Commit Graph

1279 Commits

Author SHA1 Message Date
90482e79bc Merge branch 'release/3.4' 2018-10-21 18:23:54 +01:00
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
159c3a1a91 Merge branch 'release/3.4' 2018-10-20 19:20:22 +01:00
8ac1b18b17 Level: add API method isInLoadedTerrain() 2018-10-20 19:09:53 +01:00
fb128d0276 Merge branch 'release/3.4' 2018-10-20 16:43:25 +01:00
43426a4c5c Level: Add API method getViewersForPosition()
This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
9f8a2dc61a Make use of new API method getChunkAtPosition() 2018-10-20 15:58:29 +01:00
d9ebe6f321 Level: Added API method getChunkAtPosition()
This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
605e7e08ed Remove some deprecated methods 2018-10-20 15:29:43 +01:00
e035be8498 Remove some master-only usages of addGlobalPacket() 2018-10-20 15:27:08 +01:00
831a35ec69 Merge branch 'release/3.4' 2018-10-20 15:26:17 +01:00
cb1eb1ee09 Level: Rename addGlobalPacket() to broadcastGlobalPacket()
this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
517a21c418 RegionLoader: remove unused constant 2018-10-20 14:19:27 +01:00
d60c19551b Merge branch 'release/3.4' 2018-10-19 18:53:24 +01:00
7c44eea625 Merge branch 'release/3.3' into release/3.4 2018-10-19 18:53:18 +01:00
d749f19c73 Merge branch 'release/3.2' into release/3.3 2018-10-19 18:53:12 +01:00
41fd03f329 LightUpdate: fixed double-updated nodes not getting light propagated appropriately
This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00
93b8a6c44a Level: fix light removal bugs caused by 48a5eeb3a4 and 19e68f98a7
BlockFactory::\$lightFilter and Block->getLightFilter() are not equivalent.
2018-10-19 18:52:42 +01:00
7642298b4f Merge branch 'release/3.4' 2018-10-19 15:56:07 +01:00
646c8970b8 Merge branch 'release/3.3' into release/3.4 2018-10-19 15:56:01 +01:00
58067b2ad1 Merge branch 'release/3.2' into release/3.3 2018-10-19 15:55:53 +01:00
0c9946621c Level: Do not tick chunks which have unloaded adjacent chunks
Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.

It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
39808dd94f Actually merge branch 'release/3.4' this time 2018-10-19 15:35:23 +01:00
20b87b7875 Level: reduce complexity of populateChunk() 2018-10-19 15:29:01 +01:00
4221e274d6 Merge branch 'release/3.3' into release/3.4 2018-10-16 18:20:14 +01:00
839d5eab7b Protocol changes for 1.7
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
70054de575 Clean up garbage in Tree populators 2018-10-15 19:42:16 +01:00
1b572d3e40 Level: rename unload to onUnload()
again, this is an intentional rug-jerk, along with a clearer naming.
2018-10-13 15:43:43 +01:00
2e265423c7 Fixed NBT leveldata fixer never getting called 2018-10-10 04:44:45 -04:00
e2af394c81 Revert "Level: Identify chunk loaders by their object ID"
This reverts commit 3bb450244f.

PhpStorm you lying piece of shit... you only showed me the usages in Level!

This change should be revised and redone later.
2018-10-10 03:59:07 -04:00
3bb450244f Level: Identify chunk loaders by their object ID
chunkloader ID is completely unnecessary extra complication. spl_object_hash() would be fine for this as well, but a number is better. Since it's unique for the object lifetime (and the Level keeps a ref to loaders) this system should work just fine.
2018-10-09 16:32:34 +01:00
8d1400115e fixed unsupported leveldb format versions crashing the server 2018-10-07 15:42:59 +01:00
7c1432526f Remove pointless ID maths from Level 2018-10-07 15:28:10 +01:00
706082deb1 Fixed Flat generator using item ID/damage to build block layers 2018-10-07 12:01:43 +01:00
14ef4558c2 Allow BlockFactory to handle position setting of newly created blocks 2018-10-06 19:06:49 +01:00
a430f7f4f7 Allow static properties and state masks to vary based on variant 2018-10-06 17:33:28 +01:00
495a0b1dc2 Merge branch 'release/3.3' 2018-10-05 18:11:33 +01:00
1dd6591ac1 Migrate a bunch of PluginManager->callEvent() usages to Event->call
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.

The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
2018-10-05 17:30:06 +01:00
47f43c5e6b Remove some internal constants from public API 2018-10-04 20:03:11 +01:00
b407eba1a3 Apply typehints to level\format\io namespace 2018-10-04 19:59:26 +01:00
b214601a82 Silence PhpStorm complaining about hardcoded classpaths 2018-10-04 19:58:39 +01:00
a273a0c8a9 Fixed remaining cases of undefined behaviour on ambiguous world format
It was still possible to produce undefined behaviour by creating a db folder in a region-based world, or adding regions to a leveldb world. This now solves the problem completely by refusing to load the world if multiple formats match the world.
2018-10-04 19:43:31 +01:00
0cc4bc48cc Move generator classpath hack out of BaseLevelProvider 2018-10-04 18:55:20 +01:00
49e47edcf5 Separate level data handling from the main LevelProvider 2018-10-04 18:45:02 +01:00
f23bba053b Merge branch 'release/3.3' 2018-10-04 16:41:11 +01:00
c065cfbeda Merge branch 'release/3.2' into release/3.3 2018-10-04 16:41:03 +01:00
722924a779 Merge branch 'release/3.1' into release/3.2 2018-10-04 16:40:55 +01:00