Commit Graph

49 Commits

Author SHA1 Message Date
Dylan K. Taylor
107192c753 Bed: fixed block-pick giving wrong colour items 2018-09-18 12:31:53 +01:00
Dylan K. Taylor
31c187f366 Bed: fixed recursion when setting state to something it already is
fixes #2236
2018-06-13 04:16:52 -04:00
Dylan K. Taylor
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
Dylan K. Taylor
906d7eb176 Lang: Move TranslationContainer and TextContainer to \pocketmine\lang namespace
why the hell were they ever put in \pocketmine\event in the first place??

This change was suggested many months ago but I forgot all about it.
2018-02-04 20:03:30 +00:00
Dylan K. Taylor
8d7c65585c Enchantment: Implement Silk Touch (#1912) 2018-01-14 13:37:27 +00:00
Dylan K. Taylor
3a0cbd1cd4 Block: Cleaned up double-block break handling, close #1862, close #1525
This now removes the need for recursing around for structures comprised of multiple blocks. Instead, override getAffectedBlocks() to return all blocks that need to be deleted when the current block is deleted, and make sure that only one half of the block drops something. When a player breaks one of the blocks, all the blocks affected by that block will also be destroyed, creating particles and sounds where appropriate.

This fixes creative drops for double plants and beds.
2018-01-03 13:01:05 +00:00
Dylan K. Taylor
6abf880e44 Block: Drop unnecessary parameters for ItemFactory::get() 2017-12-13 18:37:04 +00:00
Dylan K. Taylor
56f1a6ba37 Block: Migrated all trivial drops code to getDropsForCompatibleTool()
getDrops() should now be overridden only for special cases. There are some non-trivial overrides left that are going to need some extra work to clean up.
2017-12-13 12:49:58 +00:00
Dylan K. Taylor
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
Johnmacrocraft
3a80ec4db8 Add bed too far message 2017-11-19 10:22:04 +00:00
Dylan K. Taylor
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
Dylan K. Taylor
d8b1757ebc added some nullable and void typehints to Block API 2017-10-11 18:45:40 +01:00
Dylan K. Taylor
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
Dylan K. Taylor
cebb4b35f6 Fixed beds not getting deleted properly in survival
the anti-instabreak kicked in twice... damned anti-cheat... luckily the player is not needed for this part
2017-10-09 10:49:30 +01:00
Dylan K. Taylor
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
Dylan K. Taylor
8ce833bf74 Stripped redundant trailing commas 2017-08-25 12:41:49 +01:00
Dylan K. Taylor
b8ade18888 Fixed double plants and beds sometimes dropping in creative 2017-08-21 19:25:04 +01:00
Dylan K. Taylor
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
Dylan K. Taylor
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
Dylan K. Taylor
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
Dylan K. Taylor
d8f0dd6db8 Changed Block->getDrops() to return Item[] 2017-08-18 11:21:33 +01:00
Dylan K. Taylor
83af4dcd59 Block API typehints 2017-08-17 13:50:19 +01:00
Dylan K. Taylor
8957dbf08e Use occupied bitflag and added distance check for beds
must be < 2 blocks from either half of the bed
2017-07-30 20:02:48 +01:00
Dylan K. Taylor
2d626d1d90 Improved Beds, fixed bed tiles not getting removed for other halves
relates to #880
2017-07-30 19:57:10 +01:00
Dylan K. Taylor
253db40a11 Fixed bed placement with head over a transparent block 2017-07-30 19:50:47 +01:00
Dylan K. Taylor
1f4e6535bb Added Bed tile and support for coloured beds 2017-07-30 19:34:06 +01:00
Dylan K. Taylor
6ae24c5c19 Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion) 2017-07-30 18:14:43 +01:00
Dylan K. Taylor
2a7b736f18 Heap of bugfixes, cleanup and PHP 7 upgrades 2017-07-13 19:18:56 +01:00
Dylan K. Taylor
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
Dylan K. Taylor
5c281c6435 Merged #103 2017-02-15 14:58:41 +00:00
Dylan K. Taylor
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
Shoghi Cervantes
f3c46b12c5 Block breaking part 1 2015-07-27 20:31:55 +02:00
Shoghi Cervantes
62ba36b474 New TextPacket, second part! 2015-03-19 20:27:51 +01:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
Shoghi Cervantes
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
Shoghi Cervantes
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
Shoghi Cervantes
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
Shoghi Cervantes
289bc56b4b Blocks now save their bounding box, fixed entity block collision check 2014-10-29 15:43:23 +01:00
Shoghi Cervantes
db82f76c11 Improved network packets allocation 2014-10-27 20:30:33 +01:00
Shoghi Cervantes
7abf52e615 Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation 2014-10-27 15:39:20 +01:00
Shoghi Cervantes
1eec333501 Save block bounding boxes, improves block cache 2014-10-13 18:38:00 +02:00
Shoghi Cervantes
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
Shoghi Cervantes
793520926b Added Bed bounding box 2014-08-30 02:06:46 +02:00
Shoghi Cervantes
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
Shoghi Cervantes
6109505786 Implemented correct time offsets and speed 2014-08-24 20:34:06 +02:00
Shoghi Cervantes
53749483c3 Implemented new Inventory windows on Player, Chest and Furnace 2014-05-23 20:53:06 +02:00
Shoghi Cervantes
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
Shoghi Cervantes
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00