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ActorEventPacket: plug some gaps
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@ -30,10 +30,11 @@ use pocketmine\network\mcpe\NetworkSession;
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class ActorEventPacket extends DataPacket{
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public const NETWORK_ID = ProtocolInfo::ACTOR_EVENT_PACKET;
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public const JUMP = 1;
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public const HURT_ANIMATION = 2;
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public const DEATH_ANIMATION = 3;
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public const ARM_SWING = 4;
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public const STOP_ATTACK = 5;
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public const TAME_FAIL = 6;
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public const TAME_SUCCESS = 7;
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public const SHAKE_WET = 8;
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@ -50,16 +51,18 @@ class ActorEventPacket extends DataPacket{
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public const IRON_GOLEM_OFFER_FLOWER = 19;
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public const IRON_GOLEM_WITHDRAW_FLOWER = 20;
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public const LOVE_PARTICLES = 21; //breeding
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public const VILLAGER_ANGRY = 22;
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public const VILLAGER_HAPPY = 23;
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public const WITCH_SPELL_PARTICLES = 24;
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public const FIREWORK_PARTICLES = 25;
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public const IN_LOVE_PARTICLES = 26;
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public const SILVERFISH_SPAWN_ANIMATION = 27;
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public const GUARDIAN_ATTACK = 28;
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public const WITCH_DRINK_POTION = 29;
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public const WITCH_THROW_POTION = 30;
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public const MINECART_TNT_PRIME_FUSE = 31;
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public const CREEPER_PRIME_FUSE = 32;
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public const AIR_SUPPLY_EXPIRED = 33;
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public const PLAYER_ADD_XP_LEVELS = 34;
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public const ELDER_GUARDIAN_CURSE = 35;
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public const AGENT_ARM_SWING = 36;
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@ -79,6 +82,11 @@ class ActorEventPacket extends DataPacket{
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public const ENTITY_SPAWN = 67; //used for MinecraftEventing stuff, not needed
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public const DRAGON_PUKE = 68; //they call this puke particles
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public const ITEM_ENTITY_MERGE = 69;
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public const START_SWIM = 70;
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public const BALLOON_POP = 71;
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public const TREASURE_HUNT = 72;
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public const AGENT_SUMMON = 73;
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public const CHARGED_CROSSBOW = 74;
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//TODO: add more events
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