mirror of
https://github.com/pmmp/PocketMine-MP.git
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172 lines
5.2 KiB
PHP
172 lines
5.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\network\protocol\ChatPacket;
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use pocketmine\Player;
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class Bed extends Transparent{
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protected $id = self::BED_BLOCK;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function canBeActivated(){
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return true;
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}
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public function getHardness(){
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return 1;
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}
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public function getName(){
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return "Bed Block";
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}
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protected function recalculateBoundingBox(){
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 0.5625,
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$this->z + 1
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);
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}
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public function onActivate(Item $item, Player $player = null){
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$time = $this->getLevel()->getTime() % Level::TIME_FULL;
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$isNight = ($time >= Level::TIME_NIGHT and $time < Level::TIME_SUNRISE);
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if($player instanceof Player and !$isNight){
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$pk = new ChatPacket();
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$pk->message = "You can only sleep at night";
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$player->dataPacket($pk);
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return true;
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}
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$blockNorth = $this->getSide(2); //Gets the blocks around them
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$blockSouth = $this->getSide(3);
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$blockEast = $this->getSide(5);
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$blockWest = $this->getSide(4);
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if(($this->meta & 0x08) === 0x08){ //This is the Top part of bed
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$b = $this;
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}else{ //Bottom Part of Bed
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if($blockNorth->getId() === $this->id and ($blockNorth->meta & 0x08) === 0x08){
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$b = $blockNorth;
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}elseif($blockSouth->getId() === $this->id and ($blockSouth->meta & 0x08) === 0x08){
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$b = $blockSouth;
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}elseif($blockEast->getId() === $this->id and ($blockEast->meta & 0x08) === 0x08){
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$b = $blockEast;
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}elseif($blockWest->getId() === $this->id and ($blockWest->meta & 0x08) === 0x08){
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$b = $blockWest;
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}else{
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if($player instanceof Player){
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$pk = new ChatPacket();
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$pk->message = "This bed is incomplete";
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$player->dataPacket($pk);
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}
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return true;
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}
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}
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if($player instanceof Player and $player->sleepOn($b) === false){
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$pk = new ChatPacket();
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$pk->message = "This bed is occupied";
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$player->dataPacket($pk);
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}
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return true;
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$down = $this->getSide(0);
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if($down->isTransparent() === false){
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$faces = [
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0 => 3,
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1 => 4,
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2 => 2,
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3 => 5,
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];
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$d = $player instanceof Player ? $player->getDirection() : 0;
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$next = $this->getSide($faces[(($d + 3) % 4)]);
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$downNext = $this->getSide(0);
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if($next->canBeReplaced() === true and $downNext->isTransparent() === false){
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$meta = (($d + 3) % 4) & 0x03;
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$this->getLevel()->setBlock($block, Block::get($this->id, $meta), true, true);
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$this->getLevel()->setBlock($next, Block::get($this->id, $meta | 0x08), true, true);
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return true;
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}
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}
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return false;
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}
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public function onBreak(Item $item){
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$blockNorth = $this->getSide(2); //Gets the blocks around them
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$blockSouth = $this->getSide(3);
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$blockEast = $this->getSide(5);
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$blockWest = $this->getSide(4);
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if(($this->meta & 0x08) === 0x08){ //This is the Top part of bed
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if($blockNorth->getId() === $this->id and $blockNorth->meta !== 0x08){ //Checks if the block ID and meta are right
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$this->getLevel()->setBlock($blockNorth, new Air(), true, true);
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}elseif($blockSouth->getId() === $this->id and $blockSouth->meta !== 0x08){
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$this->getLevel()->setBlock($blockSouth, new Air(), true, true);
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}elseif($blockEast->getId() === $this->id and $blockEast->meta !== 0x08){
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$this->getLevel()->setBlock($blockEast, new Air(), true, true);
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}elseif($blockWest->getId() === $this->id and $blockWest->meta !== 0x08){
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$this->getLevel()->setBlock($blockWest, new Air(), true, true);
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}
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}else{ //Bottom Part of Bed
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if($blockNorth->getId() === $this->id and ($blockNorth->meta & 0x08) === 0x08){
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$this->getLevel()->setBlock($blockNorth, new Air(), true, true);
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}elseif($blockSouth->getId() === $this->id and ($blockSouth->meta & 0x08) === 0x08){
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$this->getLevel()->setBlock($blockSouth, new Air(), true, true);
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}elseif($blockEast->getId() === $this->id and ($blockEast->meta & 0x08) === 0x08){
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$this->getLevel()->setBlock($blockEast, new Air(), true, true);
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}elseif($blockWest->getId() === $this->id and ($blockWest->meta & 0x08) === 0x08){
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$this->getLevel()->setBlock($blockWest, new Air(), true, true);
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}
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}
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$this->getLevel()->setBlock($this, new Air(), true, true);
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return true;
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}
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public function getDrops(Item $item){
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return [
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[Item::BED, 0, 1],
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];
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}
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} |