1.14.60 support (#3407)

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Twisted 2020-04-17 09:18:00 +01:00 committed by GitHub
parent 7a072931df
commit a107ad7404
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 269 additions and 7 deletions

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@ -146,6 +146,8 @@ use pocketmine\network\mcpe\protocol\types\CommandEnum;
use pocketmine\network\mcpe\protocol\types\CommandParameter;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
use pocketmine\network\mcpe\protocol\types\DimensionIds;
use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\types\SkinAdapterSingleton;
use pocketmine\network\mcpe\protocol\types\SkinAnimation;
@ -1859,6 +1861,16 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$animations[] = new SkinAnimation(new SkinImage($animation["ImageHeight"], $animation["ImageWidth"], base64_decode($animation["Image"], true)), $animation["Type"], $animation["Frames"]);
}
$personaPieces = [];
foreach($packet->clientData["PersonaPieces"] as $piece){
$personaPiece[] = new PersonaSkinPiece($piece["PieceId"], $piece["PieceType"], $piece["PackId"], $piece["IsDefault"], $piece["ProductId"]);
}
$pieceTintColors = [];
foreach($packet->clientData["PieceTintColors"] as $tintColor){
$pieceTintColors[] = new PersonaPieceTintColor($tintColor["PieceType"], $tintColor["Colors"]);
}
$skinData = new SkinData(
$packet->clientData["SkinId"],
base64_decode($packet->clientData["SkinResourcePatch"] ?? "", true),
@ -1870,7 +1882,13 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$packet->clientData["PremiumSkin"] ?? false,
$packet->clientData["PersonaSkin"] ?? false,
$packet->clientData["CapeOnClassicSkin"] ?? false,
$packet->clientData["CapeId"] ?? ""
$packet->clientData["CapeId"] ?? "",
null,
$packet->clientData["ArmSize"] ?? SkinData::ARM_SIZE_WIDE,
$packet->clientData["SkinColor"] ?? "",
$personaPieces,
$pieceTintColors,
true
);
$skin = SkinAdapterSingleton::get()->fromSkinData($skinData);

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@ -37,6 +37,8 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\network\mcpe\protocol\types\CommandOriginData;
use pocketmine\network\mcpe\protocol\types\EntityLink;
use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
use pocketmine\network\mcpe\protocol\types\SkinAnimation;
use pocketmine\network\mcpe\protocol\types\SkinData;
use pocketmine\network\mcpe\protocol\types\SkinImage;
@ -99,8 +101,35 @@ class NetworkBinaryStream extends BinaryStream{
$capeOnClassic = $this->getBool();
$capeId = $this->getString();
$fullSkinId = $this->getString();
$armSize = $this->getString();
$skinColor = $this->getString();
$personaPieceCount = $this->getLInt();
$personaPieces = [];
for($i = 0; $i < $personaPieceCount; ++$i){
$personaPieces[] = new PersonaSkinPiece(
$pieceId = $this->getString(),
$pieceType = $this->getString(),
$packId = $this->getString(),
$isDefaultPiece = $this->getBool(),
$productId = $this->getString()
);
}
$pieceTintColorCount = $this->getLInt();
$pieceTintColors = [];
for($i = 0; $i < $pieceTintColorCount; ++$i){
$pieceType = $this->getString();
$colorCount = $this->getLInt();
$colors = [];
for($j = 0; $j < $colorCount; ++$j){
$colors[] = $this->getString();
}
$pieceTintColors[] = new PersonaPieceTintColor(
$pieceType,
$colors
);
}
return new SkinData($skinId, $skinResourcePatch, $skinData, $animations, $capeData, $geometryData, $animationData, $premium, $persona, $capeOnClassic, $capeId, $fullSkinId);
return new SkinData($skinId, $skinResourcePatch, $skinData, $animations, $capeData, $geometryData, $animationData, $premium, $persona, $capeOnClassic, $capeId, $fullSkinId, $armSize, $skinColor, $personaPieces, $pieceTintColors);
}
/**
@ -124,6 +153,24 @@ class NetworkBinaryStream extends BinaryStream{
$this->putBool($skin->isPersonaCapeOnClassic());
$this->putString($skin->getCapeId());
$this->putString($skin->getFullSkinId());
$this->putString($skin->getArmSize());
$this->putString($skin->getSkinColor());
$this->putLInt(count($skin->getPersonaPieces()));
foreach($skin->getPersonaPieces() as $piece){
$this->putString($piece->getPieceId());
$this->putString($piece->getPieceType());
$this->putString($piece->getPackId());
$this->putBool($piece->isDefaultPiece());
$this->putString($piece->getProductId());
}
$this->putLInt(count($skin->getPieceTintColors()));
foreach($skin->getPieceTintColors() as $tint){
$this->putString($tint->getPieceType());
$this->putLInt(count($tint->getColors()));
foreach($tint->getColors() as $color){
$this->putString($color);
}
}
}
private function getSkinImage() : SkinImage{

