4312 Commits

Author SHA1 Message Date
Shoghi Cervantes
66f28f6dc4 Fixes #3042 2015-05-19 17:48:35 +02:00
Shoghi Cervantes
1122a3c511 More undefined variables D: 2015-05-19 16:02:59 +02:00
Shoghi Cervantes
0c6d8b9815 Fixed loader counter on Level, closes #1147 2015-05-19 14:49:18 +02:00
Shoghi Cervantes
70a7c4c552 Added nametag saving 2015-05-18 19:04:37 +02:00
Shoghi Cervantes
840690d801 Replaced old deprecated calls 2015-05-18 15:52:31 +02:00
Shoghi Cervantes
f3a53be117 Moved Human->setNameTag() to Entity 2015-05-18 15:29:31 +02:00
Shoghi Cervantes
ea7c0cb357 Removed debug code 2015-05-18 14:00:21 +02:00
Shoghi Cervantes
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
Shoghi Cervantes
fbbe02a3bc
Fixed some issues related to new indexes 2015-05-16 22:36:55 +02:00
Shoghi Cervantes
fb05636694
Fixed Item vibration 2015-05-16 21:38:10 +02:00
Shoghi Cervantes
63a5269313
Added settings.profile-report-trigger to only extract timings on a given tps rate 2015-05-16 16:02:32 +02:00
Shoghi Cervantes
7705d8c52f
Updated translations 2015-05-16 15:49:08 +02:00
Shoghi Cervantes
419abdaad6
Proper chunk unloading in case of generation/loading without players 2015-05-16 15:43:34 +02:00
Shoghi Cervantes
d6ebff412c
Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
Shoghi Cervantes
7a34417e67 Kill player below -16 as now the bottom of the world can be rendered, send player count 2015-05-15 16:51:20 +02:00
Shoghi Cervantes
76e6ccebd5 Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600) 2015-05-15 13:59:29 +02:00
Shoghi Cervantes
e61db8ad06
Added login timeout for players that do not complete the login process in time 2015-05-14 14:52:39 +02:00
Shoghi Cervantes
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
Shoghi Cervantes
f3bdef7513 Fixed Anvil chunks not having NBT set 2015-05-12 16:52:11 +02:00
Shoghi Cervantes
9791071262
Added Player->teleportImmediate() for tp force 2015-05-12 00:21:02 +02:00
Shoghi Cervantes
aa38a4885f
Fixed some issues with world generation and not creating chunks, closes #3008 2015-05-11 23:53:01 +02:00
Shoghi Cervantes
de0f653027 build 10, improved levelDB constants 2015-05-11 20:31:28 +02:00
Shoghi Cervantes
13906b32b8
Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
Shoghi Cervantes
925b0c1b07
Fixed empty chunks on generation, closes #2998 2015-05-10 13:18:39 +02:00
Shoghi Cervantes
db409851e9
World generation is timed by type and chunks can be created on the fly 2015-05-09 19:03:41 +02:00
Shoghi Cervantes
ab18b7833f
Fixed light population happening before population 2015-05-09 16:37:34 +02:00
Shoghi Cervantes
1a1b8830a4
Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
Shoghi Cervantes
7e539ec85a Fixed invalid check 2015-05-08 15:38:51 +02:00
Shoghi Cervantes
563f6f8e4f Interaction checks happen using the plane and not 3d space 2015-05-07 15:38:22 +02:00
Shoghi Cervantes
82b0dbfe8e
Improved /status, added world information 2015-05-06 19:11:47 +02:00
Shoghi Cervantes
a4769248fb
Set nextTick on start 2015-05-06 19:11:47 +02:00
Shoghi Cervantes
fb03df3d06 Calculate skylight on chunk population 2015-05-06 16:57:49 +02:00
Shoghi Cervantes
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
Shoghi Cervantes
bff51322af Merge pull request #2986 from 64FF00/master
Fixed /tell command not displaying the sender's name correctly (aka "I'm Bored x3")
2015-05-05 14:27:49 +02:00
64FF00
cc58d96071 Fixed /tell command not displaying the sender's name correctly 2015-05-05 19:59:12 +09:00
Shoghi Cervantes
001915fcd6 beta build 9 2015-05-04 17:58:29 +02:00
Shoghi Cervantes
cd607b0cec Oops distance 2015-05-04 17:57:03 +02:00
Shoghi Cervantes
5ec4b3f46f "Fixed" #2982 2015-05-04 17:53:48 +02:00
Shoghi Cervantes
d9a9808844 Added interaction and 3rd person cheat protection 2015-05-04 17:52:55 +02:00
Shoghi Cervantes
f718d06a7d
Updated RakLib, tick inside thread instead of depending on main thread 2015-05-03 23:40:36 +02:00
Shoghi Cervantes
563f7404fe
Time less than target fix 2015-05-03 23:20:40 +02:00
Shoghi Cervantes
0ddf396b08
Use time_sleep_until() instead of usleep(), improved thread kill 2015-05-03 23:17:39 +02:00
Shoghi Cervantes
d830386786 Changed default async compression 2015-05-03 22:14:57 +02:00
Shoghi Cervantes
49f34ec524 Send spawn position after respawn on death, fixes #2976 2015-05-03 21:46:46 +02:00
Shoghi Cervantes
9ec609d025
Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
Shoghi Cervantes
0ead3ec781
Changed round/floor to floor on BlockIterator 2015-05-02 17:38:45 +02:00
Shoghi Cervantes
fdf395721e Improvements on player move updates 2015-05-01 15:09:37 +02:00
Shoghi Cervantes
211e1ae121 Fixed slots on creative 2015-04-30 17:51:04 +02:00
Shoghi Cervantes
923be2fffc Improved slot selection on creative mode, closes #2960 2015-04-30 12:53:03 +02:00
Shoghi Cervantes
fb257c16f1 Set entities on fire if hit by an entity on fire 2015-04-30 11:40:22 +02:00