Commit Graph

204 Commits

Author SHA1 Message Date
6ea45c5c4a Formatting and doc comments, overall useless commit 2016-12-12 14:25:42 +00:00
d625a20934 Remove mess 2016-12-05 10:22:57 +00:00
a0cda3b45a Fixed extra data encoding 2016-12-04 17:46:56 +00:00
d74486a64a Fixed tile spawns 2016-12-04 15:12:45 +00:00
aafe0c4f69 Remove biome colours and fix biome id arrays 2016-12-04 15:12:23 +00:00
ebd2830770 Remove nonexistent NBT tags and fix movement issues in PC worlds 2016-12-02 18:06:36 +00:00
577dbbce1f Support 256-block build height and fixed world saving 2016-12-01 23:45:12 +00:00
ce289cbe25 Merge branch 'master' into 0.17-chunks 2016-12-01 17:50:12 +00:00
d6629d6843 More ?? (#131)
* More ??

* fix undefined variable
2016-11-30 10:07:37 +00:00
5025b4aba1 More nibble array re-ordering optimisation 2016-11-29 14:46:49 +00:00
dd01407dd4 Optimized byte re-ordering 2016-11-29 14:46:49 +00:00
d70be232d8 More tweaks 2016-11-29 14:46:48 +00:00
ecabe945e6 Changes for more performance, fixed some crashes and hacked out dodgy light population 2016-11-29 14:46:48 +00:00
2b46794ca2 Optimised nibble array re-ordering (halved loop count) 2016-11-29 14:46:08 +00:00
0be8fa4157 Optimized byte and nibble array re-ordering 2016-11-29 14:44:46 +00:00
039d6a488a Fix lighting *facepalm*
http://rmsnews.com/wp-content/uploads/2015/06/clavier-avec-uniquement-ctrl-c-et-ctrl-v.jpg
2016-11-27 21:57:59 +00:00
15f7cfb4f7 Add missing return value, fix blocks vanishing when placed 2016-11-27 21:57:59 +00:00
4c49db6036 New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
60260a294b Remove chunk order fields 2016-11-27 21:57:59 +00:00
fe348b0a9d Speed up region file creation by only using ftruncate(). (#116)
* Speed up region file creation by only using ftruncate().

The old method was extremely slow (~200ms to create a single region file), but the new one is much faster (in the order of ~15ms). (Numbers were measured on a Linode 2048)

* Replace manual array fill with array_fill().

* Spaces -> tabs.

* Update RegionLoader.php
2016-11-23 21:23:38 +00:00
ff40c0a070 NBT updates and tile spawns fixed 2016-10-27 10:55:01 +01:00
702ab53e69 Moved the default mcr/mca worlds' spawn in the center of the r.0.0.mc* region file (#28)
The default mcr/mca spawn was not centered in the 0,0 region causing the generation of not needed regions walking just a bit
2016-10-21 13:50:30 +01:00
58ff381557 PhpStorm automated formatting (#11)
* PhpStorm reformatting

* Tuned PhpStorm reformatting

* Improved ItemIds and BlockIds formatting

* Tuned more PhpStorm reformatting

* Improved string concatenation
2016-10-03 19:05:48 +08:00
e913b16804 Fixed some lines indented with 4 spaces rather than tabs 2016-10-03 00:58:34 +08:00
6fc435da0e Imports rearrangement 2016-10-03 00:43:46 +08:00
ed9888a2cb Fixed #3963, closes #3979, added hash for non-numeric seeds 2016-02-22 19:40:40 +08:00
41a847567c RandomSeed should be a TAG_Long 2016-02-22 18:42:49 +08:00
3640e13f17 Added some assertions for level seed 2016-02-21 22:46:44 -05:00
3ffdb8e552 Removed @deprecated classes, methods and properties, added some type hints 2015-09-12 17:10:11 +02:00
e137ac4c56 Base PHP7 work to make it "run" - READ NEXT LINES!
All plugins will need to bump the API if they want to use this.
NOTE THAT THIS IS NOT THE FINAL API 2.0.0 AND THAT THERE WILL BE MORE CHANGES.
To start updating, you might also want to read https://secure.php.net/manual/en/migration70.php and specifically https://secure.php.net/manual/en/migration70.incompatible.php

To compile PHP7 with some of the required dependencies, use https://gist.github.com/shoghicp/166ab26ce5cc7a390f45
ONLY LINUX IS TESTED, DO NOT ASK FOR OTHER PLATFORMS!

----- THIS VERSION IS NOT SUPPORTED -----

This version WILL crash randomly in unexpected places due to PHP7, pthreads, PocketMine or cosmic rays.

Handle with care, and store under direct sunlight for the best performance.
2015-09-10 21:29:29 +02:00
7f8b39a63c Renamed NBT tags to have Tag in the name 2015-08-23 00:25:29 +02:00
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
9456e20770 Added support for extra data, improved BinaryStream 2015-08-04 18:29:13 +02:00
7fd053fb09 More changes! Alsp added Anvil block and BinaryStream 2015-08-03 18:04:13 +02:00
4258e22c02 Made some changes for 0.12 2015-08-01 19:14:44 +02:00
866fde5351 Improved speed of some int arrays, fixed block metadata 2015-07-27 20:31:55 +02:00
fdcddcc04b Fix entity unloading after teleporting, closes #3136 2015-06-08 15:02:00 +02:00
cbb1c55a06 Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792 2015-06-07 15:17:02 +02:00
a53b041984 Improved region save and saving of chunks before population 2015-06-05 02:27:37 +02:00
71490f60f2 Fixed other invisibility issues 2015-06-04 16:51:48 +02:00
c578898aa4 Moved light population to an async task when needed, improved empty chunks 2015-05-28 23:34:07 +02:00
8d4abe2f39 Improved world loading, added chunk queue delay, closes #3046 2015-05-20 11:05:35 +02:00
92a2be024a Improved saving of modified properties 2015-05-19 20:49:47 +02:00
66f28f6dc4 Fixes #3042 2015-05-19 17:48:35 +02:00
d6ebff412c Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
f3bdef7513 Fixed Anvil chunks not having NBT set 2015-05-12 16:52:11 +02:00
aa38a4885f Fixed some issues with world generation and not creating chunks, closes #3008 2015-05-11 23:53:01 +02:00
de0f653027 build 10, improved levelDB constants 2015-05-11 20:31:28 +02:00
925b0c1b07 Fixed empty chunks on generation, closes #2998 2015-05-10 13:18:39 +02:00