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Deprecated Level->getSpawn() in favor of Level->getSpawnLocation()
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@ -1378,9 +1378,9 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if(($level = $this->server->getLevelByName($nbt["Level"])) === null){
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$this->setLevel($this->server->getDefaultLevel(), true);
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$nbt["Level"] = $this->getLevel()->getName();
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$nbt["Pos"][0] = $this->getLevel()->getSpawn()->x;
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$nbt["Pos"][1] = $this->getLevel()->getSpawn()->y;
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$nbt["Pos"][2] = $this->getLevel()->getSpawn()->z;
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$nbt["Pos"][0] = $this->getLevel()->getSpawnLocation()->x;
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$nbt["Pos"][1] = $this->getLevel()->getSpawnLocation()->y;
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$nbt["Pos"][2] = $this->getLevel()->getSpawnLocation()->z;
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}else{
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$this->setLevel($level, true);
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}
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@ -1114,8 +1114,8 @@ class Server{
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$radiusSquared = ($this->getViewDistance() + 1) / M_PI;
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$radius = ceil(sqrt($radiusSquared));
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$centerX = $level->getSpawn()->getX() >> 4;
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$centerZ = $level->getSpawn()->getZ() >> 4;
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$centerX = $level->getSpawnLocation()->getX() >> 4;
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$centerZ = $level->getSpawnLocation()->getZ() >> 4;
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$order = [];
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@ -66,7 +66,7 @@ class SpawnpointCommand extends VanillaCommand{
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if(count($args) === 4){
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if($level !== null){
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$pos = $sender instanceof Player ? $sender->getPosition() : $level->getSpawn();
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$pos = $sender instanceof Player ? $sender->getPosition() : $level->getSpawnLocation();
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$x = (int) $this->getRelativeDouble($pos->x, $sender, $args[1]);
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$y = $this->getRelativeDouble($pos->y, $sender, $args[2], 0, 128);
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$z = $this->getRelativeDouble($pos->z, $sender, $args[3]);
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@ -1025,7 +1025,7 @@ class Level implements ChunkManager, Metadatable{
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}
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if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){
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$t = new Vector2($target->x, $target->z);
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$s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z);
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$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
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if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this
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$ev->setCancelled();
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}
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@ -1115,7 +1115,7 @@ class Level implements ChunkManager, Metadatable{
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$ev = new PlayerInteractEvent($player, $item, $target, $face);
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if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){
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$t = new Vector2($target->x, $target->z);
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$s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z);
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$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
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if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this
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$ev->setCancelled();
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}
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@ -1180,7 +1180,7 @@ class Level implements ChunkManager, Metadatable{
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$ev = new BlockPlaceEvent($player, $hand, $block, $target, $item);
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if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){
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$t = new Vector2($target->x, $target->z);
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$s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z);
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$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
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if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this
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$ev->setCancelled();
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}
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@ -1868,10 +1868,11 @@ class Level implements ChunkManager, Metadatable{
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/**
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* Returns the raw spawnpoint
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*
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* @deprecated
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* @return Position
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*/
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public function getSpawn(){
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return Position::fromObject($this->provider->getSpawn(), $this);
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return $this->getSpawnLocation();
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}
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/**
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@ -1881,7 +1882,7 @@ class Level implements ChunkManager, Metadatable{
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*/
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public function getSafeSpawn($spawn = null){
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if(!($spawn instanceof Vector3)){
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$spawn = $this->getSpawn();
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$spawn = $this->getSpawnLocation();
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}
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if($spawn instanceof Vector3){
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$x = Math::floorFloat($spawn->x);
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