Commit Graph

612 Commits

Author SHA1 Message Date
7db8345424 Added rough support for reading entity saves with multiple save IDs (for PC 1.11 compatibility)
this will still always save using the legacy format to remain compatible with PC < 1.11.

TODO: entirely separate entity NBT format from entity implementation for proper multi-format compatibility
2017-10-22 10:16:24 +01:00
1dd2203ee5 Fixed burning mobs not getting onfire data flag set when read from disk
they'd just flash red and take damage for no apparent reason
2017-10-21 12:36:30 +01:00
18e4e5364f Fixed getBlock() performance degradation caused by 781de3efab, added Level->getBlockAt() to avoid creating vectors everywhere 2017-10-20 13:22:49 +01:00
98cfd0b398 fix entity rotation changes not getting broadcast until the entity moves 2017-10-20 10:13:19 +01:00
a245615531 fixed non-living entities lingering for a second after being kill()ed
only living entities should have death animation time
2017-10-19 20:51:50 +01:00
0a19a2611a Re-organise some Entity methods 2017-10-19 19:03:11 +01:00
50be26958a Added a helper function Entity->createBaseNBT() to cut down on boilerplate code 2017-10-19 17:36:51 +01:00
67c6fca0ed Relocate a couple of Entity API methods and add some documentation 2017-10-19 17:05:27 +01:00
087badcb48 Remove deprecated effects methods from Entity 2017-10-19 16:35:44 +01:00
d9769360fe Remove redundant code from Entity->entityBaseTick()
this will never be called because onUpdate() checks this and returns.
2017-10-19 16:32:45 +01:00
9fb93985d6 Cleaned up Entity->spawnTo() 2017-10-19 16:13:09 +01:00
2b22d5d8cc Added EntityIds interface with constants 2017-10-19 15:43:55 +01:00
2db13bd114 added throwable eggs and refactor some projectile logic
close #1473
2017-10-19 14:12:50 +01:00
11cc20972f extended death animation time 2017-10-19 13:39:51 +01:00
4821e7386d fixed entities despawning too soon when killed 2017-10-19 13:39:10 +01:00
584810780a Moved projectile-related classes to their own namespace 2017-10-19 12:27:44 +01:00
3e3157cbe1 fix tick diff debug spam when entities are spawned 2017-10-17 17:38:43 +01:00
07abd61f73 Added a FIXME for Entity->move() 2017-10-17 17:14:45 +01:00
3b5eb45ff5 More usages of Item->isNull() 2017-10-16 12:29:39 +01:00
68809d992b Added BaseInventory->removeAllViewers() 2017-10-16 11:15:03 +01:00
15d6fd86e2 Added basic support for blocks with multiple AABBs, fixed stairs (#1303) 2017-10-12 16:29:24 +01:00
0c092a7ceb reduced size of arrow bounding box
as per MCPE addon data
2017-10-12 16:21:23 +01:00
7e9b89e48a Make Entity->checkObstruction() less confusing 2017-10-12 11:59:02 +01:00
be2d134994 Added API to allow flagging an entity not to be saved to disk when its chunk is saved (#1452) 2017-10-11 16:09:08 +01:00
246c6daef6 how irritating 2017-10-09 11:30:11 +01:00
2601e35990 Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
3738ab1f8a Fixed villager professions being useless 2017-10-08 14:14:42 +01:00
8fafef2f7f Added tagType parameter to ListTag constructor, remove some boilerplate code 2017-10-08 13:28:01 +01:00
a7e9aa4bc1 Fixed falling sand replacing wrong blocks when moved slightly by currents 2017-10-05 17:38:32 -04:00
a06ff3d96b Revert "Fixed falling blocks glitching when spawned"
This reverts commit 827ee5d4f9.

can't ever seem to get falling blocks right... should I blame mojang?
2017-09-29 14:22:03 +01:00
e6cecabf3f New skin API, add support for custom capes & custom geometry (#1416)
* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
d0bf0ff083 Imports cleanup 2017-09-28 10:51:05 +01:00
7dc1fc54b1 Oops, didn't mean to commit this 2017-09-27 20:34:37 +01:00
bae42dc0d9 Fixed incorrect field names in PlayerSkinPacket 2017-09-27 17:55:04 +01:00
c79a5509f6 Implemented concrete powder
this is a little buggy with water updating due to a hack for liquids to fix a CPU leak (210bdc2436), but everything works fine when a block nearby gets updated.
2017-09-26 18:56:43 +01:00
827ee5d4f9 Fixed falling blocks glitching when spawned
this now (finally) works flawlessly
2017-09-26 18:33:34 +01:00
38fad4b963 Implement difficulty per-world (#878)
* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
6aa9b081e9 Cleanup unused imports 2017-09-21 12:26:41 +01:00
cefad0444c Merge branch 'master' into mcpe-1.2 2017-09-21 10:32:35 +01:00
b14ecc18c4 Remove unused imports 2017-09-20 12:24:44 +01:00
8cae20e818 Removed hotbar slot linking (works like PC now) 2017-09-19 18:36:57 +01:00
78d49f8e66 Merge branch 'php/7.0' into mcpe-1.2 2017-09-03 15:02:41 +01:00
cb7911ee9c Improved Absorption, now only applies to living entities, now controllable by plugins 2017-09-03 12:37:34 +01:00
7483f22e8b Fixed a PhpStorm inspection 2017-09-03 12:10:56 +01:00
5d75d3d5b6 Merge branch 'php/7.0' into mcpe-1.2 2017-09-01 23:10:58 +01:00
67ad2d25b9 Added FireImmune data flag 2017-08-30 18:36:36 +01:00
190f4dd6ab New entity metadata flags 2017-08-30 14:13:24 +01:00
120cf56a47 Misc return typehints 2017-08-30 12:59:26 +01:00
21f09d5fdb Cleaned up Effect handling and replacement 2017-08-30 12:53:41 +01:00
fd52022065 Refactor of health int -> float and fixed armor being useless when
computed damage reduction is less than 1
2017-08-30 11:03:07 +01:00