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@ -67,6 +67,11 @@ class PlayerListPacket extends DataPacket{
$this->entries[$i] = $entry;
}
if($this->type === self::TYPE_ADD){
for($i = 0; $i < $count; ++$i){
$this->entries[$i]->skinData->setVerified($this->getBool());
}
}
}
protected function encodePayload(){
@ -87,6 +92,11 @@ class PlayerListPacket extends DataPacket{
$this->putUUID($entry->uuid);
}
}
if($this->type === self::TYPE_ADD){
foreach($this->entries as $entry){
$this->putBool($entry->skinData->isVerified());
}
}
}
public function handle(NetworkSession $session) : bool{

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@ -46,6 +46,7 @@ class PlayerSkinPacket extends DataPacket{
$this->skin = $this->getSkin();
$this->newSkinName = $this->getString();
$this->oldSkinName = $this->getString();
$this->skin->setVerified($this->getBool());
}
protected function encodePayload(){
@ -53,6 +54,7 @@ class PlayerSkinPacket extends DataPacket{
$this->putSkin($this->skin);
$this->putString($this->newSkinName);
$this->putString($this->oldSkinName);
$this->putBool($this->skin->isVerified());
}
public function handle(NetworkSession $session) : bool{

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@ -37,11 +37,11 @@ interface ProtocolInfo{
*/
/** Actual Minecraft: PE protocol version */
public const CURRENT_PROTOCOL = 389;
public const CURRENT_PROTOCOL = 390;
/** Current Minecraft PE version reported by the server. This is usually the earliest currently supported version. */
public const MINECRAFT_VERSION = 'v1.14.0';
public const MINECRAFT_VERSION = 'v1.14.60';
/** Version number sent to clients in ping responses. */
public const MINECRAFT_VERSION_NETWORK = '1.14.0';
public const MINECRAFT_VERSION_NETWORK = '1.14.60';
public const LOGIN_PACKET = 0x01;
public const PLAY_STATUS_PACKET = 0x02;

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@ -0,0 +1,55 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
final class PersonaPieceTintColor{
public const PIECE_TYPE_PERSONA_EYES = "persona_eyes";
public const PIECE_TYPE_PERSONA_HAIR = "persona_hair";
public const PIECE_TYPE_PERSONA_MOUTH = "persona_mouth";
/** @var string */
private $pieceType;
/** @var string[] */
private $colors;
/**
* @param string[] $colors
*/
public function __construct(string $pieceType, array $colors){
$this->pieceType = $pieceType;
$this->colors = $colors;
}
public function getPieceType() : string{
return $this->pieceType;
}
/**
* @return string[]
*/
public function getColors() : array{
return $this->colors;
}
}

