Commit Graph

6082 Commits

Author SHA1 Message Date
d9b0e373bb Populator: fix return type of populate() 2020-04-26 00:04:17 +01:00
e6f64c609e bootstrap: avoid making COMPOSER_AUTOLOADER_PATH having a possible false type 2020-04-25 11:04:09 +01:00
34a3e0d8b1 Level: fix sneaking use-item logic (thanks @95CivicSi)
inspired by, but closes #3403
fixes #3401
fixes #2539
fixes #1904
2020-04-19 15:38:12 +01:00
39d02a67d2 3.12.1 is next 2020-04-17 18:39:20 +01:00
77d45bf116 Release 3.12.0 2020-04-17 18:39:15 +01:00
f79182852b Fixed typo in login handler (wrong variable to store persona pieces) (#3422) 2020-04-17 14:36:51 +01:00
a107ad7404 1.14.60 support (#3407) 2020-04-17 09:18:00 +01:00
7a072931df Merge branch 'stable' of https://github.com/pmmp/pocketmine-mp into stable 2020-04-17 01:58:26 +01:00
f428a9bf52 protocol: rename some useless fields 2020-04-17 01:58:06 +01:00
2e720b48d9 AnimatePacket: added a new constant 2020-04-17 01:57:20 +01:00
a6e79bedf5 ActorEventPacket: plug some gaps 2020-04-17 01:56:56 +01:00
a5ba570fdf StructureBlockUpdatePacket: Added encode/decode (#3148) 2020-04-17 01:11:16 +01:00
0d5164af02 LabTablePacket: updated type field and added constants 2020-04-16 22:03:36 +01:00
534af770f8 InteractPacket: new constant 2020-04-16 22:03:34 +01:00
20f3030709 3.11.8 is next 2020-04-14 02:54:41 +01:00
3aa58f54dc Release 3.11.7 2020-04-14 02:54:40 +01:00
ec949840b2 Do not crash on failure to decompress region chunks
this could happen when a chunk was partially overwritten with one of the same sector size.
2020-04-01 21:30:25 +01:00
d4dc1c8a0c AttributeMap: be aware of possible NULL offset in ArrayAccess
reported by phpstan 0.12.17
2020-03-18 12:59:01 +00:00
517f9a3c3a Player: fix weapons not taking damage from attacks (bug introduced by #3348) 2020-03-18 12:51:05 +00:00
310de5a2b2 RCON: set SO_REUSEADDR to fix RCON start failure after restart (#3357) 2020-03-16 12:00:45 +00:00
b5dd147ec7 PlayerQuitEvent: fix types of quitMessage 2020-03-14 13:24:40 +00:00
330e93e5e3 Player: do not handle inbound ActorEvents that are not for self 2020-03-13 15:15:20 +00:00
456d9a722a reduce some doc comments to single line 2020-03-10 12:36:19 +00:00
344c980cff GlobalConstants: add strict_types 2020-03-10 12:35:13 +00:00
167492087f Chunk: specify expected bounds for Y coordinates 2020-03-10 12:33:53 +00:00
db215283a2 Effect: add desc for color parameter 2020-03-10 12:28:44 +00:00
6a507bb149 further CS fixes 2020-03-10 12:18:16 +00:00
a72e6ee706 Player: be aware of held item changing during click-block
this caused bugs if the inventory was cleared while using a hoe.
2020-03-10 12:10:01 +00:00
89ea7f0a76 Player: Stop setting held item post entity attack if changed (#3348)
closes #3340
2020-03-10 10:09:31 +00:00
a6ca37429c Player: do not set held item post block-break if changed (#3345)
this usually happens when a plugin replaces the held item during BlockBreakEvent.
closes #2010
2020-03-09 13:45:58 +00:00
15d81154e6 PluginDescription: drop unenforceable type constraint on array keys
the data that comes through here isn't validated, and there's also no guarantee that all the keys will be strings in spite of our best efforts even if it was validated, because PHP is fucking stupid and casts int-like string keys to int keys.
2020-03-05 19:53:01 +00:00
93e5c80962 MultiplayerSettingsPacket is bothways, close #3331 2020-03-03 12:32:57 +00:00
7aa8bd18d3 Revert "Item: restrict bounds of count to 0-255"
This reverts commit 10317527e4.

this breaks user code which exceeds stack limits in legitimate
circumstances. For example, it should be OK to add 6000x diamond to a
player's inventory without being forced to manually split the count up
for addItem().
2020-02-25 20:42:03 +00:00
53067c26d7 BaseInventory: stop mutating item for no reason in canAddItem() 2020-02-25 20:30:37 +00:00
04581e2700 DataPacket: account for splitscreen header when decoding 2020-02-24 21:20:25 +00:00
93597dcd50 SkinData: fixed loss of data from packet decode 2020-02-24 20:48:03 +00:00
3cd1da196a UpdateTradePacket: fix order of fields, closes #3327 2020-02-24 20:16:07 +00:00
365d4a1592 better fix for 1.14.30 movement bug 2020-02-23 19:31:32 +00:00
2d7f37ac47 avoid direct mutation of Item->count field, use Item->pop() instead
I think this change was already applied on the master branch, but I don't remember for sure.
2020-02-23 17:37:25 +00:00
50fcdd6e7e Item: fixed documentation of pop() return type (it's not fluent) 2020-02-23 17:32:50 +00:00
10317527e4 Item: restrict bounds of count to 0-255 2020-02-23 17:23:53 +00:00
46ac4cbca1 3.11.7 is next 2020-02-21 19:18:48 +00:00
cb9e79b398 Release 3.11.6 2020-02-21 19:18:48 +00:00
2f1fad2745 Bucket: implement MaybeConsumable, fixes #3306
this is a nauseating fix, but it's only needed for stable.
2020-02-21 17:49:55 +00:00
44182dccbd Human: an additional hack for MoveActor(Absolute|Delta)Packet on 1.14.30+
before anyone asks, we still can't use this for regular player movement, because it would cause the player to receive their own movement. This was OK with MoveActor, but isn't OK with MovePlayer.
2020-02-21 12:35:17 +00:00
8ac7f7f11f Level: fix type of randomTickBlocks and friends 2020-02-17 15:13:40 +00:00
7b7dfc36d1 Living: fixed broken @var tag 2020-02-14 08:17:51 +00:00
d63d6b73f6 Player: workaround 1.14.30 movement bug
I can understand why this bug happened, but it doesn't mean I like it.
Fix it pls mojang, this sucks.
2020-02-13 19:40:31 +00:00
2bb497b716 Chunk: flag hasChanged when changing generated/populated/light-populated flags 2020-02-11 08:26:12 +00:00
613bd40601 PopulationTask: move setPopulated() call to make it more obvious what is going on 2020-02-10 18:22:19 +00:00