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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-15 18:29:46 +00:00
Use time_sleep_until() instead of usleep(), improved thread kill
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@ -466,20 +466,10 @@ namespace pocketmine {
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foreach(ThreadManager::getInstance()->getAll() as $id => $thread){
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if($thread->isRunning()){
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$logger->debug("Stopping " . (new \ReflectionClass($thread))->getShortName() . " thread");
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if($thread instanceof Thread){
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$thread->kill();
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sleep(1);
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if($thread->isRunning()){
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$thread->detach();
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}
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}elseif($thread instanceof Worker){
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$thread->kill();
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sleep(1);
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if($thread->isRunning()){
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$thread->detach();
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}
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}
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$logger->debug("Killing " . (new \ReflectionClass($thread))->getShortName() . " thread");
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$thread->kill();
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sleep(1);
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$thread->detach();
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}elseif(!$thread->isJoined()){
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if(!$thread->isTerminated()){
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$logger->debug("Joining " . (new \ReflectionClass($thread))->getShortName() . " thread");
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@ -487,6 +477,7 @@ namespace pocketmine {
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}else{
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$logger->debug("Killing " . (new \ReflectionClass($thread))->getShortName() . " thread");
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$thread->kill();
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$thread->detach();
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}
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}
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}
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@ -2186,7 +2186,7 @@ class Server{
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private function tickProcessor(){
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while($this->isRunning){
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$this->tick();
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usleep((int) max(1, ($this->nextTick - microtime(true)) * 1000000 - 2000));
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time_sleep_until($this->nextTick - 0.001);
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}
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}
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