218 Commits

Author SHA1 Message Date
Dylan K. Taylor
8e58beef7f
Effect: use promoted properties 2021-09-03 20:32:13 +01:00
Rush2929
c2558573e2
Fix offhand pickup (#4412) 2021-08-29 12:45:23 +01:00
marshall
6e68e99ec0
Added PlayerEntityInteractEvent (#4374) 2021-08-24 11:56:10 +01:00
SalmonDE
7fd712c1ff
Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
Dylan K. Taylor
270ee5c085
Simplify registry method generation 2021-08-22 23:02:36 +01:00
Rush2929
1ce9474fce
Picked up items can now be added to offhand slots. (#4360) 2021-08-22 20:36:12 +01:00
Rush2929
eb9188c309
Replace InventoryPickup*Event with EntityItemPickupEvent (#4384)
The rationale here is that inventories don't actually pick items up - their holders do.
It's especially misleading to say that an inventory is picking up an item in creative mode when the picked-up item can't actually be added to the target inventory in the first place.

This change allows a range of new functionality, such as:
- Allowing survival players to pick items up even when their inventories are full, similarly to creative players
- Changing the destination inventory of collected items (e.g. items could be redirected to the offhand or ender chest inventory, while still allowing other plugins to understand what's happening)

As an added bonus, this obsoletes one more use case for Inventory->getHolder(), bringing us one step closer to removing the cyclic reference nightmare from inventories.

The choice of naming (EntityItemPickup, instead of EntityPickupItem) is to be consistent with other events, where the word order is SubjectObjectActionEvent.
2021-08-20 22:59:35 +01:00
Dylan K. Taylor
83805a3406
Entity: use match in checkObstruction() 2021-08-17 20:44:49 +01:00
Dylan T
1afda04620 PrimedTNT: fixed fuse not getting updated client-side, closes #4333 2021-07-25 12:27:25 +01:00
Dylan K. Taylor
77138c5c06
Living: changed bad parameter name 2021-07-22 15:46:08 +01:00
Dylan K. Taylor
e803ca0e06
Living: Limit vertical knockback to 0.4 by default
this will break non-standard use cases with large forces, but they only have to stick a 'null' at the end of the parameter list.
Since this function should be primarily used for vanilla knockback, it makes more sense to keep the default as vanilla, but allow people to change it if they want to.

closes #4106 (this is close to #4106 anyway, but small enough that it was easier to recreate it than pull and modify it)
closes #2707
2021-07-22 14:27:20 +01:00
Dylan K. Taylor
91d54ff0ad
Removed unnecessary and/or obsolete GC hacks
the intent of these hacks was to break cyclic references to avoid having objects lingering in memory. However, all of the stuff that's being removed in this commit no longer has any effect anyway, due to the fact that these things don't circularly reference each other anymore. Notably, Tile inventories now keep Position instead of a Tile ref.
2021-06-30 19:16:25 +01:00
Dylan K. Taylor
2312511be6
Living: remove unnecessary double CompoundTag::getTag() call 2021-06-29 23:54:52 +01:00
Dylan K. Taylor
444d902990
Fix CS 2021-06-21 20:45:31 +01:00
Dylan K. Taylor
5d6146a01f
Register missing potion types 2021-06-19 21:53:08 +01:00
Dylan K. Taylor
5387456e44
Move potion types to enum 2021-06-19 21:39:23 +01:00
Dylan K. Taylor
c07f3f5e12
fix CS 2021-06-19 19:48:30 +01:00
Dylan K. Taylor
6fea09ded4
SplashPotion: Require potionId in constructor 2021-06-19 19:47:44 +01:00
Dylan K. Taylor
fc70b625b3
ExperienceOrb: Require providing XP value in constructor 2021-06-19 19:42:13 +01:00
Dylan K. Taylor
11b483f2dc
Inline EntityDataHelper::createBaseNBT()
this is only used for saving entity data now, and its presence here is allowing plugin devs to keep abusing it.
2021-06-19 18:45:21 +01:00
Dylan K. Taylor
cc00b3e19b
Merge remote-tracking branch 'origin/stable' 2021-06-13 15:27:29 +01:00
Jason
532d57eec7
Arrow: Save and load critical state (#4241)
Fixes #3596
2021-06-09 14:00:36 +01:00
Dylan K. Taylor
10391be615
Remove useless class 2021-05-17 20:06:28 +01:00
Dylan K. Taylor
5a14c1cb89
Entity: don't rebuild metadata every tick unless an associated property changed
this should improve performance back to PM3 levels.
2021-05-17 20:05:52 +01:00
Dylan K. Taylor
b2e806e2fa
World: Harden chunk loading against bad data in entity/tile NBT 2021-05-12 12:26:41 +01:00
Dylan K. Taylor
094c949e86
Entity: fixed extremely stupid bug with player respawning after ragequit 2021-05-11 19:08:56 +01:00
Dylan K. Taylor
742f86e022
Rename DestroyBlockParticle -> BlockBreakParticle
closes #3461

