Moved the default mcr/mca worlds' spawn in the center of the r.0.0.mc* region file (#28)

The default mcr/mca spawn was not centered in the 0,0 region causing the generation of not needed regions walking just a bit
This commit is contained in:
svilex 2016-10-21 14:50:30 +02:00 committed by Dylan K. Taylor
parent 0163555d3e
commit 702ab53e69

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@ -85,9 +85,9 @@ class McRegion extends BaseLevelProvider{
"initialized" => new ByteTag("initialized", 1),
"GameType" => new IntTag("GameType", 0),
"generatorVersion" => new IntTag("generatorVersion", 1), //2 in MCPE
"SpawnX" => new IntTag("SpawnX", 128),
"SpawnX" => new IntTag("SpawnX", 256),
"SpawnY" => new IntTag("SpawnY", 70),
"SpawnZ" => new IntTag("SpawnZ", 128),
"SpawnZ" => new IntTag("SpawnZ", 256),
"version" => new IntTag("version", 19133),
"DayTime" => new IntTag("DayTime", 0),
"LastPlayed" => new LongTag("LastPlayed", microtime(true) * 1000),