08-14 19:39:06 +01:00
0273e2484e Kill entity runtime NBT (#2361) 2018-08-14 13:33:02 +01:00
15bac8c58a Implement send buffering and queuing for network sessions (#2358)
Async compression and broadcasts are now reliable and don't have race condition bugs.
This features improved performance and significantly reduced bandwidth wastage.

Reduce Level broadcast latency by ticking network after levels. This ensures that session buffers get flushed as soon as possible after level tick, if level broadcasts were done.
2018-08-13 14:37:18 +01:00
4142666df8 Level: clean up and remove checkTime() 2018-08-06 19:00:00 +01:00
fb0cc0804c Merge branch 'release/3.2' 2018-08-06 18:45:53 +01:00
09dadc72bc Merge branch 'release/3.1' into release/3.2 2018-08-06 18:45:08 +01:00
e33d1279fa Merge branch 'release/3.0' into release/3.1 2018-08-06 18:45:01 +01:00
9e1fa453ad Level: Fixed leak of global packets when no players are online
If a global packet was broadcasted when no players were online, it would be held in memory indefinitely (until a player joined).
2018-08-06 18:44:53 +01:00
6fcb221453 Remove useless crap from ChunkLoader interface
these methods are not used anywhere and are unnecessary extra baggage for any implementation.
2018-08-05 18:38:51 +01:00
20f3b82d52 Be less dependent on AsyncTask->onCompletion() Server parameter
this is going to get removed soon.
2018-08-04 15:56:14 +01:00
588d6c4b26 Merge branch 'release/3.2' 2018-08-03 18:24:50 +01:00
334caaaa34 Merge branch 'release/3.1' into release/3.2 2018-08-03 18:24:44 +01:00
89cf76363f Merge branch 'release/3.0' into release/3.1 2018-08-03 18:24:36 +01:00
9ff5c65fb6 Level: Make async chunk sending aware of faults
Previously any random error could occur during an AsyncTask preparing a chunk, and the Level would never know about it and thus never send the chunk.

I don't know how many invisible-chunk bug cases this fixes, but I expect it's quite a lot.
2018-08-03 18:23:32 +01:00
1532b0ef6d Level: Remove chunks from chunk send queue on unload
When a chunk request task crashes, these can get stuck and never get removed. This allows using /gc to collect the bad chunk in order to fix the bug.
2018-08-03 18:04:56 +01:00
7560880168 Added DataPacketBroadcastEvent, refactor broadcast handling, close #1521
batchPackets() is now considered internal and shouldn't be used by plugins.

Added Server->broadcastPackets(Player[], DataPacket[]) : bool
2018-08-02 15:54:30 +01:00
eb738d1d72 Apply more typehints to generator namespace 2018-07-26 19:31:18 +01:00
edb03e8a9b Remove more dead code from the generator
this stuff is useless broken crap that just makes noise in inspections for no good reason... bye
2018-07-26 19:21:38 +01:00
be37236c76 Deduplicate code for general classpath registries 2018-07-26 15:21:03 +01:00
057d4fc62f Merge branch 'release/3.2' 2018-07-25 18:52:26 +01:00
24f11779f2 Level: don't try to unregister generators from non-live workers
this was causing garbage-collected workers to get restarted on shutdown if they previously had the generator registered for that level.
2018-07-25 18:52:17 +01:00
bdd9a7eb52 Kill BatchPacket, clean up batching related things
DataPacketSendEvent and DataPacketReceiveEvent will no longer capture BatchPackets
In most places strings are now used instead of DataPackets, to remove limitations on what data can be sent to a network interface
Removed CraftingManager's cyclic dependency on Server

There is a lot more work to do aside from this, but this commit is intended to clean up what is necessary to fix the handling of BatchPacket.
2018-07-20 12:36:44 +01:00
1144620f2b Level: minor de-spaghettification of chunk requesting
Now the Level tells the player to request chunks on tick, instead of the server doing it.
2018-07-18 16:49:58 +01:00
df3870a112 Merge branch 'release/3.2' 2018-07-17 18:35:43 +01:00
527d8e9374 Merge branch 'release/3.1' into release/3.2 2018-07-17 18:35:16 +01:00
93a2f397c6 Merge branch 'mc-broken-ed-1.5' into release/3.1 2018-07-17 18:13:06 +01:00
ddc118a562 Merge branch 'release/3.1' 2018-07-17 12:02:33 +01:00
ad1cf38c21 LevelProviderManager: tighten up checks on registering 2018-07-17 12:02:08 +01:00
5d769147ca LevelProviderManager: make addProvider() throw InvalidArgumentException instead of LevelException
LevelException is not useful because it's too generic.
2018-07-17 12:02:08 +01:00
1f023bdcef Merge branch 'release/3.1' 2018-07-17 10:13:00 +01:00
6f00a30ad7 Merge branch 'release/3.0' into release/3.1 2018-07-17 10:12:52 +01:00
921f7e8f6a Level: remove useless check from populateChunk()
this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
165aac1ba3 Merge branch 'release/3.0' into mc-broken-ed-1.5 2018-07-14 16:09:57 +01:00
340de1c478 Merge branch 'release/3.1' 2018-07-14 11:57:32 +01:00
478a131aa5 Flat: separate logic of parsing preset and generating base chunk
now always generates the base chunk on init, because the generator won't be created unless there is generation to be done.
2018-07-14 11:51:49 +01:00
53068caf3c Level: Only register generators when attempting to actually generate chunks
This saves a ton of memory on servers which don't generate any chunks during their runtime (which is most servers).
2018-07-14 11:34:55 +01:00
ee5165b040 Merge branch 'release/3.1' 2018-07-12 18:04:26 +01:00
1b7cd156aa Merge branch 'release/3.0' into release/3.1 2018-07-12 18:04:19 +01:00
8aa8280a63 Level: Make spawn protection always active regardless of op count (#2290)
I don't care if this matches PC behaviour or not. bugs.mojang.com is full of bug reports about this. Just search for "minecraft spawn protection not working" and you'll see what I mean.

If you want to disable spawn protection, actually disable it. This behaviour is something that most users are not aware of and find astonishing when they discover it.

This behaviour was copied from Minecraft PC, and it's nearly as unexpected there as it is here.

This commit reverses the stupidity done in eb0525e892.
2018-07-12 17:25:05 +01:00
4a5ff32d2e hacks for NPC and floating text
I didn't think mojang could break this fucking game any worse
2018-07-11 19:45:48 +01:00
83065024f7 Merge branch 'release/3.1' 2018-07-11 10:21:24 +01:00
066c990301 Merge branch 'release/3.0' into release/3.1 2018-07-11 10:21:16 +01:00
06b80a9536 Level: Make getSafeSpawn() account for non-generated chunks
fixes #2295

There is still an issue in that the spawn point will not be offset if the chunk is not generated, but this is better than the spawn point being down at y=0. The other issue is a job for another time.
2018-07-11 10:17:59 +01:00
78d27dc3e4 Move ChunkRequestTask to pocketmine\network\mcpe namespace
it has a lot to do with network and little to do with world I/O (load/save).
2018-07-07 19:34:11 +01:00
28a72a93b4 Chunk: Use an SplFixedArray for heightmap
this goes on 3.1 because it changes the behaviour of chunk cloning, which might possibly break some plugins, and this isn't a bug fix.

This should see no change in behaviour other than a minor performance improvement and slight reduction in memory usage.
2018-07-05 11:58:20 +01:00