literally every other particle/sound has the subject first, followed by the (optional) verb, and finally Particle (or Sound).
In addition, we refer to breaking blocks as 'break' everywhere except here, where we refer to it as 'destroy'.
2021-05-06 18:33:18 +01:00
Dylan K. Taylor
652de2632a
Rough OffHand implementation
this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
Dylan K. Taylor
176ca3fd2f
shut 2021-05-02 14:56:56 +01:00
Dylan K. Taylor
b8645f5c15
Clean up EnderChestInventory implementation
now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.

This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
Dylan K. Taylor
1e6d97a157
Merge branch 'stable' 2021-04-07 21:25:39 +01:00
Dylan K. Taylor
90161f24e3
Added script to update registry/enum docblocks 2021-03-22 16:00:09 +00:00
Dylan K. Taylor
69cb0ba1bb
Entity: don't flag as closed until just before cycle destruction
this allows stuff that requires a non-cycle-destroyed state to still operate during onDispose().
2021-03-19 01:00:49 +00:00
Dylan K. Taylor
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid 2021-03-16 23:03:00 +00:00
Dylan K. Taylor
c61f66d973
Removed ext-ds dependency 2021-02-11 15:40:37 +00:00
Dylan K. Taylor
fd2ebd84b4
Recognize underwater TNT 2021-02-06 23:37:05 +00:00
Dylan K. Taylor
ae75d73f48
Extract MainLoggerThread unit from MainLogger
MainLogger is no longer a Thread, as per the recent changes to pocketmine/log-pthreads.
2021-02-04 16:28:49 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory 2021-01-12 16:44:25 +00:00
Dylan K. Taylor
01c867b608
Human: make held item sync on inventory content change more consistent
before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Mohamed
5392ddf0b9
Fixed TNT broadcasting ignition sound (#3996)
closes #3952
2021-01-07 21:18:18 +00:00
Dylan K. Taylor
d76883a5f8
Merge branch 'stable' 2020-12-29 18:00:09 +00:00
Dylan K. Taylor
793081d803
Entity: assume that position has a valid World during setPosition() 2020-12-27 19:20:37 +00:00
Dylan K. Taylor
bcc3e87730
Timings: rename core timers to remove 'timer' from the names
this makes them shorter and more consistent.
2020-12-23 17:52:25 +00:00
Dylan K. Taylor
dd58a95ae5 Move last-known-position tracking to World instead of Entity 2020-12-10 18:28:40 +00:00
Dylan K. Taylor
e925423749 Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world 2020-12-10 18:13:18 +00:00
Dylan K. Taylor
d728160a77 Removed the cycle between Entity and Chunk
it's now the World's responsibility to manage adding/removing entities from appropriate chunks. Entities no longer know or care that chunks exist.
Entity->checkChunks() remains as-is for backwards compatibility - now it just calls the world to sync its position.
2020-12-05 00:59:16 +00:00
Dylan K. Taylor
37b9694845 ConsumingItemAnimation: fixed itemID translation for 1.16.100 2020-12-04 20:44:03 +00:00
Dylan K. Taylor
999defd20d World: remove create params from loadChunk() and loadChunkAtPosition() 2020-12-03 18:49:14 +00:00