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7b7b91ea0d
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Fixed Entity updates not firing
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2014-10-15 10:13:49 +02:00 |
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18f6bad48d
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Implemented scheduled and partial entity updates
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2014-10-14 22:49:35 +02:00 |
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43a97c407d
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New PlayerMoveEvent, improved player movement event firing
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2014-10-14 16:10:50 +02:00 |
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07dcbdb9b0
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Fixed Level->getNearbyEntities(), fixes item drops not being picked up
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2014-10-14 16:03:14 +02:00 |
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823dc933b8
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Improved Entity extinguish operations and packet spam
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2014-10-13 23:44:11 +02:00 |
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883f93cc8c
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Improved item drop spawning
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2014-10-13 22:45:04 +02:00 |
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5448a48f67
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Fixed Level->getCollidingEntities()
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2014-10-13 18:36:13 +02:00 |
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8472349caf
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Improved global block cache
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2014-10-12 17:02:27 +02:00 |
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6246ad19c4
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Added global block cache
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2014-10-12 16:16:19 +02:00 |
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9b69cc4288
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Removed debug code
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2014-10-12 15:40:14 +02:00 |
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ebb844fa52
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Removed unused code, fixed undefined variables
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2014-10-11 22:22:51 +02:00 |
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0af3dfedd5
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Improved Living entity ticking
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2014-10-11 17:35:13 +02:00 |
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7f85e37540
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Worked on scheduler
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2014-10-11 16:36:38 +02:00 |
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0dd46c835c
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Made ExplosionPrimeEvent accept setting block breaking settings
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2014-10-10 22:39:06 +02:00 |
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8b585fd9f7
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Deprecated Level->getSpawn() in favor of Level->getSpawnLocation()
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2014-10-10 11:43:54 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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4346773e25
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Added EntityDamageByBlockEvent (child of EntityDamageEvent)
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2014-10-08 16:13:18 +02:00 |
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582c165479
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Implemented Explosion and PrimedTNT, closes #2139
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2014-10-07 17:46:01 +02:00 |
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35de331b74
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Fixed Level->getCollidingEntities() when called with a null Entity
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2014-10-06 13:18:05 +02:00 |
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de11cce154
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Improved entity ticking
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2014-10-06 13:10:59 +02:00 |
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376e359577
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Moved connected flag up in the Player disconnect process
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2014-10-05 22:51:20 +02:00 |
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6b65b68ebc
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Possible fix for #1661
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2014-10-05 16:32:15 +02:00 |
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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539fa232f8
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Added individual object timings to Entities / Tile Entities
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2014-09-30 16:09:21 +02:00 |
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f8378c09ba
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Fixed entities getting OnGround default to true
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2014-09-30 13:13:31 +02:00 |
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9cd66dc969
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Some changes
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2014-09-29 16:37:56 +02:00 |
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5b6b789ab3
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Improved exponentiation
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2014-09-29 13:24:25 +02:00 |
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85ff696ae5
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Improved Chunk entity loading
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2014-09-29 13:14:14 +02:00 |
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25f8e8318b
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Fixed Anvil levels duplicating saved entities
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2014-09-29 13:09:13 +02:00 |
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b0bd927545
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Improved entity base ticks
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2014-09-29 12:55:10 +02:00 |
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fde61b7d21
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Improved single-threaded chunk generation efficiency
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2014-09-29 12:48:11 +02:00 |
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7fea29e874
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Updated pthreads version on Travis-CI
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2014-09-28 12:50:03 +02:00 |
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2ded2013bf
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Fixed auto-save configuration, made it global
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2014-09-28 10:50:43 +02:00 |
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05a81bebf4
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Fixed server crash when Tile Entities / Entities were loaded and requested the same chunk
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2014-09-28 00:39:49 +02:00 |
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1dfb17b932
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Fixed #2126 Items drop twice from tile entities
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2014-09-27 14:31:41 +02:00 |
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48041b2f19
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Basic entity motion on water
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2014-09-27 00:09:38 +02:00 |
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474091c013
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Improved Level block update scheduling for repeated updates
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2014-09-26 16:55:34 +02:00 |
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666e5553c2
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Fixed Level->scheduleUpdate() tick calculation
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2014-09-26 16:04:51 +02:00 |
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d720113ac9
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Added non-threaded chunk generation, toggleable on pocketmine.yml
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2014-09-26 11:18:46 +02:00 |
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5db45222c6
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Deprecated Level->getChunkAt() in favor of Level->getChunk()
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2014-09-26 10:31:32 +02:00 |
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2975509d0f
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Improved chunk unload queue, possible fix for #1661
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2014-09-25 23:03:56 +02:00 |
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ef3674a296
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Possible fix for #1661
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2014-09-24 16:47:53 +02:00 |
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b88f19bb74
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Improved Level::getSafeSpawn()
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2014-09-23 20:16:16 +02:00 |
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0907aedcef
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Fixed Entity/Block issues on negative coordinates, closes #2100
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2014-09-22 11:48:39 +02:00 |
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0a29e66b62
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Fixed #2114 Removed Player collisions with other entities
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2014-09-22 11:26:12 +02:00 |
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3cc4afbcd6
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Possible fix for #1920
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2014-09-22 11:21:54 +02:00 |
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b880bf13f8
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Documented tool usage in Level::useBreakOn()
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2014-09-20 18:25:53 +02:00 |
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689b2ea877
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Fixed #2104 Can't place blocks where non-solid entities exist
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2014-09-20 11:10:46 +02:00 |
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d312d2a143
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Possible fix for #2046, removed embedded class names
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2014-09-19 09:44:58 +02:00 |
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8c627bd0af
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Remove level locks, possible fix for #2046
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2014-09-18 11:44:16 +02:00 |
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