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@ -0,0 +1,77 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
final class PersonaSkinPiece{
public const PIECE_TYPE_PERSONA_BODY = "persona_body";
public const PIECE_TYPE_PERSONA_BOTTOM = "persona_bottom";
public const PIECE_TYPE_PERSONA_EYES = "persona_eyes";
public const PIECE_TYPE_PERSONA_FACIAL_HAIR = "persona_facial_hair";
public const PIECE_TYPE_PERSONA_FEET = "persona_feet";
public const PIECE_TYPE_PERSONA_HAIR = "persona_hair";
public const PIECE_TYPE_PERSONA_MOUTH = "persona_mouth";
public const PIECE_TYPE_PERSONA_SKELETON = "persona_skeleton";
public const PIECE_TYPE_PERSONA_SKIN = "persona_skin";
public const PIECE_TYPE_PERSONA_TOP = "persona_top";
/** @var string */
private $pieceId;
/** @var string */
private $pieceType;
/** @var string */
private $packId;
/** @var bool */
private $isDefaultPiece;
/** @var string */
private $productId;
public function __construct(string $pieceId, string $pieceType, string $packId, bool $isDefaultPiece, string $productId){
$this->pieceId = $pieceId;
$this->pieceType = $pieceType;
$this->packId = $packId;
$this->isDefaultPiece = $isDefaultPiece;
$this->productId = $productId;
}
public function getPieceId() : string{
return $this->pieceId;
}
public function getPieceType() : string{
return $this->pieceType;
}
public function getPackId() : string{
return $this->packId;
}
public function isDefaultPiece() : bool{
return $this->isDefaultPiece;
}
public function getProductId() : string{
return $this->productId;
}
}

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@ -27,6 +27,9 @@ use pocketmine\utils\UUID;
class SkinData{
public const ARM_SIZE_SLIM = "slim";
public const ARM_SIZE_WIDE = "wide";
/** @var string */
private $skinId;
/** @var string */
@ -51,11 +54,23 @@ class SkinData{
private $capeId;
/** @var string */
private $fullSkinId;
/** @var string */
private $armSize;
/** @var string */
private $skinColor;
/** @var PersonaSkinPiece[] */
private $personaPieces;
/** @var PersonaPieceTintColor[] */
private $pieceTintColors;
/** @var bool */
private $isVerified;
/**
* @param SkinAnimation[] $animations
* @param SkinAnimation[] $animations
* @param PersonaSkinPiece[] $personaPieces
* @param PersonaPieceTintColor[] $pieceTintColors
*/
public function __construct(string $skinId, string $resourcePatch, SkinImage $skinImage, array $animations = [], SkinImage $capeImage = null, string $geometryData = "", string $animationData = "", bool $premium = false, bool $persona = false, bool $personaCapeOnClassic = false, string $capeId = "", ?string $fullSkinId = null){
public function __construct(string $skinId, string $resourcePatch, SkinImage $skinImage, array $animations = [], SkinImage $capeImage = null, string $geometryData = "", string $animationData = "", bool $premium = false, bool $persona = false, bool $personaCapeOnClassic = false, string $capeId = "", ?string $fullSkinId = null, string $armSize = self::ARM_SIZE_WIDE, string $skinColor = "", array $personaPieces = [], array $pieceTintColors = [], bool $isVerified = false){
$this->skinId = $skinId;
$this->resourcePatch = $resourcePatch;
$this->skinImage = $skinImage;
@ -69,6 +84,11 @@ class SkinData{
$this->capeId = $capeId;
//this has to be unique or the client will do stupid things
$this->fullSkinId = $fullSkinId ?? UUID::fromRandom()->toString();
$this->armSize = $armSize;
$this->skinColor = $skinColor;
$this->personaPieces = $personaPieces;
$this->pieceTintColors = $pieceTintColors;
$this->isVerified = $isVerified;
}
public function getSkinId() : string{
@ -121,4 +141,37 @@ class SkinData{
public function getFullSkinId() : string{
return $this->fullSkinId;
}
public function getArmSize() : string{
return $this->armSize;
}
public function getSkinColor() : string{
return $this->skinColor;
}
/**
* @return PersonaSkinPiece[]
*/
public function getPersonaPieces() : array{
return $this->personaPieces;
}
/**
* @return PersonaPieceTintColor[]
*/
public function getPieceTintColors() : array{
return $this->pieceTintColors;
}
public function isVerified() : bool{
return $this->isVerified;
}
/**
* @internal
*/
public function setVerified(bool $verified) : void{
$this->isVerified = $verified;
}
}