Shoghi Cervantes
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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Shoghi Cervantes
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05f71691fc
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Fixed AxisAlignedBB->setBB()
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2014-10-17 09:57:42 +02:00 |
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Shoghi Cervantes
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da23cf685d
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Added PlayerBucketEvent and children, improved Bucket usage and Liquid placing
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2014-10-13 18:04:40 +02:00 |
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Shoghi Cervantes
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5c4e7b6ee0
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Added Living->getTargetBlock(), Living->getLineOfSight(), Vector3 side constants, Vector3::getOppositeSide()
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2014-10-09 17:57:25 +02:00 |
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Shoghi Cervantes
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5b6b789ab3
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Improved exponentiation
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2014-09-29 13:24:25 +02:00 |
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Shoghi Cervantes
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b231eba803
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Fixed E_NOTICE error on player movement
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2014-09-26 13:23:47 +02:00 |
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Shoghi Cervantes
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0907aedcef
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Fixed Entity/Block issues on negative coordinates, closes #2100
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2014-09-22 11:48:39 +02:00 |
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Shoghi Cervantes
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23793e0fc4
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Added check for invalid entity attack
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2014-08-30 18:24:24 +02:00 |
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Shoghi Cervantes
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bf839e821c
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Added proper arrows and damage
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2014-08-30 01:22:46 +02:00 |
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Shoghi Cervantes
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9fb46d8fe8
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Fixed entity physics
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2014-08-28 18:26:37 +02:00 |
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Shoghi Cervantes
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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PEMapModder
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0d37e96678
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Fixed wrong doccomment for Vector3::add()
Yes I know it was me who wrote it wrong.
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2014-07-19 11:59:31 +08:00 |
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PEMapModder
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47503d84c2
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Added doccomment for Vector3::add() and Vector3::subtract()
This is to avoid IDEs thinking that argument 1 for `Vector3::subtract()` must be an int. (But the fact is `Vector3` is OK too)
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2014-07-13 13:43:09 +08:00 |
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Shoghi Cervantes
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88157d6e99
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Added workaround for #1527
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2014-06-23 22:35:02 +02:00 |
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Shoghi Cervantes
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4f2856dc09
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Added base physics
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2014-05-25 12:31:00 +02:00 |
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Shoghi Cervantes
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6cbd39de9b
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Added Inventory interfaces and types, updated long array() to []
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2014-05-22 18:59:16 +02:00 |
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Shoghi Cervantes
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3136c23795
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Added small benchmark
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2014-04-09 02:37:37 +02:00 |
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Shoghi Cervantes
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db15ae49a1
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Updated to extension 0.0.2
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2014-04-09 00:56:36 +02:00 |
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Shoghi Cervantes
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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